Hey Alfred,
Did you trouble shoot of the larger CPU usage issues and
the freeze lags?
Thanks,
Adam
Chief Executive Officer
Next-Generation Gaming LLC
NextGenServers.com
----- Original Message -----
From: <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Thursday, July 05, 2007 5:12 PM
Subject: hlds_linux digest, Vol 1 #5659 - 9 msgs


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Today's Topics:

  1. Server Rollback 2007-04-05 (link to server files included) (karumba)
  2. Another Pure bug? (=?ISO-8859-2?Q?R=F3nai_Gy=F6rgy?=)
  3. Re: Pure bug? (karumba)
  4. Re: Pure bug? (=?ISO-8859-2?Q?R=F3nai_Gy=F6rgy?=)
  5. RE: Offical Issues (Alfred Please, I beg of you) (Mike Dussault)
  6. RE: Pure bug? (Mike Dussault)
  7. RE: Help! Alfred? ...Anyone?! (Mike Dussault)
  8. RE: Another Pure bug? (Mike Dussault)
  9. Re: Another Pure bug? (Wim Barelds)

--__--__--

Message: 1
Date: Thu, 05 Jul 2007 21:08:16 +0200
From: karumba <[EMAIL PROTECTED]>
To:  [email protected]
Subject: [hlds_linux] Server Rollback 2007-04-05 (link to server files
included)
Reply-To: [email protected]

hi all,

most of us know about the lags & problems occured by the latest 2 steam
updates. i tested a lot of things (different compilers, linux
distributions, 250hz/1000hz, large amount of different css settings, all
without any plugins, etc.) - nothing helped.

today i checked some of my backups & luckily found a fresh counterstrike
installation from 5th april. i tested that with my friends...long story
short: this version is very smooth, compared to latest css release. no
round lags, spikes, whatever...
i installed this version now on our largest css server (52 slots)
currently with 40+ users playing. although the server is running with
only 33 tick (!) it is very smooth.

well, of course there is an disadvantage by using an older server
version: you can not connect to the server by using css-favorites.
however, connect via console works perfect (seems to not hinder our
players of playing on our server since its quite crowded). for that, i
postet a note on our website.

for those of you that want to give this a try:
http://213.133.110.146/~gameserver/css_2007-04-05.zip (~400MB)

this package contains all files which i think are needed. maps, sounds,
etc. are not included. just copy the files over your existing server
installation. plz backup you directory before doning that! i do not take
responsibility for everything!

feedback appreciated! :)

greetings from germany,
karumba


--__--__--

Message: 2
Date: Thu, 05 Jul 2007 22:13:02 +0200
From: =?ISO-8859-2?Q?R=F3nai_Gy=F6rgy?= <[EMAIL PROTECTED]>
To:  [email protected]
Subject: [hlds_linux] Another Pure bug?
Reply-To: [email protected]

It seems, that we cant get de_egyptkm custom map to work.

It has a materials/de_egyptkm/, and a models/de_egyptkm/ folder, both
with a lot of files.

None of these files pass the CRC checking, even if the user deletes the
whole directoryes, and the server sends them new.

I also tryed to remove these two dirs from the server, and reupload
them, and of course on the fasthttp too.

No go. The server is still kicking everyone, because he thinks that
these files are different.

This is the only map, wich doesnt work...

Anyone else has this map on a pure server?

Locutus


--__--__--

Message: 3
Date: Thu, 05 Jul 2007 22:16:08 +0200
From: karumba <[EMAIL PROTECTED]>
To:  [email protected]
Subject: Re: [hlds_linux] Pure bug?
Reply-To: [email protected]

R=F3nai, i have now...

--------------------------------
materials\...  allow_from_disk
models\...     allow_from_disk
sound\...      allow_from_disk
--------------------------------

in my whitelist, since i didn't manage to get it well configurated.

R=F3nai Gy=F6rgy schrieb:
[ Converted text/html to text/plain ]
Did you have a problem with files, or folders, which name contains a
dot,=
or
more dots?
Locutus
karumba =EDrta:

jep, thats it. my setting was similiar - "allow_from_disk+check_crc" for
 everything by default, and "allow_from_disk" for custom stuff
afterwards=
.
for me, this seems to be a bug.
R=F3nai Gy=F6rgy schrieb:

[ Converted text/html to text/plain ]
Here it is:
(ripped off some blabla text)
materials\...            allow_from_disk+check_crc
models\...            allow_from_disk+check_crc
sound\...            allow_from_disk+check_crc
    models\player\...        allow_from_disk
    materials\models\player\...    allow_from_disk
    materials\models\hostages\...    allow_from_disk
    models\weapons\...        allow_from_disk
    materials\models\weapons\...    allow_from_disk
    sound\weapons\...        allow_from_disk
    sound\radio\...            allow_from_disk
    materials\decals\custom\...    allow_from_disk
    materials\console\...        allow_from_disk
    sound\admin_plugin\...        allow_from_disk
    materials\temp\...        allow_from_disk
    materials\vgui\...    allow_from_disk
Thats it.
Its a custom map server, with some - but not much other custom content.
Basically, its working right, but sometimes it asks people for files,
whi=
ch
should not be checked.
Locutus
karumba =EDrta:
[ Converted text/html to text/plain ]
Hi!
Why does the server kick for this:
disconnected (reason "Pure server: client has loaded extra file
[GAME]\materials/\models\weapons\v_models\steel.kimono.de\mag.vtf. File
m=
ust
be removed to play on this server.")
if i have this line in my whitelist:
    materials\models\weapons\...    allow_from_disk
???
It seems, that it depends on the order of these lines in the whitelist,
a=
nd
randomly ignores some of them...
Locutus
thats interesting. i also had "sv_pure 1" & added custom player models
to the whitelist with "allow_from_disk" and it didn't work. i thought it
 was some wrong configuration from my side.
could you please send your whole whitelist to verify that?
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
pl=
ease
visit:
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--__--__--

Message: 4
Date: Thu, 05 Jul 2007 22:36:44 +0200
From: =?ISO-8859-2?Q?R=F3nai_Gy=F6rgy?= <[EMAIL PROTECTED]>
To:  [email protected]
Subject: Re: [hlds_linux] Pure bug?
Reply-To: [email protected]

[ Converted text/html to text/plain ]
Why do you need then sv_pure 1, if you allow everything from disk?
Locutus
karumba =EDrta:

R=F3nai, i have now...
--------------------------------
materials\...  allow_from_disk
models\...     allow_from_disk
sound\...      allow_from_disk
--------------------------------
in my whitelist, since i didn't manage to get it well configurated.
R=F3nai Gy=F6rgy schrieb:

[ Converted text/html to text/plain ]
Did you have a problem with files, or folders, which name contains a dot,
o=
r
more dots?
Locutus
karumba =EDrta:
jep, thats it. my setting was similiar - "allow_from_disk+check_crc" for
everything by default, and "allow_from_disk" for custom stuff afterwards.
for me, this seems to be a bug.
R=F3nai Gy=F6rgy schrieb:
[ Converted text/html to text/plain ]
Here it is:
(ripped off some blabla text)
materials\...            allow_from_disk+check_crc
models\...            allow_from_disk+check_crc
sound\...            allow_from_disk+check_crc
   models\player\...        allow_from_disk
   materials\models\player\...    allow_from_disk
   materials\models\hostages\...    allow_from_disk
   models\weapons\...        allow_from_disk
   materials\models\weapons\...    allow_from_disk
   sound\weapons\...        allow_from_disk
   sound\radio\...            allow_from_disk
   materials\decals\custom\...    allow_from_disk
   materials\console\...        allow_from_disk
   sound\admin_plugin\...        allow_from_disk
   materials\temp\...        allow_from_disk
   materials\vgui\...    allow_from_disk
Thats it.
Its a custom map server, with some - but not much other custom content.
Basically, its working right, but sometimes it asks people for files,
which
should not be checked.
Locutus
karumba =EDrta:
[ Converted text/html to text/plain ]
Hi!
Why does the server kick for this:
disconnected (reason "Pure server: client has loaded extra file
[GAME]\materials/\models\weapons\v_models\steel.kimono.de\mag.vtf. File
mus=
t
be removed to play on this server.")
if i have this line in my whitelist:
   materials\models\weapons\...    allow_from_disk
???
It seems, that it depends on the order of these lines in the whitelist,
and
randomly ignores some of them...
Locutus
thats interesting. i also had "sv_pure 1" & added custom player models
to the whitelist with "allow_from_disk" and it didn't work. i thought it
was some wrong configuration from my side.
could you please send your whole whitelist to verify that?
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
plea=
se
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux[1[1[1]]]
_____________ NOD32 2365 (20070630) Inform=E1ci=F3 _____________
Az =FCzenetet a NOD32 antivirus system megvizsg=E1lta.
http://www.nod32.hu[2[2[2]]]
=3D=3D=3DReferences:=3D=3D=3D
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 2. http://www.nod32.hu[4[4]]
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=3D=3D=3DReferences:=3D=3D=3D
 1. http://list.valvesoftware.com/mailman/listinfo/hlds_linux[1[8]
 2. http://www.nod32.hu[2[9]
 3. http://list.valvesoftware.com/mailman/listinfo/hlds_linux[10]
 4. http://www.nod32.hu[11]
 5. http://list.valvesoftware.com/mailman/listinfo/hlds_linux[12]
 6. http://list.valvesoftware.com/mailman/listinfo/hlds_linux[13]
 7. http://www.nod32.hu[14]
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=3D=3D=3DReferences:=3D=3D=3D
 1. http://list.valvesoftware.com/mailman/listinfo/hlds_linux[1[1
 2. http://www.nod32.hu[2[2
 3. http://list.valvesoftware.com/mailman/listinfo/hlds_linux[3
 4. http://www.nod32.hu[4
 5. http://list.valvesoftware.com/mailman/listinfo/hlds_linux[5
 6. http://list.valvesoftware.com/mailman/listinfo/hlds_linux[6
 7. http://www.nod32.hu[7
 8. http://list.valvesoftware.com/mailman/listinfo/hlds_linux[1
 9. http://www.nod32.hu[2
10. http://list.valvesoftware.com/mailman/listinfo/hlds_linux
11. http://www.nod32.hu
12. http://list.valvesoftware.com/mailman/listinfo/hlds_linux
13. http://list.valvesoftware.com/mailman/listinfo/hlds_linux
14. http://www.nod32.hu
15. http://list.valvesoftware.com/mailman/listinfo/hlds_linux
16. http://list.valvesoftware.com/mailman/listinfo/hlds_linux
17. http://www.nod32.hu


--__--__--

Message: 5
Subject: RE: [hlds_linux] Offical Issues (Alfred Please, I beg of you)
Date: Thu, 5 Jul 2007 13:52:23 -0700
From: "Mike Dussault" <[EMAIL PROTECTED]>
To: <[email protected]>
Reply-To: [email protected]


This thread you linked to is exactly what we need. Thanks for starting
that. If everyone who's experiencing perf problems can add to that
thread, it will help.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Adam Thorn
Sent: Friday, June 29, 2007 6:58 PM
To: [email protected]
Subject: [hlds_linux] Offical Issues (Alfred Please, I beg of you)

http://forums.steampowered.com/forums/showthread.php?t=572871

Thanks,
Adam
Chief Executive Officer
Next-Generation Gaming LLC
NextGenServers.com

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--__--__--

Message: 6
Subject: RE: [hlds_linux] Pure bug?
Date: Thu, 5 Jul 2007 13:52:33 -0700
From: "Mike Dussault" <[EMAIL PROTECTED]>
To: <[email protected]>
Reply-To: [email protected]


Please send me a private email ([EMAIL PROTECTED]) and attach
your=
whitelist file, that material (the .vmt and mag.vtf) and the model that
re=
ferences it. I'll try to repro the problem here. It looks like maybe the
mo=
del has a slash in there somewhere that the whitelist code isn't
suspecting=
.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]
.valvesoftware.com] On Behalf Of R=F3nai Gy=F6rgy
Sent: Tuesday, July 03, 2007 9:58 AM
To: [email protected]
Subject: Re: [hlds_linux] Pure bug?

[ Converted text/html to text/plain ]
Here it is:
(ripped off some blabla text)
materials\...            allow_from_disk+check_crc
models\...            allow_from_disk+check_crc
sound\...            allow_from_disk+check_crc
   models\player\...        allow_from_disk
   materials\models\player\...    allow_from_disk
   materials\models\hostages\...    allow_from_disk
   models\weapons\...        allow_from_disk
   materials\models\weapons\...    allow_from_disk
   sound\weapons\...        allow_from_disk
   sound\radio\...            allow_from_disk
   materials\decals\custom\...    allow_from_disk
   materials\console\...        allow_from_disk
   sound\admin_plugin\...        allow_from_disk
   materials\temp\...        allow_from_disk
   materials\vgui\...    allow_from_disk
Thats it.
Its a custom map server, with some - but not much other custom content.
Basically, its working right, but sometimes it asks people for files,
which=
should not be checked.
Locutus
karumba =EDrta:

[ Converted text/html to text/plain ]
Hi!
Why does the server kick for this:
disconnected (reason "Pure server: client has loaded extra file
[GAME]\mate=
rials/\models\weapons\v_models\steel.kimono.de\mag.vtf. File must be
remove=
d to play on this server.") if i have this line in my whitelist:
   materials\models\weapons\...    allow_from_disk
???
It seems, that it depends on the order of these lines in the whitelist,
and=
randomly ignores some of them...
Locutus

thats interesting. i also had "sv_pure 1" & added custom player models to
t=
he whitelist with "allow_from_disk" and it didn't work. i thought it  was
s=
ome wrong configuration from my side.
could you please send your whole whitelist to verify that?
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
plea=
se
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux[1]
_____________ NOD32 2365 (20070630) Inform=E1ci=F3 _____________ Az
=FCzene=
tet a NOD32 antivirus system megvizsg=E1lta.
http://www.nod32.hu[2]

=3D=3D=3DReferences:=3D=3D=3D
 1. http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 2. http://www.nod32.hu

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
plea=
se visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


--__--__--

Message: 7
Subject: RE: [hlds_linux] Help! Alfred? ...Anyone?!
Date: Thu, 5 Jul 2007 13:52:48 -0700
From: "Mike Dussault" <[EMAIL PROTECTED]>
To: <[email protected]>
Reply-To: [email protected]


This is our top priority bug right now. We have a repro for the idle bug
but not this lag-like-hell bug, although I think they're related. We're
running tests and will fix this as soon as we can.

In the meantime, if people who are seeing this problem want to try some
things and send some results, it would help:

1. Set net_queue_trace to 581304 and notice if/when the engine starts
spewing "xxxx - threaded queued packet sent" messages.

2. Play with different values of net_queue_flush_interval. The default
value is 1. Try 5.

3. Add -NoQueuedPacketThread to your command line. The engine will say
"Found -NoQueuedPacketThread" so you'll know it's doing the right thing.
Note that if you use this on the command line, then net_queue_trace and
net_queue_flush_interval won't be used.


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alex /
ch4os
Sent: Wednesday, July 04, 2007 12:00 PM
To: HLDS_LINUX
Subject: [hlds_linux] Help! Alfred? ...Anyone?!

Any news about the persistent lags during gameplay?

I would *REALLY* appreciate any response from Alfred or anyone else at
VALVe...

If you don't know what I mean: Please try for yourself:
steam://connect/killerspielplatz.de:27015

Since the update from June 12th a *LOT* of Linux servers with custom
maps and more than 14 players lag like hell during gameplay. It seems to
lag more while spectating than actually playing. Well.. I'm not telling
new stuff here but I'm still hoping for any feedback or fix...

Alfred... please don't ignore all those comments. We admins would really
like to get our servers smooth again and gamers happy like before those
latest updates...


Regards,

Alex / ch4os


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--__--__--

Message: 8
Subject: RE: [hlds_linux] Another Pure bug?
Date: Thu, 5 Jul 2007 13:52:57 -0700
From: "Mike Dussault" <[EMAIL PROTECTED]>
To: <[email protected]>
Reply-To: [email protected]


sv_pure 1 or 2?

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]
.valvesoftware.com] On Behalf Of R=F3nai Gy=F6rgy
Sent: Thursday, July 05, 2007 1:13 PM
To: [email protected]
Subject: [hlds_linux] Another Pure bug?

It seems, that we cant get de_egyptkm custom map to work.

It has a materials/de_egyptkm/, and a models/de_egyptkm/ folder, both with
=
a lot of files.

None of these files pass the CRC checking, even if the user deletes the
who=
le directoryes, and the server sends them new.

I also tryed to remove these two dirs from the server, and reupload them,
a=
nd of course on the fasthttp too.

No go. The server is still kicking everyone, because he thinks that these
f=
iles are different.

This is the only map, wich doesnt work...

Anyone else has this map on a pure server?

Locutus

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
plea=
se visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


--__--__--

Message: 9
Date: Thu, 5 Jul 2007 23:12:58 +0200
From: "Wim Barelds" <[EMAIL PROTECTED]>
To: [email protected]
Subject: Re: [hlds_linux] Another Pure bug?
Reply-To: [email protected]

--
[ Picked text/plain from multipart/alternative ]
To fix this issue, repack the map with a tool like bspzip or mapanalyser.
We've had a similar issue in CAL/CEVO/Competitions in general with
"de_contra", repacking the materials into the BSP file resolved all
issues.
(Yes I do understand this isn't a fully ideal approach, however it most
definitely is the best way to avoid loopholes in sv_pure).

On 7/5/07, Mike Dussault <[EMAIL PROTECTED]> wrote:


sv_pure 1 or 2?

-----Original Message-----
From: [EMAIL PROTECTED] [mailto:
[EMAIL PROTECTED] On Behalf Of R=F3nai Gy=F6rgy
Sent: Thursday, July 05, 2007 1:13 PM
To: [email protected]
Subject: [hlds_linux] Another Pure bug?

It seems, that we cant get de_egyptkm custom map to work.

It has a materials/de_egyptkm/, and a models/de_egyptkm/ folder, both
wit=
h
a lot of files.

None of these files pass the CRC checking, even if the user deletes the
whole directoryes, and the server sends them new.

I also tryed to remove these two dirs from the server, and reupload them,
and of course on the fasthttp too.

No go. The server is still kicking everyone, because he thinks that these
files are different.

This is the only map, wich doesnt work...

Anyone else has this map on a pure server?

Locutus

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please visit:
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--
___________________________
Wim 'TheUnknownFactor' Barelds
[EMAIL PROTECTED]
--



--__--__--

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