Confirmed:-

./srcds_run -fork 5
Auto detecting CPU
Using SSE2 Optimised binary.
Server will auto-restart if there is a crash.

Console initialized.
Game.dll loaded for "L4D - Normal"
Server is hibernating
ConVarRef test_progression_loop doesn't point to an existing ConVar
Game supporting (2) split screen players
maxplayers set to 14
Couldn't allocate any server IP port
Child 4 exited with status 100
Couldn't allocate any server IP port
Child 4 exited with status 100
Couldn't allocate any server IP port
Child 4 exited with status 100
Couldn't allocate any server IP port
Child 4 exited with status 100
Couldn't allocate any server IP port
Child 4 exited with status 100
....

----- Original Message ----- 
From: "Saint K." <[EMAIL PROTECTED]>
To: "'Half-Life dedicated Linux server mailing list'" 
<[email protected]>
Sent: Thursday, November 06, 2008 6:35 PM
Subject: [hlds_linux] max 4 servers?


> Can any one confirm they got MORE then 4 servers up and running stable in
> L4D? Anything over 4 servers here = crash on the 5th.
> 
> Cheers
> 
> 
> _______________________________________________
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> visit:
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>

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