after the june 12 update my server started reporting the following
assert message:

utlmemory.h (314) : Assertion Failed: IsIdxValid(i)

i don't know how often this assertion was triggered, but the 'screen'
the server runs in did only show these assert messages.
the same assert message is reported when running the june 13 update.

the dod:s server that runs on the same physical server doesn't report
any assert message except the usual net.cpp ones on start.


another thing that's new to me on my server are the small lags you get
while playing on the server.
i already tried the net_queued_packet_thread 0/1 cvar without any huge
difference.

the server is running at a constant frame rate of about 250 fps, with
and without players.

CPU   In    Out   Uptime  Users   FPS    Players
 0.00  0.00  0.00    3335     6  249.81       0

version : 1.0.0.34/7 3140 secure


the third thing i've noticed using hlsw, the pings to the cs:s and dod:s
server are very different though both servers run on the same physical
server.
the cs:s server jumps in it's pings all over the range from 20 to 150 ms
where the dod:s server is relatively stable at about 20-30 ms.
is it possible that this behavior is somehow linked to the above
mentioned lags?


the system specs for the server:

OS: debian sarge 3.1
CPU: pentium 4 3.0 ghz (hyper threading enabled)
RAM: 2gb dual channel
Kernel: Linux web2 2.6.16.11-acpi #1 SMP PREEMPT Tue May 2 02:36:02 CEST
2006 i686 GNU/Linux
libc: 2.3.2 with NPTL support (NPTL 0.60 by Ulrich Drepper)
load average: 0.00, 0.02, 0.00


Phillip


Jason Ruymen wrote:
Updates to the Source Engine are now available. Previously this was in
Beta, behind src0613. Please run hldsupdatetool to receive this update.
The specific changes include:

- Fixed a client crash
- Fixed sv_allow_wait_commands restricting the server using wait
- Fixed a crash in "soundlist" command
- Reallowed fps_max value of 0 (= unrestricted fps)
- Fixed exploit that showed spectator radar when not a spectator
- Fixed a crash playing back demo files recorded with the
previously-released engine
- Client forwards server commands it doesn't understand back to the
server
- Allow servers to execute chooseteam in Counter-Strike: Source
- Allow servers to execute retry
- sv_pure 1 now allows custom spray decals by default
- Fixed "Has Users Playing" checkbox not using the new change where we
only display human players in the players tab, so you'd see servers with
0 players (they actually had only bots) listed

Jason

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