Not likely, unless they have updated CSS to the new engine already (We can hope :P)
Locutus wrote: > Source Engine: > Improved particle performance on multi-core machines. > Added FOV slider to Options | Video | Advanced for all games (moved > there from TF2's multiplayer options) > Fixed surround sound initialization problems with new speaker modes > defined in Vista. > > Is this for cstrike too? (source engine) I dont see this in the client > updates. > > Jason Ruymen írta: > >> The required Team Fortress 2 update is now live. Please run >> hldsupdatetool to receive it. The specific changes include: >> >> Source Engine: >> Improved particle performance on multi-core machines. >> Added FOV slider to Options | Video | Advanced for all games (moved >> there from TF2's multiplayer options) >> Fixed surround sound initialization problems with new speaker modes >> defined in Vista. >> >> Team Fortress 2: >> Added Goldrush. >> Added Character Info and Loadout to the main menu. >> Added 39 Medic achievements. >> Added unique Medic items: >> - The Blutsaugher, The Kritzkrieg, and The Ubersaw. >> Added new attack animations to most melee weapons. >> Added new speech for the Heavy and Demoman. >> Added Stopwatch mode to Tournament mode. >> - Automatically used on Attack/Defense maps. >> >> Teleporter effect no longer shows up on invisible or disguised Spies. >> Spies disguised as their own team can now capture control points. >> Increased force taken by pipebombs by bullets and explosions >> Target ID hud is now colored red or blue to match the spectator target. >> Tournament mode no longer ends matches early if the time limit is nearly >> up when a new round starts. >> Fixed exploit where clients could start benchmark mode on servers. >> Fixed drowning exploit that allowed players to regenerate health. >> Fixed reload exploit that allowed plays to fire instantly after >> switching weapons. >> Fixed flamethrower bug where a player flush against a wall couldn't be >> lit on fire from the front. >> Fixed invulnerability overlay not drawing if the invuln player was >> previously on fire. >> Fixed "times used" entry in teleporters maxing out at 32. >> Fixed rare client crash on level change during control point capturing. >> Minor fix to stat gathering to prevent players using sv_cheats to easily >> garner achievements. >> >> For mapmakers: >> - Mapmakers can now directly place the tf_gamerules entity into their >> map. Fixes Hammer thinking the inputs to it are broken. >> - Mapmakers can now place Engineer buildings directly into a map, with >> an option for them to be invulnerable. >> - Added "AddRedTeamScore" and "AddBlueTeamScore" inputs to >> tf_gamerules. >> - Added "SetRequiredObserverTarget" input to tf_gamerules. Force >> spectators to use the specified viewpoint. >> >> Granary: >> - Added setup time logic, and gates to the middle. >> - Fixed an overlay alignment bug on one of blue's gate signs. >> - Minor lighting fixes in red/blue spawns. >> >> 2Fort: >> - Added medium ammo and health to basement hallways. >> - Added small ammo and health to top of spiral. >> - Fixed a clip brush exploit outside blue sniper deck. >> - Fixed number "2" overlay on front of red base not being assigned to >> the brush face. >> >> Jason >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> >> _____________ NOD32 3054 (20080425) Információ _____________ >> >> Az üzenetet a NOD32 antivirus system megvizsgálta. >> http://www.nod32.hu >> >> >> >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

