still bad bone weight crash

On 10/25/07, Nye Liu <[EMAIL PROTECTED]> wrote:
> still crashes on quit
>
> quit
> L 10/25/2007 - 19:07:25: Log file closed.
> *** glibc detected *** ./srcds_i486: double free or corruption (out):
> 0xb7f06468 ***
> ======= Backtrace: =========
> /lib/i686/cmov/libc.so.6[0xb7e2ace5]
> /lib/i686/cmov/libc.so.6(cfree+0x90)[0xb7e2e780]
> bin/tier0_i486.so(_ZN12CStdMemAlloc4FreeEPv+0x1f)[0xb7d9878f]
> /home/jg/source/orangebox/tf/addons/metamod/bin/server_i486.so[0xb6287c4e]
> /home/jg/source/orangebox/tf/addons/metamod/bin/server_i486.so[0xb628b649]
> /home/jg/source/orangebox/tf/addons/metamod/bin/server_i486.so[0xb628b2bc]
> /home/jg/source/orangebox/tf/addons/metamod/bin/server_i486.so[0xb628ac94]
> /home/jg/source/orangebox/bin/engine_i486.so(_Z18SV_ShutdownGameDLLv+0x72)[0xb65fc862]
> ======= Memory map: ========
> 08048000-08055000 r-xp 00000000 fe:05 6357304
> /home/jg/source/orangebox/srcds_i486
> 08055000-08057000 rwxp 0000c000 fe:05 6357304
> /home/jg/source/orangebox/srcds_i486
> 08057000-0a572000 rwxp 08057000 00:00 0          [heap]
> ac8b6000-ac997000 rwxp ac8b6000 00:00 0
> ac9a6000-acdde000 rwxp ac9a6000 00:00 0
> ace44000-ad113000 rwxp ace44000 00:00 0
> ad1ec000-ad491000 rwxp ad1ec000 00:00 0
> ad4ae000-ad52e000 rwxp ad4ae000 00:00 0
> ad73d000-ad7e4000 rwxp ad73d000 00:00 0
> adb9a000-adc25000 rwxp adb9a000 00:00 0
> ae10b000-ae195000 rwxp ae10b000 00:00 0
> ae19b000-ae21f000 rwxp ae19b000 00:00 0
> ae3cd000-ae48a000 rwxp ae3cd000 00:00 0
> ae566000-ae63a000 rwxp ae566000 00:00 0
> ae88d000-ae9e4000 rwxp ae88d000 00:00 0
> aeb80000-aec28000 rwxp aeb80000 00:00 0
> aee91000-aef64000 rwxp aee91000 00:00 0
> af210000-af384000 rwxp af210000 00:00 0
> af53e000-af5f7000 rwxp af53e000 00:00 0
> af73a000-af7f3000 rwxp af73a000 00:00 0
> af9ff000-afa00000 ---p af9ff000 00:00 0
> afa00000-afb00000 rwxp afa00000 00:00 0
> afb81000-afc08000 rwxp afb81000 00:00 0
> afc0f000-b0593000 rwxp afc0f000 00:00 0
> b059e000-b0617000 rwxp b059e000 00:00 0
> b0690000-b07ba000 rwxp b0690000 00:00 0
> b07bd000-b0ac9000 rwxp b07bd000 00:00 0
> b0ae1000-b0c15000 rwxp b0ae1000 00:00 0
> b0c24000-b102d000 rwxp b0c24000 00:00 0
> b1047000-b13da000 rwxp b1047000 00:00 0
> b13da000-b13e9000 r-xp 00000000 fe:00 44656
> /lib/i686/cmov/libresolv-2.6.1.so
> b13e9000-b13eb000 rwxp 0000f000 fe:00 44656
> /lib/i686/cmov/libresolv-2.6.1.so
> b13eb000-b13ed000 rwxp b13eb000 00:00 0
> b145f000-b14e3000 rwxp b145f000 00:00 0
> b14eb000-b1668000 rwxp b14eb000 00:00 0
> b1708000-b170c000 r-xp 00000000 fe:00 44649
> /lib/i686/cmov/libnss_dns-2.6.1.so
> b170c000-b170e000 rwxp 00003000 fe:00 44649
> /lib/i686/cmov/libnss_dns-2.6.1.so
> b175c000-b195d000 rwxp b175c000 00:00 0
> b1a00000-b1a21000 rwxp b1a00000 00:00 0
> b1a21000-b1b00000 ---p b1a21000 00:00 0
> b1bd9000-b1be3000 r-xp 00000000 fe:00 44534      /lib/libgcc_s.so.1
> b1be3000-b1be4000 rwxp 00009000 fe:00 44534      /lib/libgcc_s.so.1
> b1be4000-b4d5c000 rwxp b1be4000 00:00 0
> b4d5c000-b4d70000 r-xp 00000000 fe:05 6366440
> /home/jg/source/orangebox/bin/scenefilecache_i486.so
> b4d70000-b4d72000 rwxp 00014000 fe:05 6366440
> /home/jg/source/orangebox/bin/scenefilecache_i486.so
> b4d72000-b4d73000 rwxp b4d72000 00:00 0
> b4d73000-b5889000 r-xp 00000000 fe:05 6357397
> /home/jg/source/orangebox/tf/bin/server_i486.so
> b5889000-b5a25000 rwxp 00b16000 fe:05 6357397
> /home/jg/source/orangebox/tf/bin/server_i486.so
> b5a25000-b626d000 rwxp b5a25000 00:00 0
> b6270000-b6279000 r-xp 00000000 fe:00 44650
> /lib/i686/cmov/libnss_files-2.6.1.so
> b6279000-b627b000 rwxp 00008000 fe:00 44650
> /lib/i686/cmov/libnss_files-2.6.1.so
> b627f000-b62ae000 r-xp 00000000 fe:05 7127073
> /home/jg/source/orangebox/tf/addons/metamod/bin/server_i486.so
> b62ae000-b62af000 rwxp 0002f000 fe:05 7127073
> /home/jg/source/orangebox/tf/addons/metamod/bin/server_i486.so
> b62af000-b62b2000 rwxp b62af000 00:00 0
> b62b2000-b62cc000 r-xp 00000000 fe:05 6366441
> /home/jg/source/orangebox/bin/shaderapiempty_i486.so
> b62cc000-b62cf000 rwxp 00019000 fe:05 6366441
> /home/jg/source/orangebox/bin/shaderapiempty_i486.so
> b62cf000-b62e1000 r-xp 00000000 fe:05 6357328
> /home/jg/source/orangebox/bin/steam_api_i486.so
> b62e1000-b62e3000 rwxp 00011000 fe:05 6357328
> /home/jg/source/orangebox/bin/steam_api_i486.so
> b62e3000-b62e7000 rwxp b62e3000 00:00 0
> b62e7000-b6469000 r-xp 00000000 fe:05 6357323
> /home/jg/source/orangebox/bin/libsteamvalidateuseridtickets_i486.so
> b6469000-b6490000 rwxp 00182000 fe:05 6357323
> /home/jg/source/orangebox/bin/libsteamvalidateuseridtickets_i486.so
> b6490000-b6495000 rwxp b6490000 00:00 0
> b6495000-b681d000 r-xp 00000000 fe:05 6366438
> /home/jg/source/orangebox/bin/engine_i486.so
> b681d000-b6877000 rwxp 00388000 fe:05 6366438
> /home/jg/source/orangebox/bin/engine_i486.so
> b6877000-b68f6000 rwxp b6877000 00:00 0
> b68f6000-b6971000 r-xp 00000000 fe:05 6366436
> /home/jg/source/orangebox/bin/datacache_i486.so
> b6971000-b6985000 rwxp 0007b000 fe:05 6366436
> /home/jg/source/orangebox/bin/datacache_i486.so
> b6985000-b6987000 rwxp b6985000 00:00 0
> b6987000-b6bc0000 r-xp 00000000 fe:05 6366444
> /home/jg/source/orangebox/bin/vphysics_i486.so
> b6bc0000-b6bec000 rwxp 00239000 fe:05 6366444
> /home/jg/source/orangebox/bin/vphysics_i486.so
> b6bec000-b6dfd000 rwxp b6bec000 00:00 0
> b6dfd000-b6ed9000 r-xp 00000000 fe:05 6366443
> /home/jg/source/orangebox/bin/studiorender_i486.so
> b6ed9000-b6ee2000 rwxp 000dc000 fe:05 6366443
> /home/jg/source/orangebox/bin/studiorender_i486.so
> b6ee2000-b7699000 rwxp b6ee2000 00:00 0
> b7699000-b7827000 r-xp 00000000 fe:05 6366439
> /home/jg/source/orangebox/bin/materialsystem_i486.so
> b7827000-b7847000 rwxp 0018e000 fe:05 6366439
> /home/jg/source/orangebox/bin/materialsystem_i486.so
> b7847000-b7868000 rwxp b7847000 00:00 0
> b7868000-b789d000 r-xp 00000000 fe:05 6366442
> /home/jg/source/orangebox/bin/soundemittersystem_i486.so
> b789d000-b78a3000 rwxp 00034000 fe:05 6366442    /h./srcds_run: line
> 346: 10158 Aborted                 $HL_CMD
>
>
> Jason Ruymen wrote:
> > Required updates for Team Fortress 2 and it's dedicated servers are now
> > available.  Please run hldsupdatetool to update.  The specific changes
> > include:
> >
> > - Improved compatibility for direct sound
> > - Deathcam screenshots now move the player id panel to the lower right,
> > and hide other hud elements until the freezecam fades
> > - Improved autobalance calculation code when determining who to switch
> > - Improved networking compatibility for some routers
> > - Fixed a crash during level init related to model loading
> > - Fixed issues on Dustbowl and Hydro that could occur when a server
> > emptied in the middle of a round
> > - Fixed a bug in the clientside player avoidance code, and smoothed it a
> > little more
> > - Further crash fixes related to paged pool memory usage
> > - Fixed scoreboard team scores label getting cut off
> > - Engineer buildings now explode when the Engineer dies during sudden
> > death
> > - Fixed a spy backstab exploit where you could stab a player who was not
> > facing away from you
> > - Fixed flailing at the low end of the cloak meter when the player gets
> > uncloaked automatically
> > - Fixed texture detail level setting "Very high" not being preserved
> > - Improved various error messages, and added links to steampowered
> > support pages
> > - Fixed scoring problem where destroying a buildable added a phantom
> > point, not attributed to any scoring bucket but still included in total
> > score
> > - Fixed honeypot server problems
> > - Fixed a rare crash caused by a medigun losing its owner
> > - Fixed an exploit that allowed disconnected medics to continue
> > ubercharging their target until they timed out
> > - TeamMenu now disables the spectate button if mp_allowspectators is
> > zero
> > - Added a missing "cannot_be_spectator" localization string
> > - Re-added class count numbers above class buttons for non-zero classes,
> > in addition to the class images
> > - Removed prefixes (tc_, ctf_, etc.) from map names in various places
> > where they're printed
> > - Fixed some edge cases where grenades could go through player or
> > buildings
> > - Fixed rocket/grenade explosions being able to impart damage through
> > thin ceilings
> > - The Engineer's "build X" commands will now behave properly when bound
> > directly to keys
> >
> > Jason
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives, 
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> >
>
>
> _______________________________________________
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