In console:
r_sse2
prints:
SSE2 code is disabled

In windows, enabled. Sigh. Upon further digging it also isn't picking up 
"CMOV" and "FCMOV" capabilties. This is on a "Kentsfield" Xeon that does 
indeed have CMOV, FCMOV, SSE2, SSE3, SSSE3, SSE4...

I wrote a dirty hack to make it always detect these, and did notice a 
(pretty minor) performance increase. There's still no way to make linux 
servers perform anywhere close to "unboosted" windows servers - stable 
80fps in a linux server takes about 1000% more CPU, about the same as 
'boosting' a windows server. Something relating to the frame loop.
Please take a look :(

I want my CPUz back valve! You stoaled mai cpuz :(

- Neph

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