Still crashes on quit

quit
*** glibc detected *** ./srcds_i486: free(): invalid pointer: 0xb7f2a408 ***
======= Backtrace: =========
/lib/i686/cmov/libc.so.6[0xb7e4ece5]
/lib/i686/cmov/libc.so.6(cfree+0x90)[0xb7e52780]
bin/tier0_i486.so(_ZN12CStdMemAlloc4FreeEPv+0x1f)[0xb7dbc88f]


On Thu, Nov 15, 2007 at 05:24:14PM -0800, Jason Ruymen wrote:
> Required updates to the Team Fortress 2 Dedicated Server have been
> released.  Please run hldsupdatetool to receive these updates.  The
> specific changes include:
>
> Source Engine:
> - Fixed a bug in networking that would cause long stalls (up to 10
> seconds) when a split packets weren't be reassembled properly, which
> forced a full update to the client(s)
> - General optimization to tracelines
> - Fix for broken .dem file playback
> - Added backward compatibility code to allow demos recorded with
> protocol 12 to continue to be playable under protocol version 13
> - When showing "WARNING: Connection Problem", now indicate the number of
> seconds remaining before an auto-disconnect will occur
> - Fixed a bug that would cause NULLNAME to be shown as the player's name
> in the scoreboard for a short time.
>
> Team Fortress 2:
> - Fixed exploit where spectators could spawn into the world without
> actually joining a team
>
> Hydro map changes:
> - Fixed an exploit that would allow players to jump out of the map
>
> Granary map changes:
> - Cover changes to the first capture points of both teams. Reduces some
> of the sight lines for defenders, and should make the area easier to
> capture
> - Teams that are holding more points will receive a greater spawn time
> bonus (spawn timer reduced for the winning team). This should help
> attacking teams build momentum
> - Minor visual tweaks to the BLU side between capture points 2 and 3
> - Clipped off a super high (demo pipe jump) perch in the middle area
> - Increased base round timer to 10 minutes
> - Added windows overlooking the final cap from the capture point 2
> building (via new room next to conveyor route)
> - Minor changes to lighting in the middle area
> - Moved the middle spawn points farther forward (saves 6-7 seconds off a
> Heavy's run from this spawn to enemy capture point 2)
> - Reduced spawn advantage/penalty to a total of -/+ 6 seconds when on
> the final cap (from 10 seconds)
> - Fixed material alignment and model interpenetration issues in home
> spawn rocket rooms
>
> SourceTV:
> - Increased default bandwidth rate from 5 to 8 KB/sec for spectator
> clients
> - Increased SourceTV demo buffer size for table class descriptions from
> 64 to 96KB. Team Fortress 2 was running over this
> - Performance improvement for copying unreliable data buffers to
> SourceTV clients
> - Updated the list of events in TF2 tagged for the director to play
>
> Jason
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Reply via email to