Hello everyone, I can reproduce a strange bug, start a lan srcds server with this command:
./srcds_run -game cstrike -debug -port 27015 -insecure -nomaster -tickrate 100 +map de_dust2 +maxplayers 12 +mp_dynamicpricing 0 +sv_lan 1 then i try to change the map : map de_nuke and i get this: Enabling debug mode Auto-restarting the server on crash Console initialized. Game.dll loaded for "Counter-Strike: Source" maxplayers set to 32 maxplayers set to 12 Network: IP 127.0.0.1, mode MP, dedicated Yes, ports 27015 SV / 27005 CL Executing dedicated server config file Error: Material "sprites/bubble" : proxy "AnimatedTexture" not found! Section [Scenes]: 0 resources total 0 bytes, 0.00 % of limit (2.10 MB) couldn't exec server.cfg Master server communication disabled. map de_nuke Executing dedicated server config file Error: Material "sprites/glow_test02" : proxy "lampbeam" not found! Section [Scenes]: 0 resources total 0 bytes, 0.00 % of limit (2.10 MB) steamengine.cpp (439) : Assertion Failed: m_ListPServerPipes.Count() ==2 steamengine.cpp (439) : Assertion Failed: m_ListPServerPipes.Count() ==2 steamengine.cpp (439) : Assertion Failed: m_ListPServerPipes.Count() ==2 steamengine.cpp (439) : Assertion Failed: m_ListPServerPipes.Count() ==2 steamengine.cpp (439) : Assertion Failed: m_ListPServerPipes.Count() ==2 steamengine.cpp (439) : Assertion Failed: m_ListPServerPipes.Count() ==2 couldn't exec server.cfg EVERYONE CAN BUY! steamengine.cpp (439) : Assertion Failed: m_ListPServerPipes.Count() ==2 steamengine.cpp (439) : Assertion Failed: m_ListPServerPipes.Count() ==2 steamengine.cpp (439) : Assertion Failed: m_ListPServerPipes.Count() ==2 steamengine.cpp (439) : Assertion Failed: m_ListPServerPipes.Count() ==2 steamengine.cpp (439) : Assertion Failed: m_ListPServerPipes.Count() ==2 steamengine.cpp (439) : Assertion Failed: m_ListPServerPipes.Count() ==2 the server seems like to freeze, and the steamengine.cpp error appears every 0.10 seconds in console. if i don't launch the server with the "+sv_lan 1" option, i can change the map as asual without the steamengine.cpp bug. I thought that a bad file could be there, and i removed everything, and redownloaded everything, and the bug is still there. The server is a defaut one, without any server.cfg file, without any plugins. Here is some details of my linux configuration: #emerge --info Portage 2.1.3.14 (default-linux/x86/2007.0/desktop, gcc-4.2.2, glibc-2.6.1-r0, 2.6.23-rc7 i686) ================================================================= System uname: 2.6.23-rc7 i686 Intel(R) Core(TM)2 Quad CPU @ 2.40GHz Timestamp of tree: Wed, 17 Oct 2007 08:30:01 +0000 app-shells/bash: 3.2_p17-r1 dev-java/java-config: 1.3.7, 2.1.2-r1 dev-lang/python: 2.5.1-r2 sys-apps/baselayout: 1.12.10-r5 sys-apps/sandbox: 1.2.18.1 sys-devel/autoconf: 2.13, 2.61-r1 sys-devel/automake: 1.5, 1.6.3, 1.7.9-r1, 1.8.5-r3, 1.9.6-r2, 1.10 sys-devel/binutils: 2.18-r1 sys-devel/gcc-config: 1.4.0-r4 sys-devel/libtool: 1.5.24 virtual/os-headers: 2.6.23 ACCEPT_KEYWORDS="x86 ~x86" CBUILD="i686-pc-linux-gnu" CFLAGS="-O2 -march=i686 -mtune=prescott -pipe" CHOST="i686-pc-linux-gnu" the system is compiled with i686 generic support, so i don't understand. Thanks in advance. Tangi Curet France _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

