The Article at meatfactory is bullshit^10. There nothing more to say about
it. I testet several server, I am administrating more than 1000 server and
doing that for more than 5 years and I would swear that 1000fps server are
offering a much more smooth gameplay than anything else on the internet.
Sure there are pro and cons for a 1000fps server but getting the most out of
an game engine with modern hardware is no magic or voodoo it is that what
every administrator is trying to do with any software.



-----Ursprüngliche Nachricht-----
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von
[EMAIL PROTECTED]
Gesendet: Mittwoch, 3. Oktober 2007 20:40
An: [email protected]
Betreff: hlds_linux digest, Vol 1 #5824 - 5 msgs

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Today's Topics:

   1. Re: The 1000 FPS Fairy Tale (Theo Macris)
   2. Re: The 1000 FPS Fairy Tale (Whisper)
   3. Re: The 1000 FPS Fairy Tale ([EMAIL PROTECTED])
   4. Re: The 1000 FPS Fairy Tale (Theo Macris)
   5. Re: hlds_linux digest, Vol 1 #5742 - 3 msgs (tesi 83)

--__--__--

Message: 1
Date: Wed, 3 Oct 2007 10:34:06 -0700
From: "Theo Macris" <[EMAIL PROTECTED]>
To: [email protected]
Subject: Re: [hlds_linux] The 1000 FPS Fairy Tale
Reply-To: [email protected]

--
[ Picked text/plain from multipart/alternative ]
Is there a commandline that will let me know what Hz my kernel is comiled
at?

On 10/3/07, Whisper <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> You know, I'm pretty sure I used the term SRCDS mutliple times in the post
> you decided to respond to.
>
> On 10/4/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]>
> wrote:
> >
> > Why dont valve make another list srcds_linux?
> > So all you guys that whant to talk about the srcds can post in there?
> > Learn that there is a BIG difference between hlds_linux and srcds_linux.
> >
> > I have testet ALOT of server running 75fps - 1000fps.
> > And YES, the higher the FPS and sys_tickrate the server has, the better
> > the gameplay.
> > And NO, im not 15 years old and stupid.
> >
> > For source i have no idea.. its very possible that you have right in
> that
> > question.
> > But in HLDS youre wrong.
> >
> > So please.. PLEASE make difference when you post if it regards hlds or
> > srcds.
> >
> > Regards
> >
> >
> >
> >
> > >On 10/3/07, Whisper [EMAIL PROTECTED]> wrote:
> > >>
> > >> --
> > >> [ Picked text/plain from multipart/alternative ]
> > >> Heh
> > >>
> > >> Server fps is not a calculation under SRCDS
> > >>
> > >> Server fps is how often per second the SRCDS process does Input &
> > Output
> > >>
> > >> A few interesting points to note.
> > >>
> > >> The default fps_max is 300
> > >> The default sv_maxupdaterate is 60
> > >> The default tickrate is 33
> > >>
> > >> No Windows OS based machine by default will do more than 64 fps
> > >>
> > >> It is my understanding the the default kernel timer for Linux is 100
> (I
> > >> could be wrong about that)
> > >>
> > >> Now the question becomes knowing all of this, is what was the design
> > >> consideration Valve had at the time when choosing an fps_max value of
> > 300
> > >> when all other default values for SRCDS & Operating systems would
> never
> > >> have
> > >> taken advanatge of it. Was there a reason, or was it some arbitrary
> > value
> > >> choosen for no particular reason?
> > >>
> > >> As for the reason for increasing the server fps to values higher than
> > >> default, it should now be apparent that the reason for doing so is
> that
> > if
> > >> you run a higher than default tickrate server, you are more than
> likely
> > >> going to have clients running higher rate settings, and since the
> > server
> > >> calculations only occur on each tick, to ensure that the server is
> > using
> > >> the
> > >> most up to date data when making these calculations, it helps to have
> a
> > >> server running at a higher fps.
> > >>
> > >> Whether 1000fps is demonstrably better than 500fps is probably more
> > >> marketing than any real subjective or quatifiable measure of server
> > >> quality,
> > >> and it is most important to run a server with stable fps rather than
> an
> > >> unsustainable high fps.
> > >>
> > >> On 10/3/07, HLDS [EMAIL PROTECTED]> wrote:
> > >> >
> > >> > Hi,
> > >> >
> > >> > I found an interestic article about server side FPS..
> > >> >
> > >> > You can read it here
> > >> >
> > >> >
> > >> >
> > >>
> >
>
http://www.meatfactory.net/index.php\?option=com_content&task=view&id=220&It
emid=2
> > >> >
> > >> > After reading the article, I totally agree, and I've always thought
> > the
> > >> > same thing myself.
> > >> >
> > >> >
> > >> > _______________________________________________
> > >> > To unsubscribe, edit your list preferences, or view the list
> > archives,
> > >> > please visit:
> > >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >> >
> > >> --
> > >>
> > >> _______________________________________________
> > >> To unsubscribe, edit your list preferences, or view the list
> archives,
> > >> please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >>
> > >--
> > >
> > >_______________________________________________
> > >To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > >http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
> >
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> --
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>



--
_________________________
"It's a sad and beautiful world."
--


--__--__--

Message: 2
Date: Thu, 4 Oct 2007 03:42:00 +1000
From: Whisper <[EMAIL PROTECTED]>
To: [email protected]
Subject: Re: [hlds_linux] The 1000 FPS Fairy Tale
Reply-To: [email protected]

--
[ Picked text/plain from multipart/alternative ]
No problems

On 10/4/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]>
wrote:
>
> I'm sorry, i didnt meant to comment your answer.
> I'm just frustrated that most people on this mailinglist assume that its
> srcds
> that is the main focus on this list.
> And when a discussion comes up regarding FPS (serveride) then most people
> assume
> its srcds there talking about.
>
> So please sort it out, once and for all..
>
> WHAT serverengine are you talking about, when you post.
>
> Regards
>
>
> P.S Once again, sorry Whisper.
>
>
> On Thu, 4 Oct 2007 03:17 , Whisper <[EMAIL PROTECTED]> sent:
>
> >--
> >[ Picked text/plain from multipart/alternative ]
> >You know, I'm pretty sure I used the term SRCDS mutliple times in the
> post
> >you decided to respond to.
> >
> >On 10/4/07, [EMAIL PROTECTED] [EMAIL PROTECTED]>
> >wrote:
> >>
> >> Why dont valve make another list srcds_linux?
> >> So all you guys that whant to talk about the srcds can post in there?
> >> Learn that there is a BIG difference between hlds_linux and
> srcds_linux.
> >>
> >> I have testet ALOT of server running 75fps - 1000fps.
> >> And YES, the higher the FPS and sys_tickrate the server has, the better
> >> the gameplay.
> >> And NO, im not 15 years old and stupid.
> >>
> >> For source i have no idea.. its very possible that you have right in
> that
> >> question.
> >> But in HLDS youre wrong.
> >>
> >> So please.. PLEASE make difference when you post if it regards hlds or
> >> srcds.
> >>
> >> Regards
> >>
> >>
> >>
> >>
> >> >On 10/3/07, Whisper [EMAIL PROTECTED]> wrote:
> >> >>
> >> >> --
> >> >> [ Picked text/plain from multipart/alternative ]
> >> >> Heh
> >> >>
> >> >> Server fps is not a calculation under SRCDS
> >> >>
> >> >> Server fps is how often per second the SRCDS process does Input &
> >> Output
> >> >>
> >> >> A few interesting points to note.
> >> >>
> >> >> The default fps_max is 300
> >> >> The default sv_maxupdaterate is 60
> >> >> The default tickrate is 33
> >> >>
> >> >> No Windows OS based machine by default will do more than 64 fps
> >> >>
> >> >> It is my understanding the the default kernel timer for Linux is 100
> (I
> >> >> could be wrong about that)
> >> >>
> >> >> Now the question becomes knowing all of this, is what was the design
> >> >> consideration Valve had at the time when choosing an fps_max value
> of
> >> 300
> >> >> when all other default values for SRCDS & Operating systems would
> never
> >> >> have
> >> >> taken advanatge of it. Was there a reason, or was it some arbitrary
> >> value
> >> >> choosen for no particular reason?
> >> >>
> >> >> As for the reason for increasing the server fps to values higher
> than
> >> >> default, it should now be apparent that the reason for doing so is
> that
> >> if
> >> >> you run a higher than default tickrate server, you are more than
> likely
> >> >> going to have clients running higher rate settings, and since the
> >> server
> >> >> calculations only occur on each tick, to ensure that the server is
> >> using
> >> >> the
> >> >> most up to date data when making these calculations, it helps to
> have a
> >> >> server running at a higher fps.
> >> >>
> >> >> Whether 1000fps is demonstrably better than 500fps is probably more
> >> >> marketing than any real subjective or quatifiable measure of server
> >> >> quality,
> >> >> and it is most important to run a server with stable fps rather than
> an
> >> >> unsustainable high fps.
> >> >>
> >> >> On 10/3/07, HLDS [EMAIL PROTECTED]> wrote:
> >> >> >
> >> >> > Hi,
> >> >> >
> >> >> > I found an interestic article about server side FPS..
> >> >> >
> >> >> > You can read it here
> >> >> >
> >> >> >
> >> >> >
> >> >>
> >>
>
http://www.meatfactory.net/index.php\?option=com_content&task=view&id=220&It
emid=2
> >> >> >
> >> >> > After reading the article, I totally agree, and I've always
> thought
> >> the
> >> >> > same thing myself.
> >> >> >
> >> >> >
> >> >> > _______________________________________________
> >> >> > To unsubscribe, edit your list preferences, or view the list
> >> archives,
> >> >> > please visit:
> >> >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >> >> >
> >> >> --
> >> >>
> >> >> _______________________________________________
> >> >> To unsubscribe, edit your list preferences, or view the list
> archives,
> >> >> please visit:
> >> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >> >>
> >> >--
> >> >
> >> >_______________________________________________
> >> >To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> >http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >> >
> >>
> >>
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>
> >--
> >
> >_______________________________________________
> >To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> >http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
>
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
--


--__--__--

Message: 3
From: <[EMAIL PROTECTED]>
To: [email protected]
Subject: Re: [hlds_linux] The 1000 FPS Fairy Tale
Date: Wed, 03 Oct 2007 10:39:37 -0700
Reply-To: [email protected]

in /boot/ you have a file named config-blaha.
Open it with nano/pico/vim whatever your editor of choise is.

Search for CONFIG_HZ and you will know.

Regards



On Wed, 3 Oct 2007 10:34 , Theo Macris <[EMAIL PROTECTED]> sent:

>--
>[ Picked text/plain from multipart/alternative ]
>Is there a commandline that will let me know what Hz my kernel is comiled
>at?
>
>On 10/3/07, Whisper [EMAIL PROTECTED]> wrote:
>>
>> --
>> [ Picked text/plain from multipart/alternative ]
>> You know, I'm pretty sure I used the term SRCDS mutliple times in the
post
>> you decided to respond to.
>>
>> On 10/4/07, [EMAIL PROTECTED] [EMAIL PROTECTED]>
>> wrote:
>> >
>> > Why dont valve make another list srcds_linux?
>> > So all you guys that whant to talk about the srcds can post in there?
>> > Learn that there is a BIG difference between hlds_linux and
srcds_linux.
>> >
>> > I have testet ALOT of server running 75fps - 1000fps.
>> > And YES, the higher the FPS and sys_tickrate the server has, the better
>> > the gameplay.
>> > And NO, im not 15 years old and stupid.
>> >
>> > For source i have no idea.. its very possible that you have right in
>> that
>> > question.
>> > But in HLDS youre wrong.
>> >
>> > So please.. PLEASE make difference when you post if it regards hlds or
>> > srcds.
>> >
>> > Regards
>> >
>> >
>> >
>> >
>> > >On 10/3/07, Whisper [EMAIL PROTECTED]> wrote:
>> > >>
>> > >> --
>> > >> [ Picked text/plain from multipart/alternative ]
>> > >> Heh
>> > >>
>> > >> Server fps is not a calculation under SRCDS
>> > >>
>> > >> Server fps is how often per second the SRCDS process does Input &
>> > Output
>> > >>
>> > >> A few interesting points to note.
>> > >>
>> > >> The default fps_max is 300
>> > >> The default sv_maxupdaterate is 60
>> > >> The default tickrate is 33
>> > >>
>> > >> No Windows OS based machine by default will do more than 64 fps
>> > >>
>> > >> It is my understanding the the default kernel timer for Linux is 100
>> (I
>> > >> could be wrong about that)
>> > >>
>> > >> Now the question becomes knowing all of this, is what was the design
>> > >> consideration Valve had at the time when choosing an fps_max value
of
>> > 300
>> > >> when all other default values for SRCDS & Operating systems would
>> never
>> > >> have
>> > >> taken advanatge of it. Was there a reason, or was it some arbitrary
>> > value
>> > >> choosen for no particular reason?
>> > >>
>> > >> As for the reason for increasing the server fps to values higher
than
>> > >> default, it should now be apparent that the reason for doing so is
>> that
>> > if
>> > >> you run a higher than default tickrate server, you are more than
>> likely
>> > >> going to have clients running higher rate settings, and since the
>> > server
>> > >> calculations only occur on each tick, to ensure that the server is
>> > using
>> > >> the
>> > >> most up to date data when making these calculations, it helps to
have
>> a
>> > >> server running at a higher fps.
>> > >>
>> > >> Whether 1000fps is demonstrably better than 500fps is probably more
>> > >> marketing than any real subjective or quatifiable measure of server
>> > >> quality,
>> > >> and it is most important to run a server with stable fps rather than
>> an
>> > >> unsustainable high fps.
>> > >>
>> > >> On 10/3/07, HLDS [EMAIL PROTECTED]> wrote:
>> > >> >
>> > >> > Hi,
>> > >> >
>> > >> > I found an interestic article about server side FPS..
>> > >> >
>> > >> > You can read it here
>> > >> >
>> > >> >
>> > >> >
>> > >>
>> >
>>
http://www.meatfactory.net/index.php\?option=com_content&task=view&id=220&It
emid=2
>> > >> >
>> > >> > After reading the article, I totally agree, and I've always
thought
>> > the
>> > >> > same thing myself.
>> > >> >
>> > >> >
>> > >> > _______________________________________________
>> > >> > To unsubscribe, edit your list preferences, or view the list
>> > archives,
>> > >> > please visit:
>> > >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> > >> >
>> > >> --
>> > >>
>> > >> _______________________________________________
>> > >> To unsubscribe, edit your list preferences, or view the list
>> archives,
>> > >> please visit:
>> > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> > >>
>> > >--
>> > >
>> > >_______________________________________________
>> > >To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > >http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> > >
>> >
>> >
>> >
>> > _______________________________________________
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >
>> --
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>
>
>
>--
>_________________________
>"It's a sad and beautiful world."
>--
>
>_______________________________________________
>To unsubscribe, edit your list preferences, or view the list archives,
please visit:
>http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>




--__--__--

Message: 4
Date: Wed, 3 Oct 2007 11:17:45 -0700
From: "Theo Macris" <[EMAIL PROTECTED]>
To: [email protected]
Subject: Re: [hlds_linux] The 1000 FPS Fairy Tale
Reply-To: [email protected]

--
[ Picked text/plain from multipart/alternative ]
CentOS4 x86
CONFIG_HZ....That does not seem to be a part of my config.

[EMAIL PROTECTED] boot]$ cat config-2.6.9-55.plus.c4smp|grep -i hz
CONFIG_MACHZ_WDT=m

I did come up with some "similar" stuff via freq:

[EMAIL PROTECTED] boot]$ cat config-2.6.9-55.plus.c4smp|grep -i freq
# CPU Frequency scaling
CONFIG_CPU_FREQ=y
# CONFIG_CPU_FREQ_PROC_INTF is not set
# CONFIG_CPU_FREQ_DEFAULT_GOV_PERFORMANCE is not set
CONFIG_CPU_FREQ_DEFAULT_GOV_USERSPACE=y
CONFIG_CPU_FREQ_GOV_PERFORMANCE=y
CONFIG_CPU_FREQ_GOV_POWERSAVE=m
CONFIG_CPU_FREQ_GOV_USERSPACE=y
CONFIG_CPU_FREQ_GOV_ONDEMAND=m
# CONFIG_CPU_FREQ_24_API is not set
CONFIG_CPU_FREQ_TABLE=y
# CPUFreq processor drivers
CONFIG_X86_ACPI_CPUFREQ=y
# CONFIG_X86_ACPI_CPUFREQ_PROC_INTF is not set
# Wireless 802.11 Frequency Hopping cards support



On 10/3/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]>
wrote:
>
> in /boot/ you have a file named config-blaha.
> Open it with nano/pico/vim whatever your editor of choise is.
>
> Search for CONFIG_HZ and you will know.
>
> Regards
>
>
>
> On Wed, 3 Oct 2007 10:34 , Theo Macris <[EMAIL PROTECTED]> sent:
>
> >--
> >[ Picked text/plain from multipart/alternative ]
> >Is there a commandline that will let me know what Hz my kernel is comiled
> >at?
> >
> >On 10/3/07, Whisper [EMAIL PROTECTED]> wrote:
> >>
> >> --
> >> [ Picked text/plain from multipart/alternative ]
> >> You know, I'm pretty sure I used the term SRCDS mutliple times in the
> post
> >> you decided to respond to.
> >>
> >> On 10/4/07, [EMAIL PROTECTED] [EMAIL PROTECTED]
> >
> >> wrote:
> >> >
> >> > Why dont valve make another list srcds_linux?
> >> > So all you guys that whant to talk about the srcds can post in there?
> >> > Learn that there is a BIG difference between hlds_linux and
> srcds_linux.
> >> >
> >> > I have testet ALOT of server running 75fps - 1000fps.
> >> > And YES, the higher the FPS and sys_tickrate the server has, the
> better
> >> > the gameplay.
> >> > And NO, im not 15 years old and stupid.
> >> >
> >> > For source i have no idea.. its very possible that you have right in
> >> that
> >> > question.
> >> > But in HLDS youre wrong.
> >> >
> >> > So please.. PLEASE make difference when you post if it regards hlds
> or
> >> > srcds.
> >> >
> >> > Regards
> >> >
> >> >
> >> >
> >> >
> >> > >On 10/3/07, Whisper [EMAIL PROTECTED]> wrote:
> >> > >>
> >> > >> --
> >> > >> [ Picked text/plain from multipart/alternative ]
> >> > >> Heh
> >> > >>
> >> > >> Server fps is not a calculation under SRCDS
> >> > >>
> >> > >> Server fps is how often per second the SRCDS process does Input &
> >> > Output
> >> > >>
> >> > >> A few interesting points to note.
> >> > >>
> >> > >> The default fps_max is 300
> >> > >> The default sv_maxupdaterate is 60
> >> > >> The default tickrate is 33
> >> > >>
> >> > >> No Windows OS based machine by default will do more than 64 fps
> >> > >>
> >> > >> It is my understanding the the default kernel timer for Linux is
> 100
> >> (I
> >> > >> could be wrong about that)
> >> > >>
> >> > >> Now the question becomes knowing all of this, is what was the
> design
> >> > >> consideration Valve had at the time when choosing an fps_max value
> of
> >> > 300
> >> > >> when all other default values for SRCDS & Operating systems would
> >> never
> >> > >> have
> >> > >> taken advanatge of it. Was there a reason, or was it some
> arbitrary
> >> > value
> >> > >> choosen for no particular reason?
> >> > >>
> >> > >> As for the reason for increasing the server fps to values higher
> than
> >> > >> default, it should now be apparent that the reason for doing so is
> >> that
> >> > if
> >> > >> you run a higher than default tickrate server, you are more than
> >> likely
> >> > >> going to have clients running higher rate settings, and since the
> >> > server
> >> > >> calculations only occur on each tick, to ensure that the server is
> >> > using
> >> > >> the
> >> > >> most up to date data when making these calculations, it helps to
> have
> >> a
> >> > >> server running at a higher fps.
> >> > >>
> >> > >> Whether 1000fps is demonstrably better than 500fps is probably
> more
> >> > >> marketing than any real subjective or quatifiable measure of
> server
> >> > >> quality,
> >> > >> and it is most important to run a server with stable fps rather
> than
> >> an
> >> > >> unsustainable high fps.
> >> > >>
> >> > >> On 10/3/07, HLDS [EMAIL PROTECTED]> wrote:
> >> > >> >
> >> > >> > Hi,
> >> > >> >
> >> > >> > I found an interestic article about server side FPS..
> >> > >> >
> >> > >> > You can read it here
> >> > >> >
> >> > >> >
> >> > >> >
> >> > >>
> >> >
> >>
>
http://www.meatfactory.net/index.php\?option=com_content&task=view&id=220&It
emid=2
> >> > >> >
> >> > >> > After reading the article, I totally agree, and I've always
> thought
> >> > the
> >> > >> > same thing myself.
> >> > >> >
> >> > >> >
> >> > >> > _______________________________________________
> >> > >> > To unsubscribe, edit your list preferences, or view the list
> >> > archives,
> >> > >> > please visit:
> >> > >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >> > >> >
> >> > >> --
> >> > >>
> >> > >> _______________________________________________
> >> > >> To unsubscribe, edit your list preferences, or view the list
> >> archives,
> >> > >> please visit:
> >> > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >> > >>
> >> > >--
> >> > >
> >> > >_______________________________________________
> >> > >To unsubscribe, edit your list preferences, or view the list
> archives,
> >> > please visit:
> >> > >http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >> > >
> >> >
> >> >
> >> >
> >> > _______________________________________________
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> >>
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> >> please visit:
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> >>
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> >"It's a sad and beautiful world."
> >--
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_________________________
"It's a sad and beautiful world."
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--__--__--

Message: 5
Date: Wed, 3 Oct 2007 21:50:16 +0300
From: "tesi 83" <[EMAIL PROTECTED]>
To: [email protected]
Subject: [hlds_linux] Re: hlds_linux digest, Vol 1 #5742 - 3 msgs
Reply-To: [email protected]

--
[ Picked text/plain from multipart/alternative ]
Hello,

First of all, thx Peter for helping me. Unfortunately I have this same
problem yet. I have run 'memtest' two times and everything is OK. I have
rebuilt my kernel and server starts nice. But after I play little time (even
1 player on the server) there comes "Timed out". If someone could explain
what this error below means I would be very happy:

---
Dropped Player from server
Reason:  Timed out
reliabletimer.h (73) : Assertion Failed: m_nPerformanceCounterEnd >=
m_nPerformanceCounterStart
reliabletimer.h (60) : Assertion Failed: m_nPerformanceCounterEnd >=
m_nPerformanceCounterStart
---


-J.R.



Today's Topics:
>
>    1. "Timed out" problem with cs 1.6 linux hlds server (tesi 83)
>    2. Re: "Timed out" problem with cs 1.6 linux hlds server (Svensk Ljud &
> Ljus Produktion)
>    3. Re: finding server through browsing (kama)
>
> -- __--__--
>
> Message: 1
> Date: Mon, 10 Sep 2007 23:48:48 +0300
> From: "tesi 83" <[EMAIL PROTECTED]>
> To: [email protected]
> Subject: [hlds_linux] "Timed out" problem with cs 1.6 linux hlds server
> Reply-To: [email protected]
>
> --
> [ Picked text/plain from multipart/alternative ]
> I have linux fedora kernel 2.6.22. I am running counter-srike 1.6 server.
> fps 1000, ping 2-8.
> My problem is that sometimes there comes "Timed out" and players will be
> kicked from server.
>
> I have AMD Athlon 64 X2 4800+ and Asus AM2 K8M890. I have read these but i
> am not sure how I should rebuild my kernel now:
>
> http://www.mail-archive.com/[EMAIL PROTECTED]/msg20523.html
>
>
http://www.amd.com/us-en/Processors/TechnicalResources/0,,30_182_871_13118,0
0.html
>
> ----------------------HERE IS HOW MY SERVER START-------------------
>
> [EMAIL PROTECTED] bin]# cd /home/xxx/temp/
> [EMAIL PROTECTED] temp]# export
> LD_LIBRARY_PATH=$LD_LIBRARY_PATH:/home/xxx/temp:.
> [EMAIL PROTECTED] temp]# ./hlds_run -game cstrike -game cstrike +sys_ticrate
> 10000.0 -pingboost 2 +maxplayers 12 +map de_inferno
> Auto detecting CPU
> Using AMD-Opteron (64 bit) Optimised binary.
> Auto-restarting the server on crash
>
> Console initialized.
> scandir failed:/home/xxx/temp/./valve/SAVE
> scandir failed:/home/xxx/temp/./platform/SAVE
> Protocol version 47
> Exe version 1.1.2.5/Stdio (cstrike)
> Exe build: 20:02:44 Oct 24 2006 (3651)
> STEAM Auth Server
> couldn't exec language.cfg
> Server IP address 127.0.0.1:27015
> scandir failed:/home/xxx/temp/./valve/SAVE
> scandir failed:/home/xxx/temp/./platform/SAVE
>
> Adding master server x,x,x,x:27010
> Adding master server x,x,x,x:27010
> Connection to Steam servers successful.
> reliabletimer.h (73) : Assertion Failed: m_nPerformanceCounterEnd >=
> m_nPerformanceCounterStart
>    VAC secure mode is activated.
> reliabletimer.h (60) : Assertion Failed: m_nPerformanceCounterEnd >=
> m_nPerformanceCounterStart
>
>
>
----------------------------------------------------------------------------
---------------------------
>
> server crashes?
> scandir failed?
> reliabletimer.h?
> --
>
>
> -- __--__--
>
> Message: 2
> From: "Svensk Ljud & Ljus Produktion" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Subject: Re: [hlds_linux] "Timed out" problem with cs 1.6 linux hlds
> server
> Date: Tue, 11 Sep 2007 07:14:26 +0200
> Reply-To: [email protected]
>
> If "Timed out" is displayed then it can be because of many things ..
>
> - the server did crach, can be corrupted files, hardware failures.
> - autoupdating because of new verion realese.
> - loading the server to hard so it restart treads ( I have never
> experienced
> this ).
>
> run memtest and check voltage, if its craching then its switching to
> certain
> maps - remove thouse maps.
>
> Good Luck.
>
> Peter
>
>
--



--__--__--

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