Do you run each instans on specific core ?
If not - add this first in your startline off server no.1
taskset -c 0
and add this to server no.2
taskset -c 1
Good Luck !
Peter
----- Original Message -----
From: "Michael Noack" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Thursday, August 02, 2007 12:18 PM
Subject: Re: [hlds_linux] srcds 100tick drops to 25tick on +12players
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Read the hundreds of posts of the last 3-5 month about this problems.
Try running the standard debian kernel 2.6.8-12 , this one seems to work
better. You may also want to run the steam beta.
[EMAIL PROTECTED] schrieb:
-------- Original-Nachricht --------
Datum: Wed, 1 Aug 2007 19:12:14 -0400
Von: "Jordan Jacobs" <[EMAIL PROTECTED]>
An: [email protected]
Betreff: Re: [hlds_linux] srcds 100tick drops to 25tick on +12players
Remove Fps_max from the server configs, command line fps_max +
server.cfg fps_max = unhappy server.
On 8/1/07, Maximilian (Mad Makz) Lotz <[EMAIL PROTECTED]> wrote:
hi guys,
first of all, nice "mailing community" here :P, keep up the good work
:)!
and now:
i´m running 1x 22+1 Slot CS:S + 1x 16+1 Slot CSS:DM (+1=SourceTV and
both 100Tick)
on the following machine:
Processor: 1x AMD Opteron 1218 (2x 2,6Ghz)
RAM: 4GB DDR2-667
OS: Debian 4 Etch (32bit)
Kernel: 2.6.18-cks1 (1000Hz SMP Preempt)
GCC: 4.1.2 20061115 (prerelease) (Debian 4.1.1-21)
gLib: 2.3.6 (Stable)
Now the problem:
On both servers starts the Tick droping down as soon the 12th player
joined (from 100 to 80), Tick drops further down if more people join till
the
server(s) are full and reach a Tick pending between 25-30 (50 on 16
player
DM)
The drop is only there if the players are *alive*!
Also the CPU load is high, but still under 80% (each core), it´s
arround 70-75%. (both servers full!)
i tried now different Kernels from 6.18 till 6.23 and everywhere the
same.
by compiling a 2.6.8 kernel i get a error message and compiling fails
(i´m not sure anymore how the message was, but i think it was something
with
the SCSI parts)
1500Hz Kernel does have also problems, servers lagg like you would have
a ping of 500+ and tick starts pending between 80 & 100 (1
player+SourceTV).
I also found no reason for that :(
also it doesn´t matter wich server is on, happens on DM alone and
"normal" alon $ on both running together!
Start lines for the servers are:
For the *Normal* one:
"-port 27100 +map de_aztec +maxplayers 23 +fps_max 0 -tickrate 100"
For the DM:
"-port 27200 +map de_aztec +maxplayers 17 +fps_max 0 -tickrate 100"
Both servers do have "fps_max 600" in their server cfg´s!
If needed i´ll mail the full cfg´s here!
Also theý´re running with the latest update (August 1, 2007)
Hope somone does have a idea, cause it´s unplayable and our Players
leave :(
Thanks in advice & sorry for bad english!
_Makz
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really thanks for fast reply! but it didn´t solved any
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