still bad bone weight crash On 10/25/07, Nye Liu <[EMAIL PROTECTED]> wrote: > still crashes on quit > > quit > L 10/25/2007 - 19:07:25: Log file closed. > *** glibc detected *** ./srcds_i486: double free or corruption (out): > 0xb7f06468 *** > ======= Backtrace: ========= > /lib/i686/cmov/libc.so.6[0xb7e2ace5] > /lib/i686/cmov/libc.so.6(cfree+0x90)[0xb7e2e780] > bin/tier0_i486.so(_ZN12CStdMemAlloc4FreeEPv+0x1f)[0xb7d9878f] > /home/jg/source/orangebox/tf/addons/metamod/bin/server_i486.so[0xb6287c4e] > /home/jg/source/orangebox/tf/addons/metamod/bin/server_i486.so[0xb628b649] > /home/jg/source/orangebox/tf/addons/metamod/bin/server_i486.so[0xb628b2bc] > /home/jg/source/orangebox/tf/addons/metamod/bin/server_i486.so[0xb628ac94] > /home/jg/source/orangebox/bin/engine_i486.so(_Z18SV_ShutdownGameDLLv+0x72)[0xb65fc862] > ======= Memory map: ======== > 08048000-08055000 r-xp 00000000 fe:05 6357304 > /home/jg/source/orangebox/srcds_i486 > 08055000-08057000 rwxp 0000c000 fe:05 6357304 > /home/jg/source/orangebox/srcds_i486 > 08057000-0a572000 rwxp 08057000 00:00 0 [heap] > ac8b6000-ac997000 rwxp ac8b6000 00:00 0 > ac9a6000-acdde000 rwxp ac9a6000 00:00 0 > ace44000-ad113000 rwxp ace44000 00:00 0 > ad1ec000-ad491000 rwxp ad1ec000 00:00 0 > ad4ae000-ad52e000 rwxp ad4ae000 00:00 0 > ad73d000-ad7e4000 rwxp ad73d000 00:00 0 > adb9a000-adc25000 rwxp adb9a000 00:00 0 > ae10b000-ae195000 rwxp ae10b000 00:00 0 > ae19b000-ae21f000 rwxp ae19b000 00:00 0 > ae3cd000-ae48a000 rwxp ae3cd000 00:00 0 > ae566000-ae63a000 rwxp ae566000 00:00 0 > ae88d000-ae9e4000 rwxp ae88d000 00:00 0 > aeb80000-aec28000 rwxp aeb80000 00:00 0 > aee91000-aef64000 rwxp aee91000 00:00 0 > af210000-af384000 rwxp af210000 00:00 0 > af53e000-af5f7000 rwxp af53e000 00:00 0 > af73a000-af7f3000 rwxp af73a000 00:00 0 > af9ff000-afa00000 ---p af9ff000 00:00 0 > afa00000-afb00000 rwxp afa00000 00:00 0 > afb81000-afc08000 rwxp afb81000 00:00 0 > afc0f000-b0593000 rwxp afc0f000 00:00 0 > b059e000-b0617000 rwxp b059e000 00:00 0 > b0690000-b07ba000 rwxp b0690000 00:00 0 > b07bd000-b0ac9000 rwxp b07bd000 00:00 0 > b0ae1000-b0c15000 rwxp b0ae1000 00:00 0 > b0c24000-b102d000 rwxp b0c24000 00:00 0 > b1047000-b13da000 rwxp b1047000 00:00 0 > b13da000-b13e9000 r-xp 00000000 fe:00 44656 > /lib/i686/cmov/libresolv-2.6.1.so > b13e9000-b13eb000 rwxp 0000f000 fe:00 44656 > /lib/i686/cmov/libresolv-2.6.1.so > b13eb000-b13ed000 rwxp b13eb000 00:00 0 > b145f000-b14e3000 rwxp b145f000 00:00 0 > b14eb000-b1668000 rwxp b14eb000 00:00 0 > b1708000-b170c000 r-xp 00000000 fe:00 44649 > /lib/i686/cmov/libnss_dns-2.6.1.so > b170c000-b170e000 rwxp 00003000 fe:00 44649 > /lib/i686/cmov/libnss_dns-2.6.1.so > b175c000-b195d000 rwxp b175c000 00:00 0 > b1a00000-b1a21000 rwxp b1a00000 00:00 0 > b1a21000-b1b00000 ---p b1a21000 00:00 0 > b1bd9000-b1be3000 r-xp 00000000 fe:00 44534 /lib/libgcc_s.so.1 > b1be3000-b1be4000 rwxp 00009000 fe:00 44534 /lib/libgcc_s.so.1 > b1be4000-b4d5c000 rwxp b1be4000 00:00 0 > b4d5c000-b4d70000 r-xp 00000000 fe:05 6366440 > /home/jg/source/orangebox/bin/scenefilecache_i486.so > b4d70000-b4d72000 rwxp 00014000 fe:05 6366440 > /home/jg/source/orangebox/bin/scenefilecache_i486.so > b4d72000-b4d73000 rwxp b4d72000 00:00 0 > b4d73000-b5889000 r-xp 00000000 fe:05 6357397 > /home/jg/source/orangebox/tf/bin/server_i486.so > b5889000-b5a25000 rwxp 00b16000 fe:05 6357397 > /home/jg/source/orangebox/tf/bin/server_i486.so > b5a25000-b626d000 rwxp b5a25000 00:00 0 > b6270000-b6279000 r-xp 00000000 fe:00 44650 > /lib/i686/cmov/libnss_files-2.6.1.so > b6279000-b627b000 rwxp 00008000 fe:00 44650 > /lib/i686/cmov/libnss_files-2.6.1.so > b627f000-b62ae000 r-xp 00000000 fe:05 7127073 > /home/jg/source/orangebox/tf/addons/metamod/bin/server_i486.so > b62ae000-b62af000 rwxp 0002f000 fe:05 7127073 > /home/jg/source/orangebox/tf/addons/metamod/bin/server_i486.so > b62af000-b62b2000 rwxp b62af000 00:00 0 > b62b2000-b62cc000 r-xp 00000000 fe:05 6366441 > /home/jg/source/orangebox/bin/shaderapiempty_i486.so > b62cc000-b62cf000 rwxp 00019000 fe:05 6366441 > /home/jg/source/orangebox/bin/shaderapiempty_i486.so > b62cf000-b62e1000 r-xp 00000000 fe:05 6357328 > /home/jg/source/orangebox/bin/steam_api_i486.so > b62e1000-b62e3000 rwxp 00011000 fe:05 6357328 > /home/jg/source/orangebox/bin/steam_api_i486.so > b62e3000-b62e7000 rwxp b62e3000 00:00 0 > b62e7000-b6469000 r-xp 00000000 fe:05 6357323 > /home/jg/source/orangebox/bin/libsteamvalidateuseridtickets_i486.so > b6469000-b6490000 rwxp 00182000 fe:05 6357323 > /home/jg/source/orangebox/bin/libsteamvalidateuseridtickets_i486.so > b6490000-b6495000 rwxp b6490000 00:00 0 > b6495000-b681d000 r-xp 00000000 fe:05 6366438 > /home/jg/source/orangebox/bin/engine_i486.so > b681d000-b6877000 rwxp 00388000 fe:05 6366438 > /home/jg/source/orangebox/bin/engine_i486.so > b6877000-b68f6000 rwxp b6877000 00:00 0 > b68f6000-b6971000 r-xp 00000000 fe:05 6366436 > /home/jg/source/orangebox/bin/datacache_i486.so > b6971000-b6985000 rwxp 0007b000 fe:05 6366436 > /home/jg/source/orangebox/bin/datacache_i486.so > b6985000-b6987000 rwxp b6985000 00:00 0 > b6987000-b6bc0000 r-xp 00000000 fe:05 6366444 > /home/jg/source/orangebox/bin/vphysics_i486.so > b6bc0000-b6bec000 rwxp 00239000 fe:05 6366444 > /home/jg/source/orangebox/bin/vphysics_i486.so > b6bec000-b6dfd000 rwxp b6bec000 00:00 0 > b6dfd000-b6ed9000 r-xp 00000000 fe:05 6366443 > /home/jg/source/orangebox/bin/studiorender_i486.so > b6ed9000-b6ee2000 rwxp 000dc000 fe:05 6366443 > /home/jg/source/orangebox/bin/studiorender_i486.so > b6ee2000-b7699000 rwxp b6ee2000 00:00 0 > b7699000-b7827000 r-xp 00000000 fe:05 6366439 > /home/jg/source/orangebox/bin/materialsystem_i486.so > b7827000-b7847000 rwxp 0018e000 fe:05 6366439 > /home/jg/source/orangebox/bin/materialsystem_i486.so > b7847000-b7868000 rwxp b7847000 00:00 0 > b7868000-b789d000 r-xp 00000000 fe:05 6366442 > /home/jg/source/orangebox/bin/soundemittersystem_i486.so > b789d000-b78a3000 rwxp 00034000 fe:05 6366442 /h./srcds_run: line > 346: 10158 Aborted $HL_CMD > > > Jason Ruymen wrote: > > Required updates for Team Fortress 2 and it's dedicated servers are now > > available. Please run hldsupdatetool to update. The specific changes > > include: > > > > - Improved compatibility for direct sound > > - Deathcam screenshots now move the player id panel to the lower right, > > and hide other hud elements until the freezecam fades > > - Improved autobalance calculation code when determining who to switch > > - Improved networking compatibility for some routers > > - Fixed a crash during level init related to model loading > > - Fixed issues on Dustbowl and Hydro that could occur when a server > > emptied in the middle of a round > > - Fixed a bug in the clientside player avoidance code, and smoothed it a > > little more > > - Further crash fixes related to paged pool memory usage > > - Fixed scoreboard team scores label getting cut off > > - Engineer buildings now explode when the Engineer dies during sudden > > death > > - Fixed a spy backstab exploit where you could stab a player who was not > > facing away from you > > - Fixed flailing at the low end of the cloak meter when the player gets > > uncloaked automatically > > - Fixed texture detail level setting "Very high" not being preserved > > - Improved various error messages, and added links to steampowered > > support pages > > - Fixed scoring problem where destroying a buildable added a phantom > > point, not attributed to any scoring bucket but still included in total > > score > > - Fixed honeypot server problems > > - Fixed a rare crash caused by a medigun losing its owner > > - Fixed an exploit that allowed disconnected medics to continue > > ubercharging their target until they timed out > > - TeamMenu now disables the spectate button if mp_allowspectators is > > zero > > - Added a missing "cannot_be_spectator" localization string > > - Re-added class count numbers above class buttons for non-zero classes, > > in addition to the class images > > - Removed prefixes (tc_, ctf_, etc.) from map names in various places > > where they're printed > > - Fixed some edge cases where grenades could go through player or > > buildings > > - Fixed rocket/grenade explosions being able to impart damage through > > thin ceilings > > - The Engineer's "build X" commands will now behave properly when bound > > directly to keys > > > > Jason > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

