This is our top priority bug right now. We have a repro for the idle bug
but not this lag-like-hell bug, although I think they're related. We're
running tests and will fix this as soon as we can.

In the meantime, if people who are seeing this problem want to try some
things and send some results, it would help:

1. Set net_queue_trace to 581304 and notice if/when the engine starts
spewing "xxxx - threaded queued packet sent" messages.

2. Play with different values of net_queue_flush_interval. The default
value is 1. Try 5.

3. Add -NoQueuedPacketThread to your command line. The engine will say
"Found -NoQueuedPacketThread" so you'll know it's doing the right thing.
Note that if you use this on the command line, then net_queue_trace and
net_queue_flush_interval won't be used.


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alex /
ch4os
Sent: Wednesday, July 04, 2007 12:00 PM
To: HLDS_LINUX
Subject: [hlds_linux] Help! Alfred? ...Anyone?!

Any news about the persistent lags during gameplay?

I would *REALLY* appreciate any response from Alfred or anyone else at
VALVe...

If you don't know what I mean: Please try for yourself:
steam://connect/killerspielplatz.de:27015

Since the update from June 12th a *LOT* of Linux servers with custom
maps and more than 14 players lag like hell during gameplay. It seems to
lag more while spectating than actually playing. Well.. I'm not telling
new stuff here but I'm still hoping for any feedback or fix...

Alfred... please don't ignore all those comments. We admins would really
like to get our servers smooth again and gamers happy like before those
latest updates...


Regards,

Alex / ch4os


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