You cannot use it, because it is a Orange Box engine server plugin.

----- Original Message ----- 
From: "SakeFox" <[EMAIL PROTECTED]>
To: "Half-Life dedicated Linux server mailing list" 
<[email protected]>
Sent: Sunday, August 17, 2008 6:30 AM
Subject: Re: [hlds_linux] Counter-Strike: Source server "nuke" command still 
exists


> should be able to use Nephs little plugin to block that command too.
> easy to install and work great. should work until a patch for the game
>
> http://www.nephyrin.net/NephCVUH_1.0.zip
>
> Fedot wrote:
>> Hi
>>
>> this exploit must be fix urgently
>>
>>
>> yours letter from 17 августа 2008 г., 13:01:14:
>> ----------------------
>>
>>> "sv_soundscape_printdebuginfo" I believe.
>>>
>>
>>
>>> On Sat, Aug 16, 2008 at 8:59 PM, Kyle Sanderson <[EMAIL PROTECTED]> 
>>> wrote:
>>>
>>
>>
>>>> What is the cvar so I can set this as well.
>>>>
>>>>
>>>> Kyle.
>>>>
>>>> On Sat, Aug 16, 2008 at 5:17 PM, ch4os / Alex <[EMAIL PROTECTED]>
>>>> wrote:
>>>>
>>>>
>>>>> i didn't test this for myself, but if you have installed Mattie's
>>>>> EventScripts, you should be good with this in server.cfg:
>>>>> es_flags add cheat sv_xxxxxxxxxx_printdebuginfo
>>>>>
>>>>> this should add the cheat flag to this command and stop it from being 
>>>>> run
>>>>> by some idiots.
>>>>> (you need to use the actual command of course, not the xxxxx)
>>>>>
>>>>> ch4os aka alex
>>>>>
>>>>>  ----- Original Message -----
>>>>>  From: ics
>>>>>  To: Half-Life dedicated Linux server mailing list
>>>>>   Sent: Sunday, August 17, 2008 1:10 AM
>>>>>  Subject: Re: [hlds_linux] Counter-Strike: Source server "nuke" 
>>>>> command
>>>>> still exists
>>>>>
>>>>>
>>>>>  Not so good solution. Some of the data might not be printed into the
>>>>>  console.log when crash happens. Better way is to run server on screen
>>>>>  and make it log everything with ctrl+a+H. I can also confirm that
>>>>>  crash-mania. Our server has been dropping today too. Can we get a
>>>>>  comment on this or even better, a FIX?
>>>>>
>>>>>  -ics
>>>>>
>>>>>  1nsane kirjoitti:
>>>>>  > -condebug will make a file called console.log and it will dump all
>>>>> console
>>>>>  > output into it. Be sure to disable it later on when you don't need 
>>>>> or
>>>>> else
>>>>>  > you can end up with a 1GB text file slowing everything down :P.
>>>>>  >
>>>>>  > On Sat, Aug 16, 2008 at 5:29 PM, Claes <[EMAIL PROTECTED]> wrote:
>>>>>  >
>>>>>  >
>>>>>  >> Seem's like this bug has gone wild. Someone is constantly crashing
>>>>>
>>>> our
>>>>
>>>>>  >> servers.
>>>>>  >>
>>>>>  >> When server crashes it doesn't write log files. Part of the log is
>>>>>  >> missing, so I can't see who is connecting and crashing the server. 
>>>>> Is
>>>>>  >> there any option to enable to flush log files directly to the disk 
>>>>> or
>>>>>  >> buffer size?
>>>>>  >>
>>>>>  >> -Claes
>>>>>  >>
>>>>>  >> Claes wrote:
>>>>>  >>
>>>>>  >>> There is still possible to nuke CS:S servers using
>>>>>  >>> sv_xxxxxxx_printdebuginfo cvar on client console. Some kids on 
>>>>> our
>>>>>  >>> servers are exploiting this bug daily.
>>>>>  >>>
>>>>>  >>> Does anyone know if there is a simple cvar blocking addon/plugin
>>>>>  >>>
>>>>>  >> available?
>>>>>  >>
>>>>>  >>> -Claes
>>>>>  >>>
>>>>>  >>> _______________________________________________
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>>>>>
>>>> archives,
>>>>
>>>>>  >>>
>>>>>  >> please visit:
>>>>>  >>
>>>>>  >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>>>  >>>
>>>>>  >>>
>>>>>  >> _______________________________________________
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>>>>>
>>>> archives,
>>>>
>>>>>  >> please visit:
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>>>>>  >>
>>>>>  >>
>>>>>  > _______________________________________________
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>>>>>  >
>>>>>
>>>>>
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>>>>>
>>>>>
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>>>>
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>>
>> ----------------------
>>
>>
>>
>
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