Please, anyone from VALVe can't tell us if that is normal or a bug?

Thanks.

2008/11/6 Chris Brunelle <[EMAIL PROTECTED]>

> fps_max doesn't seem to work either.
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of AnAkIn .
> Sent: Thursday, November 06, 2008 1:58 PM
> To: [email protected]
> Subject: Re: [hlds_linux] Left 4 Dead : FPS_Max / Tickrate
>
> -tickrate seems to not be existing, so that's probably intended, like in
> TF2.
>
> But, still, what about fps_max?
>
> 2008/11/6 AnAkIn . <[EMAIL PROTECTED]>
>
> > It seems that the fps_max command doesn't exist on the new engine that
> Left
> > 4 Dead uses, is that intended?
> >
> > CPU   In    Out   Uptime  Users   FPS    Players
> >    3.00  0.00  0.00       8     1   29.65       0
> >
> >
> > FPS are never above 30.
> >
> >
> > I tried changing -tickrate, but since fps_max seems to be limiting it and
> > not available, it doesn't make any difference.
> >
> > Also sv_maxupdaterate and sv_minupdaterate are gone.
> >
> >
> > Thanks.
> >
> > AnAkIn.
> >
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Reply via email to