Have you tried comparing the differences between -fork'ing and standalone
servers? The whole idea of the -fork option was to improve preformance.

On Fri, Nov 7, 2008 at 4:22 PM, Ben <[EMAIL PROTECTED]> wrote:

> We're currently running 16 servers very happily on dual quad core 3Ghz
> boxes (E5450s).  All up 64 servers across 4 boxes currently, but we
> could probably amalgamate that onto 2 boxes if we really wanted, going
> by the CPU usage we're seeing.
>
> I'm not using the -fork option though, I'm running every server as a
> single instance as I'm binding servers to different IP addresses on the
> same box and using different config files (which doesn't appear to be
> currently available with -fork - feature request? :) ).  For us, memory
> isn't an issue either, 64bit Linux and 16Gb of RAM in all of the boxes,
> so thats nowhere near touching the sides currently.
>
> I'm interested to know if the resource usage we're seeing out of the
> demo is very close to what we should also be expecting out of the full
> game as well?  Given that there are some different multiplayer game
> modes, and maps and that will be different (moreso related to bot CPU
> load I assume differing on some levels etc).
>
>
> Chris Green wrote:
> > I don't get that on my linux box (fedora core 9, 64 bit).
> >
> > What are people's perceptions so far in terms of the performance and
> memory impact of hosting l4d servers, especially compared to our other
> games? What numbers of full servers have people been able to host on what
> hardware/os combinations? Internally, when we tried to push as many servers
> as possible on 8-core xeons, we tended to run out of ram before we ran out
> of CPU.
> >
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED] [mailto:
> [EMAIL PROTECTED] On Behalf Of David A. Parker
> > Sent: Friday, November 07, 2008 9:30 AM
> > To: Half-Life dedicated Linux server mailing list
> > Subject: [hlds_linux] CPU usage
> >
> > Hello,
> >
> > Using "stats" in the L4D server console appears to indicate that the CPU
> > usage is at 99.9%:
> >
> > CPU   In    Out   Uptime  Users   FPS    Players
> > 99.90 9098.73 33508.38      33     3   28.27       6
> >
> > However, both mpstat and top indicate that it is hovering around 5%
> > used, 95% idle.  How is CPU usage calculated by the game server?
> >
> >      - Dave
> >
> > --
> >
> > Dave Parker
> > Utica College
> > Integrated Information Technology Services
> > (315) 792-3229
> > Registered Linux User #408177
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>



-- 
---------
[EMAIL PROTECTED]
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Reply via email to