This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Why should it not ? As said, load does not come close to its limits,
hlds for example can handle 4*1000fps very well on my system.

You need tick 125 to reach stable fps, besides valve still suggests
running on 33tick so i wont count on that opinion.
In fact the servers run very well with 125.

Arne Guski
www.server-sales.de


> --__--__--
>
> Message: 6
> From: "Dan E" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Subject: RE: [hlds_linux] Wondering where Ticks get lost (the old server fps 
> thing)
> Date: Fri, 27 Jul 2007 06:23:57 -0400
> Reply-To: [email protected]
>
> Just because you're telling the kernel that you want 10kHz doesn't mean that
> the hardware can provide it.  I'm pretty sure there is a max timer
> resolution that the CPU can provide, and that is the limiting factor.  Also,
> don't do 125 tick; 100 is the maximum suggested by valve (issues arise from
>
>> 100tick.  I'm sure someone else can expand on what I've said.
>>
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Arne Guski
> Sent: Friday, July 27, 2007 4:19 AM
> To: [email protected]
> Subject: [hlds_linux] Wondering where Ticks get lost (the old server fps
> thing)
>
> Hi everyone,
> i have been testing around with 1000fps servers for some time now and i
> cant seem to get source running stable fps if i have more then one
> server per cpu.
> First of my test system is a C2D E6400 2gb ram running debian etch.
> Currently running 2.6.22.1 with 4000hz (later more about that).
>
> It can handle 2 14+ Slot Servers fine, if i set the affinity to one core
> per server i even get very stable 950fps (930avg over some days) with
> setting tickrate to 125 and fps_max to 2000.
> However if i dont taskset them to a specific core i still get "good" fps
> but much more drops, which did not surprise me because ive red alot
> about srcds having problems with multicores.
>
> Now what bothers me is that i cant get a third or even more servers
> running stable high fps even though cpu on each core never exeeds 50%.
> When i bind a second server on a core it will start up with much less
> fps like the first one on that core (around 300 very jumpy).
> If i start that third server with afinnity 3 (wich is random) it will
> have better fps then when bound to a core (reaching 950 but falling down
> to 300 very often).
>
> I also noticed that how well the server can hold its fps is map related,
> these two servers i have running on the system are one dust2 and another
> office only server.
> Ive set up mrtg to monitor fps on both of these and the dust2 only
> server has some glitches where fps drop while the office server almost
> never had any fps glitches.
> Now with all that fps dropping stuff making very little sense to me, it
> could also be related to what server was started first or whatnot.
>
> Now the reason why i run 4000hz is that i thought the server might just
> run out of ticks with a 2k kernel, wich does not apply though because it
> is exactly the same with a 10k, 4k or 2khz kernel.
>
> So why is srcds acting like that and how can i get around that "one
> server per core limit"? Note here that hlds can handle multiple 1000fps
> servers fine with that setup until it runs out of cpu power.
>
> Looking forward to any suggestions, comments, idears on this one ... i
> ran out of those.
>
> --
> Arne Guski
>
--

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Reply via email to