Not likely, unless they have updated CSS to the new engine already (We 
can hope :P)

Locutus wrote:
> Source Engine:
> Improved particle performance on multi-core machines.
> Added FOV slider to Options | Video | Advanced for all games (moved
> there from TF2's multiplayer options)
> Fixed surround sound initialization problems with new speaker modes
> defined in Vista.
>
> Is this for cstrike too? (source engine) I dont see this in the client 
> updates.
>
> Jason Ruymen írta:
>   
>> The required Team Fortress 2 update is now live.  Please run
>> hldsupdatetool to receive it.  The specific changes include:
>>  
>> Source Engine:
>> Improved particle performance on multi-core machines.
>> Added FOV slider to Options | Video | Advanced for all games (moved
>> there from TF2's multiplayer options)
>> Fixed surround sound initialization problems with new speaker modes
>> defined in Vista.
>>
>> Team Fortress 2:
>> Added Goldrush.
>> Added Character Info and Loadout to the main menu.
>> Added 39 Medic achievements.
>> Added unique Medic items:
>>  - The Blutsaugher, The Kritzkrieg, and The Ubersaw.
>> Added new attack animations to most melee weapons.
>> Added new speech for the Heavy and Demoman.
>> Added Stopwatch mode to Tournament mode.
>>  - Automatically used on Attack/Defense maps.
>>
>> Teleporter effect no longer shows up on invisible or disguised Spies.
>> Spies disguised as their own team can now capture control points.
>> Increased force taken by pipebombs by bullets and explosions
>> Target ID hud is now colored red or blue to match the spectator target.
>> Tournament mode no longer ends matches early if the time limit is nearly
>> up when a new round starts.
>> Fixed exploit where clients could start benchmark mode on servers.
>> Fixed drowning exploit that allowed players to regenerate health.
>> Fixed reload exploit that allowed plays to fire instantly after
>> switching weapons.
>> Fixed flamethrower bug where a player flush against a wall couldn't be
>> lit on fire from the front.
>> Fixed invulnerability overlay not drawing if the invuln player was
>> previously on fire.
>> Fixed "times used" entry in teleporters maxing out at 32.
>> Fixed rare client crash on level change during control point capturing.
>> Minor fix to stat gathering to prevent players using sv_cheats to easily
>> garner achievements.
>>
>> For mapmakers:
>>  - Mapmakers can now directly place the tf_gamerules entity into their
>> map. Fixes Hammer thinking the inputs to it are broken.
>>  - Mapmakers can now place Engineer buildings directly into a map, with
>> an option for them to be invulnerable.
>>  - Added "AddRedTeamScore" and "AddBlueTeamScore" inputs to
>> tf_gamerules.
>>  - Added "SetRequiredObserverTarget" input to tf_gamerules. Force
>> spectators to use the specified viewpoint. 
>>
>> Granary:
>>  - Added setup time logic, and gates to the middle.
>>  - Fixed an overlay alignment bug on one of blue's gate signs.
>>  - Minor lighting fixes in red/blue spawns.
>>
>> 2Fort:
>>  - Added medium ammo and health to basement hallways.
>>  - Added small ammo and health to top of spiral.
>>  - Fixed a clip brush exploit outside blue sniper deck.
>>  - Fixed number "2" overlay on front of red base not being assigned to
>> the brush face.
>>
>> Jason
>>
>>
>>
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>>
>>
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>>
>> Az üzenetet a NOD32 antivirus system megvizsgálta.
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>>
>>
>>
>>   
>>     
>
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