This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Why should it not ? As said, load does not come close to its limits, hlds for example can handle 4*1000fps very well on my system.
You need tick 125 to reach stable fps, besides valve still suggests running on 33tick so i wont count on that opinion. In fact the servers run very well with 125. Arne Guski www.server-sales.de > --__--__-- > > Message: 6 > From: "Dan E" <[EMAIL PROTECTED]> > To: <[email protected]> > Subject: RE: [hlds_linux] Wondering where Ticks get lost (the old server fps > thing) > Date: Fri, 27 Jul 2007 06:23:57 -0400 > Reply-To: [email protected] > > Just because you're telling the kernel that you want 10kHz doesn't mean that > the hardware can provide it. I'm pretty sure there is a max timer > resolution that the CPU can provide, and that is the limiting factor. Also, > don't do 125 tick; 100 is the maximum suggested by valve (issues arise from > >> 100tick. I'm sure someone else can expand on what I've said. >> > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Arne Guski > Sent: Friday, July 27, 2007 4:19 AM > To: [email protected] > Subject: [hlds_linux] Wondering where Ticks get lost (the old server fps > thing) > > Hi everyone, > i have been testing around with 1000fps servers for some time now and i > cant seem to get source running stable fps if i have more then one > server per cpu. > First of my test system is a C2D E6400 2gb ram running debian etch. > Currently running 2.6.22.1 with 4000hz (later more about that). > > It can handle 2 14+ Slot Servers fine, if i set the affinity to one core > per server i even get very stable 950fps (930avg over some days) with > setting tickrate to 125 and fps_max to 2000. > However if i dont taskset them to a specific core i still get "good" fps > but much more drops, which did not surprise me because ive red alot > about srcds having problems with multicores. > > Now what bothers me is that i cant get a third or even more servers > running stable high fps even though cpu on each core never exeeds 50%. > When i bind a second server on a core it will start up with much less > fps like the first one on that core (around 300 very jumpy). > If i start that third server with afinnity 3 (wich is random) it will > have better fps then when bound to a core (reaching 950 but falling down > to 300 very often). > > I also noticed that how well the server can hold its fps is map related, > these two servers i have running on the system are one dust2 and another > office only server. > Ive set up mrtg to monitor fps on both of these and the dust2 only > server has some glitches where fps drop while the office server almost > never had any fps glitches. > Now with all that fps dropping stuff making very little sense to me, it > could also be related to what server was started first or whatnot. > > Now the reason why i run 4000hz is that i thought the server might just > run out of ticks with a 2k kernel, wich does not apply though because it > is exactly the same with a 10k, 4k or 2khz kernel. > > So why is srcds acting like that and how can i get around that "one > server per core limit"? Note here that hlds can handle multiple 1000fps > servers fine with that setup until it runs out of cpu power. > > Looking forward to any suggestions, comments, idears on this one ... i > ran out of those. > > -- > Arne Guski > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

