Note this is under fork only - individual servers run fine

 

1.       All rcon queries never get a reponse from the server, both in
external tools like hlsw and rcon commands from the in-game client's
console.  The commands do work, however (I either use a say and have someone
in the server reporting back to me, or change the hostname and observe the
result on hlsw)

2.       The console output of all servers is output by the process you have
run, but not if you redirect stdout and stderr to a file and run it in the
background or via a daemon manager.

3.       If you have started the serers from the command line, you can't
type commands from here (not an issue for me as I run my servers via a
daemon manager, but might be for some people)

4.       If while you're starting the servers you _very quickly_ telnet into
the master netconport, you can see some startup details, but they tail off
quite fast.  You also can't send commands from here; you have to (re)connect
after this point

5.       If you do a "broadcast quit" to restart the servers, you see _all_
output from them, _but only until you quit the telnet session_.  After that,
you need to quit the server again to see the output.

6.       You can't see the output from server instances from their own
netconport.  This could be a special case of #5, where it's impossible to be
connected via telnet before you restart the server, for obvious reasons, but
again, commands still work.  If you've got it so the master netconport is
receiving output from this server, and you type "status", the player list
gets echoed to the master netconport.

7.       UDP logging to an IP:port may or may not be working; HLSW doesn't
get as far as actually trying, because it doesn't get feedback from its rcon
commands.

 

One other point, though it's not an error:  Having the game servers echo
their output to the master process's netconport is not very useful imo
because it makes it very difficult to use things like the status command
there.

 

I've also got the issues people have reported where the client reports that
your steam group has servers up but you can't find them.  Also almost all of
my servers are running empty, which they weren't before the update.  I'm
looking into this and will hopefully have some less vague feedback soon.

 

Philip Cass

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