Hello everyone,
I can reproduce a strange bug,

start a lan srcds server with this command:

./srcds_run -game cstrike -debug -port 27015 -insecure -nomaster
-tickrate 100 +map de_dust2 +maxplayers 12 +mp_dynamicpricing 0 +sv_lan
1

then i try to change the map :
map de_nuke

and i get this:

Enabling debug mode
Auto-restarting the server on crash

Console initialized.
Game.dll loaded for "Counter-Strike: Source"
maxplayers set to 32
maxplayers set to 12
Network: IP 127.0.0.1, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
Executing dedicated server config file
Error: Material "sprites/bubble" : proxy "AnimatedTexture" not found!
Section [Scenes]: 0 resources total 0 bytes, 0.00 % of limit (2.10 MB)
couldn't exec server.cfg
Master server communication disabled.
map de_nuke
Executing dedicated server config file
Error: Material "sprites/glow_test02" : proxy "lampbeam" not found!
Section [Scenes]: 0 resources total 0 bytes, 0.00 % of limit (2.10 MB)
steamengine.cpp (439) : Assertion Failed: m_ListPServerPipes.Count() ==2
steamengine.cpp (439) : Assertion Failed: m_ListPServerPipes.Count() ==2
steamengine.cpp (439) : Assertion Failed: m_ListPServerPipes.Count() ==2
steamengine.cpp (439) : Assertion Failed: m_ListPServerPipes.Count() ==2
steamengine.cpp (439) : Assertion Failed: m_ListPServerPipes.Count() ==2
steamengine.cpp (439) : Assertion Failed: m_ListPServerPipes.Count() ==2
couldn't exec server.cfg
EVERYONE CAN BUY!
steamengine.cpp (439) : Assertion Failed: m_ListPServerPipes.Count() ==2
steamengine.cpp (439) : Assertion Failed: m_ListPServerPipes.Count() ==2
steamengine.cpp (439) : Assertion Failed: m_ListPServerPipes.Count() ==2
steamengine.cpp (439) : Assertion Failed: m_ListPServerPipes.Count() ==2
steamengine.cpp (439) : Assertion Failed: m_ListPServerPipes.Count() ==2
steamengine.cpp (439) : Assertion Failed: m_ListPServerPipes.Count() ==2

the server seems like to freeze, and the steamengine.cpp error appears
every 0.10 seconds in console.

if i don't launch the server with the "+sv_lan 1" option, i can change
the map as asual without the steamengine.cpp bug.

I thought that a bad file could be there, and i removed everything, and
redownloaded everything, and the bug is still there.

The server is a defaut one, without any server.cfg file, without any
plugins.


Here is some details of my linux configuration:

#emerge --info
Portage 2.1.3.14 (default-linux/x86/2007.0/desktop, gcc-4.2.2,
glibc-2.6.1-r0, 2.6.23-rc7 i686)
=================================================================
System uname: 2.6.23-rc7 i686 Intel(R) Core(TM)2 Quad CPU @ 2.40GHz
Timestamp of tree: Wed, 17 Oct 2007 08:30:01 +0000
app-shells/bash:     3.2_p17-r1
dev-java/java-config: 1.3.7, 2.1.2-r1
dev-lang/python:     2.5.1-r2
sys-apps/baselayout: 1.12.10-r5
sys-apps/sandbox:    1.2.18.1
sys-devel/autoconf:  2.13, 2.61-r1
sys-devel/automake:  1.5, 1.6.3, 1.7.9-r1, 1.8.5-r3, 1.9.6-r2, 1.10
sys-devel/binutils:  2.18-r1
sys-devel/gcc-config: 1.4.0-r4
sys-devel/libtool:   1.5.24
virtual/os-headers:  2.6.23
ACCEPT_KEYWORDS="x86 ~x86"
CBUILD="i686-pc-linux-gnu"
CFLAGS="-O2 -march=i686 -mtune=prescott -pipe"
CHOST="i686-pc-linux-gnu"


the system is compiled with i686 generic support, so i don't understand.

Thanks in advance.


Tangi Curet
France






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