Have you tried comparing the differences between -fork'ing and standalone servers? The whole idea of the -fork option was to improve preformance.
On Fri, Nov 7, 2008 at 4:22 PM, Ben <[EMAIL PROTECTED]> wrote: > We're currently running 16 servers very happily on dual quad core 3Ghz > boxes (E5450s). All up 64 servers across 4 boxes currently, but we > could probably amalgamate that onto 2 boxes if we really wanted, going > by the CPU usage we're seeing. > > I'm not using the -fork option though, I'm running every server as a > single instance as I'm binding servers to different IP addresses on the > same box and using different config files (which doesn't appear to be > currently available with -fork - feature request? :) ). For us, memory > isn't an issue either, 64bit Linux and 16Gb of RAM in all of the boxes, > so thats nowhere near touching the sides currently. > > I'm interested to know if the resource usage we're seeing out of the > demo is very close to what we should also be expecting out of the full > game as well? Given that there are some different multiplayer game > modes, and maps and that will be different (moreso related to bot CPU > load I assume differing on some levels etc). > > > Chris Green wrote: > > I don't get that on my linux box (fedora core 9, 64 bit). > > > > What are people's perceptions so far in terms of the performance and > memory impact of hosting l4d servers, especially compared to our other > games? What numbers of full servers have people been able to host on what > hardware/os combinations? Internally, when we tried to push as many servers > as possible on 8-core xeons, we tended to run out of ram before we ran out > of CPU. > > > > > > -----Original Message----- > > From: [EMAIL PROTECTED] [mailto: > [EMAIL PROTECTED] On Behalf Of David A. Parker > > Sent: Friday, November 07, 2008 9:30 AM > > To: Half-Life dedicated Linux server mailing list > > Subject: [hlds_linux] CPU usage > > > > Hello, > > > > Using "stats" in the L4D server console appears to indicate that the CPU > > usage is at 99.9%: > > > > CPU In Out Uptime Users FPS Players > > 99.90 9098.73 33508.38 33 3 28.27 6 > > > > However, both mpstat and top indicate that it is hovering around 5% > > used, 95% idle. How is CPU usage calculated by the game server? > > > > - Dave > > > > -- > > > > Dave Parker > > Utica College > > Integrated Information Technology Services > > (315) 792-3229 > > Registered Linux User #408177 > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- --------- [EMAIL PROTECTED] _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux