As I understand it the maximum for HL is 20000, while for HL2 and Source mods, it is 25000.
Drek Richard Eid wrote: > I wish I could find it on the forums somewhere, but at one point, someone > actually tested the various rate settings and found that the max was 20000. > Aside from AnAkIn's communication with Valve, whomever this was ran through > a series of tests and determined, not by e-mail or the like, by throughput, > the rate was a maximum value of 20000. Maybe it was AnAkIn...whoever it was > provided a nice set of pics to show the differences in rate values. > > I'm not sure why you take that tone with him, though. He's only trying to > be helpful. He also has documentation stating that what he has posted here > are the correct values to use. If you can provide some evidence to the > contrary, I'd love to see it. I'd hate to be spreading misinformation by > advising people of a rate max of 20000. > > Also, your link is broken. > > On Tue, May 20, 2008 at 10:02 PM, Kyle <[EMAIL PROTECTED]> wrote: > > >> Read it for yourself straight from the steam site on how to setup a stand >> alone hlds. >> >> Server.cfg Settings >> Sv_maxrate # - Set the maximum rate of bytes per second which the server is >> allowed to transmit where # is at minimum: 1000 / at default: 10000 / at >> maximum 25000 <<<<<< >> Heres the link to that page. HTTPS://support.steampowered.com/kb_article >> php?ref=6758-TCMF-2234<HTTPS://support.steampowered.com/kb_articlephp?ref=6758-TCMF-2234> >> >> If someone at valve told you the sv_maxrate for a hlds is 20.000 either >> their wrong or the person who wrote the above tutorial should be fired. >> At a minium valve should update that page if I'm wrong. >> But I'm not. Have a good day Mr smarty pants. >> >> ELVIS HAS LEFT THE BLDG................. >> >> >> This communication and any accompanying document(s) are privileged and >> confidential, and are intended for the sole use of the addressee(s). If >> you >> have received this transmission in error, you are advised that any >> disclosure, copying, distribution, or the taking of any action in reliance >> upon it is strictly prohibited. If you have received this communication in >> error, please return the message via email reply and immediately delete it >> from your system. >> -------Original Message------- >> >> From: AnAkIn . >> Date: 05/20/08 11:11:03 >> To: Half-Life dedicated Linux server mailing list >> Subject: Re: [hlds_linux] HL1 Client Problems >> >> Steam support site is wrong. >> >> I've asked a VALVe developer with a e-mail a while ago (he confirmed max is >> 20000), and even did some tests myself, and the MAX is 20000 and not 25000. >> >> cl_cmdrate can be set to your FPS value (100) with no problem. >> >> cl_updaterate, yes it depends of the server. Servers with a lot of people, >> you might get choke with cl_updaterate 100. But if the server is good, it >> should be fine. >> >> >> 2008/5/20 Kyle <[EMAIL PROTECTED]>: >> >> >>> There is no reason to ever have you're cl_updaterate or cl_cmdrate set to >>> 100 or 101 for playing on the Internet. Whoever is telling you that >>> simply >>> does not know how to configure client/server side settings. >>> >>> For all Internet based half life one mods, All you need is the following >>> settings to run perfectly. >>> >>> Rate 25000 <<< this is the max (for Internet) and don't let anyone tell >>> you any differently. If you don't believe me then go to the steam >>> >> support >> >>> web site and see for yourself. >>> >>> Cl_updaterate 50 << best for client playing on the Internet. >>> >>> Cl_cmdrate 60 << best for client playing on the Internet. >>> >>> >>> I have been running servers for 4 years now and have tested these >>> >> settings >> >>> and all possible server side settings and have found them to be the best. >>> >>> I run my servers at 566 sys_ticrate with sv_maxrate 25000, sv_minrate at >>> 10000, sv_maxupdaterate 50, sv_minupdaterate 40 >>> >>> My servers perform flawlessly with instant hit registration for all >>> clients. >>> >>> With no choke or loss for anyone. >>> >>> >>> YOU MUST REMEMBER THAT having you're cl_updaterate too high when the >>> >> server >> >>> wont allow it or you're rate wont allow it will cause choke and loss. >>> >>> >>> Please for the love of god let this question be answered and done with >>> >> for >> >>> all time. >>> >>> >>> >>> >>> This communication and any accompanying document(s) are privileged and >>> confidential, and are intended for the sole use of the addressee(s). If >>> you >>> have received this transmission in error, you are advised that any >>> disclosure, copying, distribution, or the taking of any action in >>> >> reliance >> >>> upon it is strictly prohibited. If you have received this communication >>> >> in >> >>> error, please return the message via email reply and immediately delete >>> >> it >> >>> from your system. >>> -------Original Message------- >>> >>> From: AnAkIn . >>> Date: 05/20/08 08:33:23 >>> To: Half-Life dedicated Linux server mailing list >>> Subject: Re: [hlds_linux] HL1 Client Problems >>> >>> Developer 1 DOESN'T makes you run slower. A lot of people think that, but >>> not really. >>> the MORE FPS you have the slower you run, and developer 1 unlock the 100 >>> FPS >>> limit, so it gives you more fps (if you have fps_max higher than 100) : >>> that's why you run slower. It has nothing to do with developer, but just >>> the >>> FPS. Between 100 and 90 FPS, 100 will makes you run slower than 90, and >>> >> it >> >>> might be noticeable. >>> 20,50,66,111 makes you shoot faster (like I said, the more FPS you have >>> >> the >> >>> slower you run, it has nothing to do with those values). >>> >>> >>> >>> 2008/5/20 Bento de Gier <[EMAIL PROTECTED]>: >>> >>> >>>> No i haven't :) I don't know if the guns actually shoot slower but it >>>> >>> just >>> >>>> feels and looks slower than normal. >>>> >>>> -----Oorspronkelijk bericht----- >>>> Van: [EMAIL PROTECTED] >>>> [mailto:[EMAIL PROTECTED] Namens Richard Eid >>>> Verzonden: dinsdag 20 mei 2008 16:05 >>>> Aan: Half-Life dedicated Linux server mailing list >>>> Onderwerp: Re: [hlds_linux] HL1 Client Problems >>>> >>>> Do you have developer mode turned on? If so, turn that off. That's >>>> >> been >> >>>> known to cause speed issues in the game. >>>> >>>> On Tue, May 20, 2008 at 6:48 AM, AnAkIn . <[EMAIL PROTECTED]> wrote: >>>> >>>> >>>>> Yes, rate is max 20000. >>>>> >>>>> cl_updaterate should be 100 if you use ex_interp 0.01 >>>>> >>>>> cl_cmdrate should be maximum 100 if you get 100 FPS, it doesn't send >>>>> >>> more >>> >>>>> command packets than FPS. >>>>> >>>>> cl_resend has nothing to do with netcode. >>>>> >>>>> cl_cmdbackup should stay at 2. >>>>> >>>>> cl_rate could be set to 20000 but I doubt it would make a noticeable >>>>> difference. >>>>> >>>>> I don't think you problem is related to netcode settings though...:S >>>>> >>>>> The guns shooting slower have probably to do with your FPS. >>>>> >>>>> There are some FPS values where you can shoot faster, run faster, >>>>> >> etc. >> >>>>> Example: >>>>> >>>>> Shoot faster (from memory, there are more values) : 20,50,66,111 >>>>> >>>>> Higher FPS makes you run slower afaik (no special value) >>>>> >>>>> Higher FPS makes you surf faster (surf_ maps) >>>>> >>>>> Higher FPS makes you jump slower >>>>> >>>>> 2008/5/20 Bento de Gier <[EMAIL PROTECTED]>: >>>>> >>>>> >>>>>> I don't know if this is really a good place to post this but there >>>>>> >>> are >>> >>>> a >>>> >>>>>> lot >>>>>> more techies on here then on the Steam forums J >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> I've been playing CS and CS:CZ for about 4 years now and never had >>>>>> >>>> really >>>> >>>>>> bad issues with bullet registration etc. but now I have. I have >>>>>> >>>> problems >>>> >>>>>> with the bullet reg in CS:CZ for ages now (after the big steam >>>>>> >>> friends >>> >>>>>> update I think). Let me give you a bit background info: >>>>>> >>>>>> >>>>>> >>>>>> CS 1.6 runs fine and on a decent (boosted?) server I can play like >>>>>> >> I >> >>>>>> normally would and I'm able to hit people very good. When I switch >>>>>> >>> over >>> >>>>> to >>>>> >>>>>> CS:CZ the whole game feels like a big sponge. A great percentage of >>>>>> >>> my >>> >>>>>> fired >>>>>> bullets seem not to register while other players kill me with only >>>>>> >> a >> >>>> few >>>> >>>>>> bullets as I can do on CS 1.6. Also my guns appear to shoot slower >>>>>> >>> than >>> >>>>>> normal. It's becoming a bloody nightmare as I play CZ >>>>>> >> competitively. >> >>> I >>> >>>>> have >>>>> >>>>>> exactly the same config settings on CZ as I have on CS. >>>>>> >>>>>> >>>>>> >>>>>> I have an Intel E6850 (Dualcore 2x 3Ghz) with 4 GB of ram and a >>>>>> >>> GeForce >>> >>>>>> 8600 >>>>>> GTS all plumbed into an Asus P5K-E motherboard. My PC is hooked up >>>>>> >> to >> >>> a >>> >>>>>> Linksys router which is connected to the Dutch DSL network. I have >>>>>> >>> 3072 >>> >>>>>> kbit >>>>>> downloadspeed and 700something kbit upload speed. (I do live ~3 >>>>>> >> km's >> >>>> from >>>> >>>>>> the connection point where all house's are interconnected.) >>>>>> >>>>>> >>>>>> >>>>>> My netcode settings are: >>>>>> >>>>>> Rate 20000 (Everything above 20k is useless so I have been told) >>>>>> >>>>>> Cl_updaterate 101 >>>>>> >>>>>> Cl_cmdrate 106 >>>>>> >>>>>> Ex_interp 0.01 (or 0.1 but that makes no difference to my problem) >>>>>> >>>>>> Cl_resend 2 (default) >>>>>> >>>>>> Cl_cmdbackup 2 (default) >>>>>> >>>>>> Cl_rate 9999 (default) >>>>>> >>>>>> >>>>>> >>>>>> I normally get a constant 100 fps and sometimes a bit of choke <10. >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> I'm really lost here and don't really don't know what to do about >>>>>> >>> this >>> >>> >>>>> All >>>>> >>>>>> suggestions are welcome ;-) >>>>>> >>>>>> >>>>>> >>>>>> Met vriendelijke groet, >>>>>> >>>>>> With Kind Regards, >>>>>> >>>>>> >>>>>> >>>>>> Bento de Gier >>>>>> >>>>>> <mailto:[EMAIL PROTECTED]> [EMAIL PROTECTED] >>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>> >>> archives, >>> >>>>>> please visit: >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>>>> >>>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list >>>>> >> archives, >> >>>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>>> >>>>> >>>> >>>> -- >>>> -Richard Eid >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>> >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> > > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

