we also updated to the latest beta a few hours ago. net_quued_packet_thread 0 is no longer required, works perfectly with 1 now.
but something's still bugging me: people still talk about lags during gameplay. the strange part about this: lags _only_ occur while dead or in spec mode!! during gameplay, lags don't happen any more. what's wrong with this? i don't get it... does anyone else have this behavoir? thx, alex ----- Original Message ----- From: "Lubo" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Tuesday, June 26, 2007 11:08 PM Subject: Re: Re: [hlds_linux] RE: [hlds] Source Engine Beta Available Yeah ,installed on fedora core. I had the problem with start round lag, now its running without lag at roundstart with net_queued_packet_thread 1, now its only laging a bit whet a player joins,leaves game and when a player is changing team. But its much more better than before :) _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

