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I'll say you hit it right on the nose. Congratulations. =)

On 10/10/07, Kevin Ottalini <[EMAIL PROTECTED]> wrote:
>
> I think the issue here is this is a brand new mod (officially only HOURS
> old!) and the user experience needs to be uniform and "unpatched" as much
> as
> possible so Valve can calibrate the new engine before porting over all the
> other mods.
>
> Remember that the stats tracking system is brand new as well and hacking
> the
> maps and servers will throw off the baseline for stats, in some cases
> dramatically.
>
> Once the engine's behavior and quirks have been thoroughly hashed out,
> THEN
> is the time for allowing modifications like this but most certainly NOT by
> server admins hex editing server binaries.
>
> The developers at Valve had very good reasons to set the max number of
> players at 24, let's give them the a little credit and consideration here
> ok?
>
> In addition, one of the maps tc_hydro has potentially too many base
> entities
> for 32 players and could cause servers and clients to crash (but it seems
> ok
> with 24 players but might be right at the borderline).
>
> qUiCkSiLvEr
>
>
>
> ----- Original Message -----
> From: "Mike Munoz"
> To: <[EMAIL PROTECTED]>
> Sent: Wednesday, October 10, 2007 1:30 PM
> Subject: RE: [hlds] TF2 ... All 32 player servers filtered out?
>
>
> > OUCH!!...
> > To actually go so far as to modify the server browser so that it won't
> > list 32 slot TF2 servers!
>
>
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