I'm actually wondering what's to say that it actually will put more strain
on a server? Nothing about the changes suggests to me that it necessarily
will (granted not that it won't by any means).

As for being threaded not helping much; I can see obvious places where you
can thread the server, whereas it's the client that's harder to thread and
improve anything. Not saying you can't with the client by any means or that
it has improved much with the server - but you'd expect it would be harder
to do with the client than the DS from an architectural aspect for sure.

All of the above shouldn't be taken as a replacement for me knowing anything
specific, just mainly guesswork, but threading is a server 'tool' more than
a client tool just because it's more easy to say things like "this is a
client, this is a thread for that client" and other methods of doing
fun/obvious things that aren't necessarily that obvious when coding the
client.

> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:hlds_linux-
> [EMAIL PROTECTED] On Behalf Of Midnight
> Sent: 16 September 2007 02:53
> To: [email protected]
> Subject: Re: [hlds_linux] Server hardware requirements
>
> This is a multi-part message in MIME format.
> --
> Should be fine for a 20 player server at default settings.  The real
> question becomes how high can you run the tick rate and fps settings at
> and still not overload the server.  I think one core should handle at
> least 1 20 player server at 500fps and 100 tick without any problem.
>
> James Gurney wrote:
> > Hi folks, long time no email. (Been on and off this list for the past
> 6
> > years or so).
> >
> > I tried searching the archives for this question, but it's hard to
> do,
> > so apologies in advance if this has come up on a regular basis. If
> > there's a thread or a wiki page somewhere I can read, I'd appreciate
> the
> > link.
> >
> > We're getting ready to host a TF2 server on our now aging hardware,
> and
> > I'd like to get a rough idea of how much performance we'll get with
> the
> > Steam back-end. We have a dual Opteron 244 (1.8GHz). I'm well aware
> that
> > the dual proc won't help a great deal, so considering a single one of
> > these processors - is it sufficient to host a 20 player steam based
> > server? Of course, TF2 will likely put more strain than a hldm or CS
> > server, but I'm just looking for a rough estimate at this point.
> >
> > If the hardware we have is insufficient, what's a good level to be
> going
> > for instead? We're running Linux, if that makes a significant
> difference.
> >
> > Thanks in advance,
> >
> > James
> >
> > _______________________________________________
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> archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> --
> [ midowns.vcf of type text/x-vcard deleted ]
> --
>
> _______________________________________________
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