I can honestly not understand why the server browser has been removed. The lobby system only makes sense for starting a new game and currently doesn't work as it should. I was told that the server browser was removed because using it, people will enter a game or leave a game at any point during a campaign. Well, I've been using the lobby system and people are doing it anyway. Many times I've been thrown into a game that's been going on for 30 minutes or more. Now we're forced to advertise our steam groups to have people come back to our servers which is very difficult . This also means we'll need to create multiple groups for different kinds of servers as some people won't join a group according to that specific group's server's settings or configs.
On 11/19/08, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > Send hlds_linux mailing list submissions to > hlds_linux@list.valvesoftware.com > > To subscribe or unsubscribe via the World Wide Web, visit > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > or, via email, send a message with subject or body 'help' to > [EMAIL PROTECTED] > > You can reach the person managing the list at > [EMAIL PROTECTED] > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of hlds_linux digest..." > > > Today's Topics: > > 1. Re: L4D Matchmaking - abject failure? :( (Jon Swope) > 2. Re: Autoupdate start option ([EMAIL PROTECTED]) > 3. Re: L4D mapcycle (Coldorak) > 4. Re: Autoupdate start option (Jordy van Wolferen) > 5. Re: L4D Community Server Idea - Matchmaking (Cc2iscooL) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Wed, 19 Nov 2008 00:18:29 -0500 > From: "Jon Swope" <[EMAIL PROTECTED]> > Subject: Re: [hlds_linux] L4D Matchmaking - abject failure? :( > To: "Half-Life dedicated Linux server mailing list" > <hlds_linux@list.valvesoftware.com> > Message-ID: > <[EMAIL PROTECTED]> > Content-Type: text/plain; charset=ISO-8859-1 > > While I definitely see room for improvement, I don't see it as an "abject > failure", and actually like the matchmaking as better way to handle a game > where you will have so few players. However, I've had no issues whatsoever > creating games with friends, and playing games on my own servers. I > understand many other people have, but I would not consider it a majority, > as people who aren't having issues aren't likely to say anything. > On Tue, Nov 18, 2008 at 11:19 PM, Mark - hlds list <[EMAIL PROTECTED]> wrote: > >> So many threads like this... my experiences match them, unfortunately. >> I spent the better part of this evening trying for some success with >> "sv_steamgroup xxxxxx" and "sv_steamgroup_exclusive 1". I didn't expect >> any buddies to join in as early in the evening as I was starting, but >> figured, "No sweat, 'exclusive 1' just means public players will be able >> to get in once I'm playing". Wrong... I played through three of the >> missions with just myself and the bots, hoping I'd get some other >> players in at some point. Maybe it's my massively customized >> server.cfg, a few lines that turn on the steamgroup settings, set >> sv_pure to 2, and set the hostname? I know it's not a connectivity >> problem, the server can be joined readily by anybody using the console. >> It's checking in with the master servers. Why no public clients? I >> turned off the two steamgroup settings in server.cfg, restarted it, and >> within 1 minute the server was full; that's pretty great, being locked >> out of your server before you can even get your game launched to join >> it. Frustrated, but not wanting to kill my server and make it exclusive >> again until those guys were done, I tried to just join a game using >> quick match. Three failures, all due to attempts to connect to servers >> behind NATs. How wonderful. I waited for my server to empty, killed it >> out of frustration, then finally connected to a 'net game where my ping >> was pretty horrible but at least I was playing without bots for >> teammates. My high-end server that is 13ms away from my house seems >> like a utopia I and my buddies will never get to enjoy. >> >> The whole matchmaking thing just seems phenomenally poorly done. Does >> anyone love it, hoping it will completely replace the good ol' server >> browser that has worked absolutely perfectly for all of us for years? >> Or does the majority of this list pretty much hate it, but tolerate it >> for now hoping it will get better? I never realized how much I'd miss a >> server browser until I started playing L4D this evening. Tonight I felt >> a level of disappointment with this otherwise great new game that I'd >> never dreamt possible. >> >> Argh... >> >> >> 1nsane wrote: >> > Mine has no pass and it doesn't work for me :S. >> > >> > On Tue, Nov 18, 2008 at 7:00 PM, David Parker <[EMAIL PROTECTED]> wrote: >> > >> > >> >> As far as I can tell, sv_search_key still works for me as long as the >> >> server does not also have sv_password set. >> >> >> >> - Dave >> >> >> >> ----- Original Message ----- >> >> From: bl4nk <[EMAIL PROTECTED]> >> >> Date: Tuesday, November 18, 2008 6:31 pm >> >> Subject: Re: [hlds_linux] L4D Community Server Idea - Matchmaking >> >> To: Half-Life dedicated Linux server mailing list < >> >> hlds_linux@list.valvesoftware.com> >> >> >> >> >> >>> Same here. I have servers set up, but when my key matches the >> >>> one I set >> >>> on the server, I can't find any dedicated servers when searching >> >>> for one >> >>> to host my lobby game. Once I remove the key from my client, I >> >>> can >> >>> instantly find a server to host our game. >> >>> >> >>> 1nsane wrote: >> >>> >> >>>> sv_search_key does not seem to work for me. It can never find >> >>>> >> >>> servers with >> >>> >> >>>> the same key in my case. And if I do connect to an "exclusive" >> >>>> >> >>> server and >> >>> >> >>>> vote to come back to the lobby (to change the map or >> >>>> >> >>> characters) it then >> >>> >> >>>> sends me to a different server while my own is idling. As a >> >>>> >> >>> bonus I got >> >>> >> >>>> kicked off some server after the game ended from our prrivate >> >>>> >> >>> one and the >> >>> >> >>>> lobby decided to randomly change servers :(. >> >>>> >> >>>> On Tue, Nov 18, 2008 at 12:58 PM, Cc2iscooL >> >>>> >> >>> <[EMAIL PROTECTED]> wrote: >> >>> >> >>>> >> >>>>> I take that back. >> >>>>> >> >>>>> It works as intended...but why can't we get this integrated >> >>>>> >> >>> into the >> >>> >> >>>>> community system? >> >>>>> >> >>>>> On Tue, Nov 18, 2008 at 11:56 AM, Cc2iscooL >> >>>>> >> >>> <[EMAIL PROTECTED]> wrote: >> >>> >> >>>>> >> >>>>>> As far as I can tell sv_search_key no longer works as intended. >> >>>>>> >> >>>>>> >> >>>>>> On Tue, Nov 18, 2008 at 11:40 AM, Joseph Laws <[EMAIL PROTECTED] >> >>>>>> >> >>> gaming.com>>>> >> >>> >> >>>>> wrote: >> >>>>> >> >>>>> >> >>>>>>> I thought this was already there. You could make your >> >>>>>>> >> >>> own lobby with >> >>> >> >>>>>>> your own settings and, using the sv_search_key..and now the group >> >>>>>>> thingy, you should be able to have that game played on your >> >>>>>>> >> >>> own server. >> >>> >> >>>>>>> Perhaps I'm mistaken, wouldn't be the first time. ;) >> >>>>>>> >> >>>>>>> Flubber wrote: >> >>>>>>> >> >>>>>>> >> >>>>>>>> I asked for that feature days ago, no response. >> >>>>>>>> >> >>>>>>>> 2008/11/18 Cc2iscooL <[EMAIL PROTECTED]> >> >>>>>>>> >> >>>>>>>> >> >>>>>>>> >> >>>>>>>> >> >>>>>>>>> Alright guys, I had an idea for the community-based >> >>>>>>>>> >> >>> servers seeing as >> >>> >> >>>>>>> the >> >>>>>>> >> >>>>>>> >> >>>>>>>>> current one is ...well...not too great. >> >>>>>>>>> >> >>>>>>>>> I'd like my community members to be able to create >> >>>>>>>>> >> >>> lobbies and THEN >> >>> >> >>>>>>> join my >> >>>>>>> >> >>>>>>> >> >>>>>>>>> servers, not join my servers and then try to set the >> >>>>>>>>> >> >>> options they >> >>> >> >>>>> want. >> >>>>> >> >>>>> >> >>>>>>> If >> >>>>>>> >> >>>>>>> >> >>>>>>>>> a >> >>>>>>>>> server is empty, why can't the client reserve it as a >> >>>>>>>>> >> >>> lobby and then >> >>> >> >>>>>>> join >> >>>>>>> >> >>>>>>> >> >>>>>>>>> it >> >>>>>>>>> once they're done making changes? It seems rather silly >> >>>>>>>>> >> >>> to me that >> >>> >> >>>>> when >> >>>>> >> >>>>> >> >>>>>>> you >> >>>>>>> >> >>>>>>> >> >>>>>>>>> click "join game" on a zero player server, you >> >>>>>>>>> >> >>> immediately go to the >> >>> >> >>>>>>> lobby, >> >>>>>>> >> >>>>>>> >> >>>>>>>>> but then it drops you right into the game. Can we use the >> >>>>>>>>> >> >>> reserve>>>>>> >> >>> >> >>>>>>> system >> >>>>>>> >> >>>>>>> >> >>>>>>>>> here to make use of our servers? Actually, I liked it >> >>>>>>>>> >> >>> better when >> >>> >> >>>>>>>>> sv_search_key was around. Sure, the client had to type >> >>>>>>>>> >> >>> something in >> >>> >> >>>>>>> every >> >>>>>>> >> >>>>>>> >> >>>>>>>>> time they started their game (or add it to their >> >>>>>>>>> >> >>> autoexec) but >> >>> >> >>>>>>> seriously, >> >>>>>>> >> >>>>>>> >> >>>>>>>>> it >> >>>>>>>>> was better, as people could join our servers if they were >> >>>>>>>>> >> >>> available>>>>>> >> >>> >> >>>>>>> instead >> >>>>>>> >> >>>>>>> >> >>>>>>>>> of not. >> >>>>>>>>> >> >>>>>>>>> Can you guys add something back like this, please? >> >>>>>>>>> >> >>>>>>>>> Thanks! >> >>>>>>>>> >> >>>>>>>>> Cc2iscooL >> >>>>>>>>> _______________________________________________ >> >>>>>>>>> To unsubscribe, edit your list preferences, or view the list >> >>>>>>>>> >> >>>>>>>>> >> >>>>> archives, >> >>>>> >> >>>>> >> >>>>>>>>> please visit: >> >>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >>>>>>>>> >> >>>>>>>>> >> >>>>>>>>> >> >>>>>>>>> >> >>>>>>>> _______________________________________________ >> >>>>>>>> To unsubscribe, edit your list preferences, or view the >> >>>>>>>> >> >>> list archives, >> >>> >> >>>>>>> please visit: >> >>>>>>> >> >>>>>>> >> >>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >>>>>>>> >> >>>>>>>> >> >>>>>>>> >> >>>>>>>> >> >>>>>>> _______________________________________________ >> >>>>>>> To unsubscribe, edit your list preferences, or view the >> >>>>>>> >> >>> list archives, >> >>> >> >>>>>>> please visit: >> >>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >>>>>>> >> >>>>>>> >> >>>>>>> >> >>>>> _______________________________________________ >> >>>>> To unsubscribe, edit your list preferences, or view the list >> >>>>> >> >>> archives,>> please visit: >> >>> >> >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >>>>> >> >>>>> >> >>>>> >> >>>> _______________________________________________ >> >>>> To unsubscribe, edit your list preferences, or view the list >> >>>> >> >>> archives, please visit: >> >>> >> >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >>>> >> >>>> >> >>>> >> >>> _______________________________________________ >> >>> To unsubscribe, edit your list preferences, or view the list >> >>> archives, please visit: >> >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >>> >> >> _______________________________________________ >> >> To unsubscribe, edit your list preferences, or view the list archives, >> >> please visit: >> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> >> >> >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > > ------------------------------ > > Message: 2 > Date: Wed, 19 Nov 2008 16:36:56 +1100 > From: <[EMAIL PROTECTED]> > Subject: Re: [hlds_linux] Autoupdate start option > To: "'Half-Life dedicated Linux server mailing list'" > <hlds_linux@list.valvesoftware.com> > Message-ID: <[EMAIL PROTECTED]> > Content-Type: text/plain; charset="us-ascii" > > Valve STILL HAVENT FIXED THIS???????????????????? > > > > /me cries > > Its a whole 2.5second fix valve, how hard can it be? > > > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Eric Riemers > Sent: Wednesday, 19 November 2008 5:10 AM > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] Autoupdate start option > Importance: Low > > > he's asking when its going to be fixed.. i assume he already has the > solution.. > > to be honest i do agree with him, for something so simple to be fixed by > valve they sure take there time :-) > > On Tue, 18 Nov 2008 10:56:16 -0700 (MST), "Steve" <[EMAIL PROTECTED]> > wrote: >> Autoupdate is broken, like in orangebox. >> You have to modify your srcds_run script. >> >> Find : >> >> update() { >> updatesingle >> } >> >> And replace it by : >> >> update() { >> cd .. >> updatesingle >> cd l4d_demo >> } >> >> >> >> >>> I know this has been a lingering question on all server admin's >>> minds. When is the -autoupdate flag going to start working properly >>> again? >>> >>> I noticed its not working for left4dead as well as tf2. >>> >>> f0rkz >>> f7lans.com - Not your moms marble madness >>> >>> >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > ------------------------------ > > Message: 3 > Date: Wed, 19 Nov 2008 07:10:35 +0100 > From: Coldorak <[EMAIL PROTECTED]> > Subject: Re: [hlds_linux] L4D mapcycle > To: "Half-Life dedicated Linux server mailing list" > <hlds_linux@list.valvesoftware.com> > Message-ID: > <[EMAIL PROTECTED]> > Content-Type: text/plain; charset=ISO-8859-1 > > Nor you can't select your character, right? > Possibility to have to "server config lobby" after joining a steam group > server would be great. For now, it's a pain in the ass for players to play > together on their usual server as they did with Team Fortress 2, for both > players and admins > > Cold > > On Tue, Nov 18, 2008 at 11:28 PM, Jordy van Wolferen > <[EMAIL PROTECTED]>wrote: > >> The thing is, when you're playing a co-op game played, joined by IP / >> steam ID, you can't change the gametype to versus. >> You can only vote for another co-op campaign. >> >> On Tue, Nov 18, 2008 at 2:57 PM, Flubber <[EMAIL PROTECTED]> wrote: >> > I'm in love with this game, i totally understand that the lobby only >> mistake >> > is not easy to change (maybe not really wish by valve neither). But if >> > everyone cheers the game and do not report major problem it's gonna stay >> > this way. >> > >> > 2008/11/18 Pete <[EMAIL PROTECTED]> >> > >> >> It is designed for lobby as the main way to connect and set-up, they >> >> just need to get the balance right ^_^ give it time. >> >> >> >> 2008/11/18 Flubber <[EMAIL PROTECTED]>: >> >> > That's kind of crappy each time people got to vote, since you can't >> >> select >> >> > who is joining your community server once you re in, it can get >> >> > messy. >> I >> >> > don't even talk of serverrestarting on efault map when the campaign >> >> > is >> >> over. >> >> > >> >> > 2008/11/18 Pete <[EMAIL PROTECTED]> >> >> > >> >> >> In the demo you could vote to change restart etc >> >> >> >> >> >> HTH >> >> >> >> >> >> >> >> >> 2008/11/18 Rich Adam <[EMAIL PROTECTED]>: >> >> >> > I've not been able to check on the full game - on the demo you >> >> >> > were >> >> >> > just connected directly to the server with no lobby so you got the >> >> >> > default map the server was running. >> >> >> > >> >> >> > 2008/11/18 Jordy van Wolferen <[EMAIL PROTECTED]>: >> >> >> >> That is true, but what if you connect with the by ip / steam >> group, >> >> do >> >> >> >> you get a lobby when the server is empty? >> >> >> >> >> >> >> >> >> >> >> >> On Tue, Nov 18, 2008 at 12:01 PM, Adam Nowacki <[EMAIL PROTECTED]> >> >> wrote: >> >> >> >>> Servers will change a map to whatever was set in the lobby. >> >> >> >>> >> >> >> >>> Rich Adam wrote: >> >> >> >>>> I'm using the default settings for maplist and mapcycle >> (chapters >> >> and >> >> >> >>>> full map list respectively) >> >> >> >>>> >> >> >> >>>> My server resets to the hospital map when it's empty or a round >> >> ends, >> >> >> >>>> I thought the farm maps we're the first maps in the campaign? >> >> >> >>>> >> >> >> >>>> "L 11/18/2008 - 09:56:53: Reloading original map >> >> >> l4d_hospital01_apartment" >> >> >> >>>> >> >> >> >>>> 2008/11/18 Jordy van Wolferen <[EMAIL PROTECTED]>: >> >> >> >>>>> Hey, >> >> >> >>>>> >> >> >> >>>>> I got 2 questions: >> >> >> >>>>> >> >> >> >>>>> 1) >> >> >> >>>>> Is it best to put all maps in the mapcycle.txt like this: >> >> >> >>>>> >> >> >> >>>>> l4d_farm01_hilltop >> >> >> >>>>> l4d_farm02_traintunnel >> >> >> >>>>> l4d_farm03_bridge >> >> >> >>>>> l4d_farm04_barn >> >> >> >>>>> l4d_farm05_cornfield >> >> >> >>>>> >> >> >> >>>>> Or do you only need the l4d_farm01_hilltop to start that >> campaign? >> >> >> >>>>> If all people leave from the servers, does it start the >> campaign >> >> all >> >> >> >>>>> over, when you only have the 1st map of the campaign in the >> >> mapcycle? >> >> >> >>>>> >> >> >> >>>>> 2) >> >> >> >>>>> Is it possible to have different mapcycles with forked >> >> >> >>>>> servers? >> >> >> >>>>> >> >> >> >>>>> thanks >> >> >> >>>>> >> >> >> >>>>> _______________________________________________ >> >> >> >>>>> To unsubscribe, edit your list preferences, or view the list >> >> >> archives, please visit: >> >> >> >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> >> >>>>> >> >> >> >>>> >> >> >> >>>> _______________________________________________ >> >> >> >>>> To unsubscribe, edit your list preferences, or view the list >> >> archives, >> >> >> please visit: >> >> >> >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> >> >>>> >> >> >> >>>> >> >> >> >>> >> >> >> >>> >> >> >> >>> _______________________________________________ >> >> >> >>> To unsubscribe, edit your list preferences, or view the list >> >> archives, >> >> >> please visit: >> >> >> >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> >> >>> >> >> >> >> >> >> >> >> _______________________________________________ >> >> >> >> To unsubscribe, edit your list preferences, or view the list >> >> archives, >> >> >> please visit: >> >> >> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> >> >> >> >> >> > >> >> >> > _______________________________________________ >> >> >> > To unsubscribe, edit your list preferences, or view the list >> archives, >> >> >> please visit: >> >> >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> >> > >> >> >> >> >> >> _______________________________________________ >> >> >> To unsubscribe, edit your list preferences, or view the list >> archives, >> >> >> please visit: >> >> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> >> >> >> > _______________________________________________ >> >> > To unsubscribe, edit your list preferences, or view the list >> >> > archives, >> >> please visit: >> >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> > >> >> >> >> _______________________________________________ >> >> To unsubscribe, edit your list preferences, or view the list archives, >> >> please visit: >> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > > ------------------------------ > > Message: 4 > Date: Wed, 19 Nov 2008 08:39:07 +0100 > From: "Jordy van Wolferen" <[EMAIL PROTECTED]> > Subject: Re: [hlds_linux] Autoupdate start option > To: "Half-Life dedicated Linux server mailing list" > <hlds_linux@list.valvesoftware.com> > Message-ID: > <[EMAIL PROTECTED]> > Content-Type: text/plain; charset=ISO-8859-1 > > I fixed this in the srcds_run script, but in the demo it didn't update > automatically. > I saw the output in the console that it was trying to update, but when > I manually updated, I still got new files. > Could it be that there where people on the servers and it needs to be > empty to update? > That is a bit hard when you got forked servers. > > On Wed, Nov 19, 2008 at 6:36 AM, <[EMAIL PROTECTED]> wrote: >> Valve STILL HAVENT FIXED THIS???????????????????? >> >> >> >> /me cries >> >> Its a whole 2.5second fix valve, how hard can it be? >> >> >> >> -----Original Message----- >> From: [EMAIL PROTECTED] >> [mailto:[EMAIL PROTECTED] On Behalf Of Eric >> Riemers >> Sent: Wednesday, 19 November 2008 5:10 AM >> To: Half-Life dedicated Linux server mailing list >> Subject: Re: [hlds_linux] Autoupdate start option >> Importance: Low >> >> >> he's asking when its going to be fixed.. i assume he already has the >> solution.. >> >> to be honest i do agree with him, for something so simple to be fixed by >> valve they sure take there time :-) >> >> On Tue, 18 Nov 2008 10:56:16 -0700 (MST), "Steve" <[EMAIL PROTECTED]> >> wrote: >>> Autoupdate is broken, like in orangebox. >>> You have to modify your srcds_run script. >>> >>> Find : >>> >>> update() { >>> updatesingle >>> } >>> >>> And replace it by : >>> >>> update() { >>> cd .. >>> updatesingle >>> cd l4d_demo >>> } >>> >>> >>> >>> >>>> I know this has been a lingering question on all server admin's >>>> minds. When is the -autoupdate flag going to start working properly >>>> again? >>>> >>>> I noticed its not working for left4dead as well as tf2. >>>> >>>> f0rkz >>>> f7lans.com - Not your moms marble madness >>>> >>>> >>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>> >>> >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > > > ------------------------------ > > Message: 5 > Date: Wed, 19 Nov 2008 01:44:00 -0600 > From: Cc2iscooL <[EMAIL PROTECTED]> > Subject: Re: [hlds_linux] L4D Community Server Idea - Matchmaking > To: "Half-Life dedicated Linux server mailing list" > <hlds_linux@list.valvesoftware.com> > Message-ID: > <[EMAIL PROTECTED]> > Content-Type: text/plain; charset=ISO-8859-1 > > Client connections still bypass the password, anyway. :) > > Anyone else want to up this thread? It'd be nice to get more people attached > to this thread so Valve sees this isn't just some proprietary thing we want. > I still have no reason to run community servers. People would rather play on > auto-join because they can configure their games. > > On Tue, Nov 18, 2008 at 7:40 PM, 1nsane <[EMAIL PROTECTED]> wrote: > >> Mine has no pass and it doesn't work for me :S. >> >> On Tue, Nov 18, 2008 at 7:00 PM, David Parker <[EMAIL PROTECTED]> wrote: >> >> > As far as I can tell, sv_search_key still works for me as long as the >> > server does not also have sv_password set. >> > >> > - Dave >> > >> > ----- Original Message ----- >> > From: bl4nk <[EMAIL PROTECTED]> >> > Date: Tuesday, November 18, 2008 6:31 pm >> > Subject: Re: [hlds_linux] L4D Community Server Idea - Matchmaking >> > To: Half-Life dedicated Linux server mailing list < >> > hlds_linux@list.valvesoftware.com> >> > >> > > Same here. I have servers set up, but when my key matches the >> > > one I set >> > > on the server, I can't find any dedicated servers when searching >> > > for one >> > > to host my lobby game. Once I remove the key from my client, I >> > > can >> > > instantly find a server to host our game. >> > > >> > > 1nsane wrote: >> > > > sv_search_key does not seem to work for me. It can never find >> > > servers with >> > > > the same key in my case. And if I do connect to an "exclusive" >> > > server and >> > > > vote to come back to the lobby (to change the map or >> > > characters) it then >> > > > sends me to a different server while my own is idling. As a >> > > bonus I got >> > > > kicked off some server after the game ended from our prrivate >> > > one and the >> > > > lobby decided to randomly change servers :(. >> > > > >> > > > On Tue, Nov 18, 2008 at 12:58 PM, Cc2iscooL >> > > <[EMAIL PROTECTED]> wrote: >> > > > >> > > > >> > > >> I take that back. >> > > >> >> > > >> It works as intended...but why can't we get this integrated >> > > into the >> > > >> community system? >> > > >> >> > > >> On Tue, Nov 18, 2008 at 11:56 AM, Cc2iscooL >> > > <[EMAIL PROTECTED]> wrote: >> > > >> >> > > >> >> > > >>> As far as I can tell sv_search_key no longer works as intended. >> > > >>> >> > > >>> >> > > >>> On Tue, Nov 18, 2008 at 11:40 AM, Joseph Laws <[EMAIL PROTECTED] >> > > gaming.com>>>> >> > > >> wrote: >> > > >> >> > > >>>> I thought this was already there. You could make your >> > > own lobby with >> > > >>>> your own settings and, using the sv_search_key..and now the group >> > > >>>> thingy, you should be able to have that game played on your >> > > own server. >> > > >>>> Perhaps I'm mistaken, wouldn't be the first time. ;) >> > > >>>> >> > > >>>> Flubber wrote: >> > > >>>> >> > > >>>>> I asked for that feature days ago, no response. >> > > >>>>> >> > > >>>>> 2008/11/18 Cc2iscooL <[EMAIL PROTECTED]> >> > > >>>>> >> > > >>>>> >> > > >>>>> >> > > >>>>>> Alright guys, I had an idea for the community-based >> > > servers seeing as >> > > >>>>>> >> > > >>>> the >> > > >>>> >> > > >>>>>> current one is ...well...not too great. >> > > >>>>>> >> > > >>>>>> I'd like my community members to be able to create >> > > lobbies and THEN >> > > >>>>>> >> > > >>>> join my >> > > >>>> >> > > >>>>>> servers, not join my servers and then try to set the >> > > options they >> > > >>>>>> >> > > >> want. >> > > >> >> > > >>>> If >> > > >>>> >> > > >>>>>> a >> > > >>>>>> server is empty, why can't the client reserve it as a >> > > lobby and then >> > > >>>>>> >> > > >>>> join >> > > >>>> >> > > >>>>>> it >> > > >>>>>> once they're done making changes? It seems rather silly >> > > to me that >> > > >>>>>> >> > > >> when >> > > >> >> > > >>>> you >> > > >>>> >> > > >>>>>> click "join game" on a zero player server, you >> > > immediately go to the >> > > >>>>>> >> > > >>>> lobby, >> > > >>>> >> > > >>>>>> but then it drops you right into the game. Can we use the >> > > reserve>>>>>> >> > > >>>> system >> > > >>>> >> > > >>>>>> here to make use of our servers? Actually, I liked it >> > > better when >> > > >>>>>> sv_search_key was around. Sure, the client had to type >> > > something in >> > > >>>>>> >> > > >>>> every >> > > >>>> >> > > >>>>>> time they started their game (or add it to their >> > > autoexec) but >> > > >>>>>> >> > > >>>> seriously, >> > > >>>> >> > > >>>>>> it >> > > >>>>>> was better, as people could join our servers if they were >> > > available>>>>>> >> > > >>>> instead >> > > >>>> >> > > >>>>>> of not. >> > > >>>>>> >> > > >>>>>> Can you guys add something back like this, please? >> > > >>>>>> >> > > >>>>>> Thanks! >> > > >>>>>> >> > > >>>>>> Cc2iscooL >> > > >>>>>> _______________________________________________ >> > > >>>>>> To unsubscribe, edit your list preferences, or view the list >> > > >>>>>> >> > > >> archives, >> > > >> >> > > >>>>>> please visit: >> > > >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > >>>>>> >> > > >>>>>> >> > > >>>>>> >> > > >>>>> _______________________________________________ >> > > >>>>> To unsubscribe, edit your list preferences, or view the >> > > list archives, >> > > >>>>> >> > > >>>> please visit: >> > > >>>> >> > > >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > >>>>> >> > > >>>>> >> > > >>>>> >> > > >>>> _______________________________________________ >> > > >>>> To unsubscribe, edit your list preferences, or view the >> > > list archives, >> > > >>>> please visit: >> > > >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > >>>> >> > > >>>> >> > > >>> >> > > >> _______________________________________________ >> > > >> To unsubscribe, edit your list preferences, or view the list >> > > archives,>> please visit: >> > > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > >> >> > > >> >> > > > _______________________________________________ >> > > > To unsubscribe, edit your list preferences, or view the list >> > > archives, please visit: >> > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > > >> > > > >> > > >> > > >> > > _______________________________________________ >> > > To unsubscribe, edit your list preferences, or view the list >> > > archives, please visit: >> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > > ------------------------------ > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > End of hlds_linux Digest, Vol 9, Issue 165 > ****************************************** > -- Sent from Gmail for mobile | mobile.google.com Kind Regards, Stephan Botha Villa 68B 19th Street Garhoud Dubai United Arab Emirates Home: 9714 282 4942 Mobile: 97150 238 5575 [EMAIL PROTECTED] [EMAIL PROTECTED] _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux