-- [ Picked text/plain from multipart/alternative ] I'll say you hit it right on the nose. Congratulations. =)
On 10/10/07, Kevin Ottalini <[EMAIL PROTECTED]> wrote: > > I think the issue here is this is a brand new mod (officially only HOURS > old!) and the user experience needs to be uniform and "unpatched" as much > as > possible so Valve can calibrate the new engine before porting over all the > other mods. > > Remember that the stats tracking system is brand new as well and hacking > the > maps and servers will throw off the baseline for stats, in some cases > dramatically. > > Once the engine's behavior and quirks have been thoroughly hashed out, > THEN > is the time for allowing modifications like this but most certainly NOT by > server admins hex editing server binaries. > > The developers at Valve had very good reasons to set the max number of > players at 24, let's give them the a little credit and consideration here > ok? > > In addition, one of the maps tc_hydro has potentially too many base > entities > for 32 players and could cause servers and clients to crash (but it seems > ok > with 24 players but might be right at the borderline). > > qUiCkSiLvEr > > > > ----- Original Message ----- > From: "Mike Munoz" > To: <[EMAIL PROTECTED]> > Sent: Wednesday, October 10, 2007 1:30 PM > Subject: RE: [hlds] TF2 ... All 32 player servers filtered out? > > > > OUCH!!... > > To actually go so far as to modify the server browser so that it won't > > list 32 slot TF2 servers! > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

