Apparently, Speex is the default voice codec used in the Source engine.

                                                    -Richard Eid


On Wed, Oct 1, 2008 at 1:24 PM, Crazy Canucks <[EMAIL PROTECTED]>wrote:

> Well, I could have sworn I had already tried that, but I guess I
> didn't.  I was doing some reading and it appears the Speex codec was
> never implemented in Source, is this correct?  Anyway, voice
> communication is back to normal.  Thanks for the suggestion, as simple
> as it was...
>
> Drek
>
> Steve wrote:
> > Try removing any voice related cvars from the server config if any are
> set.
> >
> > Crazy Canucks wrote:
> >
> >> I realize I posted about this a few days ago, but I didn't keep the
> >> email from the list, so I can't respond to it, so I will repost.
> >>
> >> I'm having a problem with my DOD: Source server.  Every time a player
> >> joins that player has to go into voice options, and hit apply to get
> >> voice comm to work.  It also happens every time the map changes.
> >>
> >> I'm wondering if the problem could a problem with a library.  Does
> >> anyone know what libraries Source voice comm depends on?
> >>
> >> Drek
> >>
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