It's probably one of them stupid absolute paths problems.
If your LDFLAGS contain the following: $(GAME_DIR)/bin/tier0_i486.so $(GAME_DIR)/bin/vstdlib_i486.so Replace it as follows: -L$(GAME_DIR)/bin -ltier0_i486 -lstdlib_i486 I've had Source crashing on me for this. Try it and tell me if it helped. ~~ Ondra On 12.10.07 5:25 Uhr, Mack Corl wrote:
-- [ Picked text/plain from multipart/alternative ] Hello all, I'm having an odd problem getting my linux binary running. Essentially, when I try to init the server it loads the wrong dll: [EMAIL PROTECTED] cspro-1]$ ./srcds_run -game cspromod -console Auto detecting CPU ... Game.dll loaded for "Counter-Strike: Source" Clearly, this isn't right. If you attempt to change the map to, say, csp_micro, the server throws several errors about not being able to find CS:S resources. This, coupled with the fact that srcds_run allows you to use the "-game cspromod" parameter leads me believe that the it's trying to load the proper bin, but can't, and by default it loads the next one available in gameinfo.txt What strikes me as odd, though, is that the game loads the proper binary when I run srcds on the VM that I built the bin on. I figured that had to do with lib conflicts, so I built a new VM and followed Wunderboy's guide for compiling under FC6 to the letter. (The first VM was running Kubuntu Edgy with GCC 3.4.6 and compat libstdc++) Again, it worked when I ran it on the VM, but not when I put it on the production server, which is odd, because the production server is running Centos 5 (with much newer versions of GCC and GLIBC.) I've tried lowering the optimization level at compile time and several other frivilous settings to no avail. Has anyone run into this before? Should this be in the coding forum? Should I have just e-mailed Alfred directly :) ? Any help would be greatly appreciated. Thanks, -Mack --
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