we also updated to the latest beta a few hours ago.
net_quued_packet_thread 0 is no longer required, works perfectly with 1
now.

but something's still bugging me: people still talk about lags during
gameplay.
the strange part about this: lags _only_ occur while dead or in spec
mode!!

during gameplay, lags don't happen any more.
what's wrong with this? i don't get it...

does anyone else have this behavoir?

thx,
alex


----- Original Message -----
From: "Lubo" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Tuesday, June 26, 2007 11:08 PM
Subject: Re: Re: [hlds_linux] RE: [hlds] Source Engine Beta Available


Yeah ,installed on fedora core. I had the problem with start round lag,
now its running without lag at roundstart with net_queued_packet_thread
1, now its only laging a bit whet a player joins,leaves game and when a
player is changing team. But its much more better than before :)


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