@bl4nkeh rates everybody says about rates etc. 25000/101/101
If i don't want choke i need to use and other players cl_updaterate 40-50 on
a lot of good servers with huge FPS.

@Alfred i have Quad Core. Maybe there is the same could you explain the
topic more?
If it is possible to do something with that problem. It shoulde be done :)

On Fri, Sep 12, 2008 at 11:49 PM, bl4nkeh <[EMAIL PROTECTED]> wrote:

> Have you configured your rates properly?
>
> Pawel wrote:
> > Alfred so maybe you can do something with choke?
> > I have serwer with 1000hz kernel core, server has 500 FPS, and while
> server
> > has 20 players playing or more there is big choke ;]
> > Hardware is very powerfull, internet connection also.
> > I've noticed it after some update 1 or 2 years ago.
> >
> > On Fri, Sep 12, 2008 at 11:24 PM, Roman Hatsiev <[EMAIL PROTECTED]>
> wrote:
> >
> >
> >> Any chance to fix win32 hlds using only first core? We almost used to
> >> changing affinity with external tool but still it would be nice to see
> >> it fixed.
> >>
> >> Best regards,
> >>
> >> Roman
> >>
> >>
> >> On 9/13/08, Alfred Reynolds <[EMAIL PROTECTED]> wrote:
> >>
> >>> sv_bad is generic catch all for the network stream de-synchronising
> >>> between the client and server, the are millions of reasons for this
> >>> happening (from network issues to 3rd party plugins to code bugs).
> >>>
> >>> - Alfred
> >>>
> >>>
> >>>> -----Original Message-----
> >>>> From: [EMAIL PROTECTED] [mailto:hlds_linux-
> >>>> [EMAIL PROTECTED] On Behalf Of Pawel
> >>>> Sent: Friday, September 12, 2008 1:07 PM
> >>>> To: Half-Life dedicated Linux server mailing list
> >>>> Subject: Re: [hlds_linux] [hlds] CS 1.6 Beta updated
> >>>>
> >>>> So if you are doing something with cs 1.6 now, maybe you can find
> >>>> solution
> >>>> for sv_bad errors?
> >>>>
> >>>> On Fri, Sep 12, 2008 at 8:42 PM, Alfred Reynolds
> >>>> <[EMAIL PROTECTED]>wrote:
> >>>>
> >>>>
> >>>>> I am still trying to track down the "leak" in the player list where
> >>>>>
> >>>> it
> >>>>
> >>>>> reports people playing on the server that are no longer connected,
> >>>>>
> >>> if
> >>>
> >>>>> someone finds a way to reproduce this (I suspect its to do with how
> >>>>>
> >>>> the
> >>>>
> >>>>> player disconnects from the server) then please drop me an email off
> >>>>> list.
> >>>>>
> >>>>> - Alfred
> >>>>>
> >>>>>
> >>>>>> -----Original Message-----
> >>>>>> From: [EMAIL PROTECTED] [mailto:hlds-
> >>>>>> [EMAIL PROTECTED] On Behalf Of Jason Ruymen
> >>>>>> Sent: Friday, September 12, 2008 11:35 AM
> >>>>>> To: Half-Life dedicated Win32 server mailing list;
> >>>>>> [email protected]
> >>>>>> Subject: [hlds] CS 1.6 Beta updated
> >>>>>>
> >>>>>> The Counter-Strike 1.6 Beta has been updated.  Please run
> >>>>>> hldsupdatetool
> >>>>>> to receive it.  The specific changes include:
> >>>>>>
> >>>>>> - Enabled crosshair selection
> >>>>>> - Got hltv running with the beta
> >>>>>> - Fixed A2S_RULES not returning data
> >>>>>>
> >>>>>> Jason
> >>>>>>
> >>>>>> _______________________________________________
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> >>>>>>
> >>>> archives,
> >>>>
> >>>>>> please visit:
> >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>>>>
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> >>>>>
> >>>> archives,
> >>>>
> >>>>> please visit:
> >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>>>>
> >>>>>
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> >>>> please visit:
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> >>>>
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> >>>
> >>>
> >> _______________________________________________
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> >> please visit:
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> >>
> >>
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> >
> >
>
>
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