I'm using the orangebox engine, so no srcds_i686 for me (unless I'm
missing something) - the amount of power the server is using on
calling gettimeofday() is somewhat sickening - I might try and put
together a plugin that re-implements it in userland via a timer and
re-routes the call. The server's play quality is still steady, i get
~100fps in heavy action at 66tic, which despite what some people may
say is completely impossible to differentiate from 1000fps. Though
it's still pretty crap performance overall.

I'll see what else I can find

- Neph

On Mon, May 19, 2008 at 12:33 PM, Kveri <[EMAIL PROTECTED]> wrote:
> Hello
>
> Have you noticed any quality changes? I never tested tickless system,
> but I'm using HPET and 1000Hz timer, but kernel 2.6.24-rc3 and
> srcds_i686 not i486. This can be good thing, I actually think about
> that, that about 90% of srcds calls are gettimeofday(). Good work and
> keep your posts comming.
>

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