Hmm sudden death/stalemate is fairly different now too. It appears that if a time limit is set (mp_timelimit) and mp_stalemate_enable is enabled on a map, when time limit is hit, it just calls stalemate and goes on to the next map.
There doesn't seem to be a way to get an actual sudden death (people fight to the death) but maybe I just have to futz around with the cvars and see if beetlemod isn't getting in the way somehow. But definitely a change since the update. vw _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

