Still crashes on quit quit *** glibc detected *** ./srcds_i486: free(): invalid pointer: 0xb7f2a408 *** ======= Backtrace: ========= /lib/i686/cmov/libc.so.6[0xb7e4ece5] /lib/i686/cmov/libc.so.6(cfree+0x90)[0xb7e52780] bin/tier0_i486.so(_ZN12CStdMemAlloc4FreeEPv+0x1f)[0xb7dbc88f]
On Thu, Nov 15, 2007 at 05:24:14PM -0800, Jason Ruymen wrote: > Required updates to the Team Fortress 2 Dedicated Server have been > released. Please run hldsupdatetool to receive these updates. The > specific changes include: > > Source Engine: > - Fixed a bug in networking that would cause long stalls (up to 10 > seconds) when a split packets weren't be reassembled properly, which > forced a full update to the client(s) > - General optimization to tracelines > - Fix for broken .dem file playback > - Added backward compatibility code to allow demos recorded with > protocol 12 to continue to be playable under protocol version 13 > - When showing "WARNING: Connection Problem", now indicate the number of > seconds remaining before an auto-disconnect will occur > - Fixed a bug that would cause NULLNAME to be shown as the player's name > in the scoreboard for a short time. > > Team Fortress 2: > - Fixed exploit where spectators could spawn into the world without > actually joining a team > > Hydro map changes: > - Fixed an exploit that would allow players to jump out of the map > > Granary map changes: > - Cover changes to the first capture points of both teams. Reduces some > of the sight lines for defenders, and should make the area easier to > capture > - Teams that are holding more points will receive a greater spawn time > bonus (spawn timer reduced for the winning team). This should help > attacking teams build momentum > - Minor visual tweaks to the BLU side between capture points 2 and 3 > - Clipped off a super high (demo pipe jump) perch in the middle area > - Increased base round timer to 10 minutes > - Added windows overlooking the final cap from the capture point 2 > building (via new room next to conveyor route) > - Minor changes to lighting in the middle area > - Moved the middle spawn points farther forward (saves 6-7 seconds off a > Heavy's run from this spawn to enemy capture point 2) > - Reduced spawn advantage/penalty to a total of -/+ 6 seconds when on > the final cap (from 10 seconds) > - Fixed material alignment and model interpenetration issues in home > spawn rocket rooms > > SourceTV: > - Increased default bandwidth rate from 5 to 8 KB/sec for spectator > clients > - Increased SourceTV demo buffer size for table class descriptions from > 64 to 96KB. Team Fortress 2 was running over this > - Performance improvement for copying unreliable data buffers to > SourceTV clients > - Updated the list of events in TF2 tagged for the director to play > > Jason > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

