I host my clan servers on an AMD XP 1700+ with 1gb of ram.  I host TF2, 
DOD:S, AoC, and few HL1 mods as well.  The odd thing is, HLDS uses more 
cpu than SRCDS, especially since the last update.

Pings are good and stable with no latency issues that can be attributed 
to the server, servers are running at between 150 and 250 fps, and I am 
also hosting a minimal web page on the same box.  I'm not knocking all 
the 10GHZ 1000fps servers out there, but it is possible to host a very 
smooth running server on some pretty old hardware.  :)

Drek

Antoine Libert wrote:
> Your guys are not going to believe this but ... I'm running a l4d server on
> a Celeron 220 (1.3 Ghz monocore) with 512 MB of ram ... The server is
> running fine with ~50% CPU usage max. Players are not experiencing any kind
> of lag or what ever...
>
> - Debian etch with debian sid libc6 (apt pinning)
>
> On Fri, Nov 7, 2008 at 18:29, David A. Parker <[EMAIL PROTECTED]> wrote:
>
>   
>> Hello,
>>
>> Using "stats" in the L4D server console appears to indicate that the CPU
>> usage is at 99.9%:
>>
>> CPU   In    Out   Uptime  Users   FPS    Players
>> 99.90 9098.73 33508.38      33     3   28.27       6
>>
>> However, both mpstat and top indicate that it is hovering around 5%
>> used, 95% idle.  How is CPU usage calculated by the game server?
>>
>>     - Dave
>>
>> --
>>
>> Dave Parker
>> Utica College
>> Integrated Information Technology Services
>> (315) 792-3229
>> Registered Linux User #408177
>>
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>>
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