It's never a processor limitation.

If speed is not an issue, all the SIMD extensions to today's processors
(chronologically MMX, 3DNow! [AMD only], SSE, SSE2, SSE3, Supplemental
SSE3 and SSE4 [upcoming]) are completely useless. They run a single
operation on sets of operands (e.g. vectors -- (ax, ay, az) + (bx, by,
bz) = (cx, cy, cz)), thereby speeding up such calculations.

The "bad bone weight" error probably means that a "circumvention" of
SSE2 (a "scenic route" -- using good ol' FPU and/or integer operations
instead of SSE2, which is unavailable) returns an invalid result due to
human error. We don't know why and whose error, though.

~~ Ondra

On 10.11.07 21:21 Uhr, Devin Carlson wrote:
"Yes that is true.  There are no problems hosting the Windows version on
a P3/AMD Athlon.

Drek"

So it is not a processor limitation, ie because of processor support for
FCMOV/SSE2 etc....

well that's good to know, thanks. I'll check back in a month or so to
see if
they have fixed the problem with their linux server.

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