I'm using the orangebox engine, so no srcds_i686 for me (unless I'm missing something) - the amount of power the server is using on calling gettimeofday() is somewhat sickening - I might try and put together a plugin that re-implements it in userland via a timer and re-routes the call. The server's play quality is still steady, i get ~100fps in heavy action at 66tic, which despite what some people may say is completely impossible to differentiate from 1000fps. Though it's still pretty crap performance overall.
I'll see what else I can find - Neph On Mon, May 19, 2008 at 12:33 PM, Kveri <[EMAIL PROTECTED]> wrote: > Hello > > Have you noticed any quality changes? I never tested tickless system, > but I'm using HPET and 1000Hz timer, but kernel 2.6.24-rc3 and > srcds_i686 not i486. This can be good thing, I actually think about > that, that about 90% of srcds calls are gettimeofday(). Good work and > keep your posts comming. > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

