Please, anyone from VALVe can't tell us if that is normal or a bug? Thanks.
2008/11/6 Chris Brunelle <[EMAIL PROTECTED]> > fps_max doesn't seem to work either. > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of AnAkIn . > Sent: Thursday, November 06, 2008 1:58 PM > To: [email protected] > Subject: Re: [hlds_linux] Left 4 Dead : FPS_Max / Tickrate > > -tickrate seems to not be existing, so that's probably intended, like in > TF2. > > But, still, what about fps_max? > > 2008/11/6 AnAkIn . <[EMAIL PROTECTED]> > > > It seems that the fps_max command doesn't exist on the new engine that > Left > > 4 Dead uses, is that intended? > > > > CPU In Out Uptime Users FPS Players > > 3.00 0.00 0.00 8 1 29.65 0 > > > > > > FPS are never above 30. > > > > > > I tried changing -tickrate, but since fps_max seems to be limiting it and > > not available, it doesn't make any difference. > > > > Also sv_maxupdaterate and sv_minupdaterate are gone. > > > > > > Thanks. > > > > AnAkIn. > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

