I can confirm these are not connection issues. Our game servers are under
constant monitoring, and none of them showed any loss.


Cheers,

-----Oorspronkelijk bericht-----
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Andrius Pirus
Verzonden: Thursday, February 07, 2008 10:18 AM
Aan: [email protected]
Onderwerp: Re: [hlds_linux] TF2 bug list

--
[ Picked text/plain from multipart/alternative ]
So from my experience ican say that bugs when intel is flying, or
players show like flying or parts of them are missing, or walls are
missing etc. happen ONLY when there is problems with your connection
and for those players, so some loss of data.
  Quoting [EMAIL PROTECTED] [1]: Amen CC
 --
 [ Picked text/plain from multipart/alternative ]
 1.) Because one shot kills are extremely rare except in a fully
charged
 sniper headshot case, or a soldier's crit rocket, and even then you
still
 have lots of other types of damage. Why not have health? What do you
want
 to
 do, give everyone a personal shield and a set health and make it
Halo? =P
 2.) So now we're asking Valve to make the server predict when the
other
 team
 is going to lose and not spawn players? That's silly.
 3.) Disable autobalance on your server if you don't like it, but
it's
 pretty
 bad if half a team ragequits due to a loss and then no one switches
over
 to
 balance the teams.
 4.) I have yet to see "ghosting" the map, though I have heard of it.
 People
 have claimed to see it.
 5.) Use a plugin on your server. Valve shouldn't be responsible for
 extensions on time, the server admin is, via either a manual rcon
change
 or
 a plugin that controls the time.
 On Feb 6, 2008 4:19 PM, Jamie Gray  wrote:
 --
 [ Picked text/plain from multipart/alternative ]
 1/ As one player so aptly put it, what is the point of having health
if
 there are one shot kills?
 2/ Spawning with less than 30 seconds left in the round or map.  It
 takes
 long enough to get onto a map only to have the round won by the
other
 team;
 that is, the whole ownership thing by the victors.  It can be very
 discouraging especially to new players.
 3/ Arbitrary team switching in the middle of a round.
 4/ Players ghosting throughout the entire map;  this I experienced
on
 dustbowl yesterday. (don't have any screens, it happens too fast!)
 5/ No information on map change or load.  What is the map being
changed
 to?
 It would be nice to know before the entire map is loaded.  Some maps
are
 more popular that others.
 6/ No option to extend a map duration in rounds or time.
 On Feb 6, 2008 4:07 PM, Saint K.  wrote:
 Here are some more screenshots from my files, I still have to watch
 the
 demo's to see which demo contains what bug. I have asked our players
 to
 send
 in their screeny's aswell.
 Here the intel was floating, were it actually was on someone's back.
 It
 moved around, as if it was on someone's back.
 http://www.specialattack.net/downloads/floating_intel.jpg
 Here we have a gunless sniper.
 http://www.specialattack.net/downloads/gunless_sniper.jpg
 And a retarded medic.
 http://www.specialattack.net/downloads/medic.jpg
 And also a server bug which display's a user has joined multiple
 times.
 http://www.specialattack.net/downloads/user_has_joined_spam.jpg
 Cheers,
 -----Oorspronkelijk bericht-----
 Van: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Namens Patrick
 Shelley
 Verzonden: Wednesday, February 06, 2008 5:37 PM
 Aan: [email protected]
 Onderwerp: Re: [hlds_linux] TF2 bug list
 --
 [ Picked text/plain from multipart/alternative ]
 i think you should do a detailed bug report (imho)
 thz for the screens - any more detail on how these happen?
 Pat
 On Feb 6, 2008 2:16 PM, Saint K.  wrote:
 To start with; The swimmers;

http://screenshot.xfire.com/screenshot/natural/e2fa603d2bc09e976cb69de6ae95f
 ffaf5e54f6e.png

http://screenshot.xfire.com/screenshot/natural/dc794c26f3ef4ec403750eecc3bc4
 17bf752d562.png
 Other once require uploading, which I'll do if anyone over at VALVe
 is
 interested in it.
 Saint K.
 -----Oorspronkelijk bericht-----
 Van: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Namens Patrick
 Shelley
 Verzonden: Wednesday, February 06, 2008 2:23 PM
 Aan: [email protected]
 Onderwerp: Re: [hlds_linux] TF2 bug list
 --
 [ Picked text/plain from multipart/alternative ]
 I believe you - but have never seen the bugs - i'd like to see the
 screen
 shots tho!
 On Feb 6, 2008 8:07 AM, Saint K.  wrote:
 There are tons and tons of bugs around lately which all seem to be
 able
 to
 track down to the fact of using alt+tab...
 A short list;
 Some enemy pyro's get invisible accept for the flames.
 People appear to be swimming sometimes in the air
 Sometimes random animations appear above SG's from a pyro who
 fires
 under
 water (it shows bubbles)
 Friendly team mates having opposite team colors
 Medic beam doesn't show
 Medic beam shows when not healing
 Medic (other team member) has ani error, display's no med gun and
 1
 hand
 behind his back
 Random animations of clocked spy's being on fire from a pyro
 display
 around
 corners
 Friendly/enemy non-medic shows as ubercharge the whole time
 (flashing
 as
 if
 the uber was almost over)
 Heavy gun keeps showing animation it is shooting bullets were its
 actually
 not
 Heavy gun loses sound until re-fired
 Gates become invisible on maps such as cp_gravelpit when you have
 to
 wait
 60
 seconds, you can see the enemy standing behind a gate(it shows as
 if
 it
 was
 up already)
 Un doubtfully I missed a couple of bugs, this just came in my head
 first.
 If desired by VALVe, most of these bugs we have recorded on
 screenshots
 and
 demo's.
 Cheers,
 Saint K.
 _______________________________________________
 To unsubscribe, edit your list preferences, or view the list
 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 --
 _______________________________________________
 To unsubscribe, edit your list preferences, or view the list
 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 --
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.5.516 / Virus Database: 269.19.20/1261 - Release Date:
 2/5/2008
 8:57 PM
 _______________________________________________
 To unsubscribe, edit your list preferences, or view the list
 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 --
 _______________________________________________
 To unsubscribe, edit your list preferences, or view the list
archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 --
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.5.516 / Virus Database: 269.19.20/1261 - Release Date:
 2/5/2008
 8:57 PM
 _______________________________________________
 To unsubscribe, edit your list preferences, or view the list
archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 --
 _______________________________________________
 To unsubscribe, edit your list preferences, or view the list
archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 --
 _______________________________________________
 To unsubscribe, edit your list preferences, or view the list
archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 _______________________________________________
 To unsubscribe, edit your list preferences, or view the list
archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Links:
------
[1] mailto:[EMAIL PROTECTED]

--


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux



--
No virus found in this incoming message.
Checked by AVG Free Edition.
Version: 7.5.516 / Virus Database: 269.19.21/1263 - Release Date: 2/6/2008
8:14 PM


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Reply via email to