I can honestly not understand why the server browser has been removed.
The lobby system only makes sense for starting a new game and
currently doesn't work as it should. I was told that the server
browser was removed because using it, people will enter a game or
leave a game at any point during a campaign. Well, I've been using the
lobby system and people are doing it anyway. Many times I've been
thrown into a game that's been going on for 30 minutes or more. Now
we're forced to advertise our steam groups to have people come back to
our servers which is very difficult . This also means we'll need to
create multiple groups for different kinds of servers as some people
won't join a group according to that specific group's server's
settings or configs.

On 11/19/08, [EMAIL PROTECTED]
<[EMAIL PROTECTED]> wrote:
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>
> Today's Topics:
>
>    1. Re: L4D Matchmaking - abject failure? :( (Jon Swope)
>    2. Re: Autoupdate start option ([EMAIL PROTECTED])
>    3. Re: L4D mapcycle (Coldorak)
>    4. Re: Autoupdate start option (Jordy van Wolferen)
>    5. Re: L4D Community Server Idea - Matchmaking (Cc2iscooL)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Wed, 19 Nov 2008 00:18:29 -0500
> From: "Jon Swope" <[EMAIL PROTECTED]>
> Subject: Re: [hlds_linux] L4D Matchmaking - abject failure? :(
> To: "Half-Life dedicated Linux server mailing list"
>       <hlds_linux@list.valvesoftware.com>
> Message-ID:
>       <[EMAIL PROTECTED]>
> Content-Type: text/plain; charset=ISO-8859-1
>
> While I definitely see room for improvement, I don't see it as an "abject
> failure", and actually like the matchmaking as better way to handle a game
> where you will have so few players.  However, I've had no issues whatsoever
> creating games with friends, and playing games on my own servers.  I
> understand many other people have, but I would not consider it a majority,
> as people who aren't having issues aren't likely to say anything.
> On Tue, Nov 18, 2008 at 11:19 PM, Mark - hlds list <[EMAIL PROTECTED]> wrote:
>
>> So many threads like this... my experiences match them, unfortunately.
>> I spent the better part of this evening trying for some success with
>> "sv_steamgroup xxxxxx" and "sv_steamgroup_exclusive 1".  I didn't expect
>> any buddies to join in as early in the evening as I was starting, but
>> figured, "No sweat, 'exclusive 1' just means public players will be able
>> to get in once I'm playing".  Wrong...  I played through three of the
>> missions with just myself and the bots, hoping I'd get some other
>> players in at some point.  Maybe it's my massively customized
>> server.cfg, a few lines that turn on the steamgroup settings, set
>> sv_pure to 2, and set the hostname?  I know it's not a connectivity
>> problem, the server can be joined readily by anybody using the console.
>> It's checking in with the master servers.  Why no public clients?  I
>> turned off the two steamgroup settings in server.cfg, restarted it, and
>> within 1 minute the server was full; that's pretty great, being locked
>> out of your server before you can even get your game launched to join
>> it.  Frustrated, but not wanting to kill my server and make it exclusive
>> again until those guys were done, I tried to just join a game using
>> quick match.  Three failures, all due to attempts to connect to servers
>> behind NATs.  How wonderful.  I waited for my server to empty, killed it
>> out of frustration, then finally connected to a 'net game where my ping
>> was pretty horrible but at least I was playing without bots for
>> teammates.  My high-end server that is 13ms away from my house seems
>> like a utopia I and my buddies will never get to enjoy.
>>
>> The whole matchmaking thing just seems phenomenally poorly done.  Does
>> anyone love it, hoping it will completely replace the good ol' server
>> browser that has worked absolutely perfectly for all of us for years?
>> Or does the majority of this list pretty much hate it, but tolerate it
>> for now hoping it will get better?  I never realized how much I'd miss a
>> server browser until I started playing L4D this evening.  Tonight I felt
>> a level of disappointment with this otherwise great new game that I'd
>> never dreamt possible.
>>
>> Argh...
>>
>>
>> 1nsane wrote:
>> > Mine has no pass and it doesn't work for me :S.
>> >
>> > On Tue, Nov 18, 2008 at 7:00 PM, David Parker <[EMAIL PROTECTED]> wrote:
>> >
>> >
>> >> As far as I can tell, sv_search_key still works for me as long as the
>> >> server does not also have sv_password set.
>> >>
>> >>     - Dave
>> >>
>> >> ----- Original Message -----
>> >> From: bl4nk <[EMAIL PROTECTED]>
>> >> Date: Tuesday, November 18, 2008 6:31 pm
>> >> Subject: Re: [hlds_linux] L4D Community Server Idea - Matchmaking
>> >> To: Half-Life dedicated Linux server mailing list <
>> >> hlds_linux@list.valvesoftware.com>
>> >>
>> >>
>> >>> Same here. I have servers set up, but when my key matches the
>> >>> one I set
>> >>> on the server, I can't find any dedicated servers when searching
>> >>> for one
>> >>> to host my lobby game. Once I remove the key from my client, I
>> >>> can
>> >>> instantly find a server to host our game.
>> >>>
>> >>> 1nsane wrote:
>> >>>
>> >>>> sv_search_key does not seem to work for me. It can never find
>> >>>>
>> >>> servers with
>> >>>
>> >>>> the same key in my case. And if I do connect to an "exclusive"
>> >>>>
>> >>> server and
>> >>>
>> >>>> vote to come back to the lobby (to change the map or
>> >>>>
>> >>> characters) it then
>> >>>
>> >>>> sends me to a different server while my own is idling. As a
>> >>>>
>> >>> bonus I got
>> >>>
>> >>>> kicked off some server after the game ended from our prrivate
>> >>>>
>> >>> one and the
>> >>>
>> >>>> lobby decided to randomly change servers :(.
>> >>>>
>> >>>> On Tue, Nov 18, 2008 at 12:58 PM, Cc2iscooL
>> >>>>
>> >>> <[EMAIL PROTECTED]> wrote:
>> >>>
>> >>>>
>> >>>>> I take that back.
>> >>>>>
>> >>>>> It works as intended...but why can't we get this integrated
>> >>>>>
>> >>> into the
>> >>>
>> >>>>> community system?
>> >>>>>
>> >>>>> On Tue, Nov 18, 2008 at 11:56 AM, Cc2iscooL
>> >>>>>
>> >>> <[EMAIL PROTECTED]> wrote:
>> >>>
>> >>>>>
>> >>>>>> As far as I can tell sv_search_key no longer works as intended.
>> >>>>>>
>> >>>>>>
>> >>>>>> On Tue, Nov 18, 2008 at 11:40 AM, Joseph Laws <[EMAIL PROTECTED]
>> >>>>>>
>> >>> gaming.com>>>>
>> >>>
>> >>>>> wrote:
>> >>>>>
>> >>>>>
>> >>>>>>> I thought this was already there.  You could make your
>> >>>>>>>
>> >>> own lobby with
>> >>>
>> >>>>>>> your own settings and, using the sv_search_key..and now the group
>> >>>>>>> thingy, you should be able to have that game played on your
>> >>>>>>>
>> >>> own server.
>> >>>
>> >>>>>>> Perhaps I'm mistaken, wouldn't be the first time. ;)
>> >>>>>>>
>> >>>>>>> Flubber wrote:
>> >>>>>>>
>> >>>>>>>
>> >>>>>>>> I asked for that feature days ago, no response.
>> >>>>>>>>
>> >>>>>>>> 2008/11/18 Cc2iscooL <[EMAIL PROTECTED]>
>> >>>>>>>>
>> >>>>>>>>
>> >>>>>>>>
>> >>>>>>>>
>> >>>>>>>>> Alright guys, I had an idea for the community-based
>> >>>>>>>>>
>> >>> servers seeing as
>> >>>
>> >>>>>>> the
>> >>>>>>>
>> >>>>>>>
>> >>>>>>>>> current one is ...well...not too great.
>> >>>>>>>>>
>> >>>>>>>>> I'd like my community members to be able to create
>> >>>>>>>>>
>> >>> lobbies and THEN
>> >>>
>> >>>>>>> join my
>> >>>>>>>
>> >>>>>>>
>> >>>>>>>>> servers, not join my servers and then try to set the
>> >>>>>>>>>
>> >>> options they
>> >>>
>> >>>>> want.
>> >>>>>
>> >>>>>
>> >>>>>>> If
>> >>>>>>>
>> >>>>>>>
>> >>>>>>>>> a
>> >>>>>>>>> server is empty, why can't the client reserve it as a
>> >>>>>>>>>
>> >>> lobby and then
>> >>>
>> >>>>>>> join
>> >>>>>>>
>> >>>>>>>
>> >>>>>>>>> it
>> >>>>>>>>> once they're done making changes? It seems rather silly
>> >>>>>>>>>
>> >>> to me that
>> >>>
>> >>>>> when
>> >>>>>
>> >>>>>
>> >>>>>>> you
>> >>>>>>>
>> >>>>>>>
>> >>>>>>>>> click "join game" on a zero player server, you
>> >>>>>>>>>
>> >>> immediately go to the
>> >>>
>> >>>>>>> lobby,
>> >>>>>>>
>> >>>>>>>
>> >>>>>>>>> but then it drops you right into the game. Can we use the
>> >>>>>>>>>
>> >>> reserve>>>>>>
>> >>>
>> >>>>>>> system
>> >>>>>>>
>> >>>>>>>
>> >>>>>>>>> here to make use of our servers? Actually, I liked it
>> >>>>>>>>>
>> >>> better when
>> >>>
>> >>>>>>>>> sv_search_key was around. Sure, the client had to type
>> >>>>>>>>>
>> >>> something in
>> >>>
>> >>>>>>> every
>> >>>>>>>
>> >>>>>>>
>> >>>>>>>>> time they started their game (or add it to their
>> >>>>>>>>>
>> >>> autoexec) but
>> >>>
>> >>>>>>> seriously,
>> >>>>>>>
>> >>>>>>>
>> >>>>>>>>> it
>> >>>>>>>>> was better, as people could join our servers if they were
>> >>>>>>>>>
>> >>> available>>>>>>
>> >>>
>> >>>>>>> instead
>> >>>>>>>
>> >>>>>>>
>> >>>>>>>>> of not.
>> >>>>>>>>>
>> >>>>>>>>> Can you guys add something back like this, please?
>> >>>>>>>>>
>> >>>>>>>>> Thanks!
>> >>>>>>>>>
>> >>>>>>>>> Cc2iscooL
>> >>>>>>>>> _______________________________________________
>> >>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>> archives,
>> >>>>>
>> >>>>>
>> >>>>>>>>> please visit:
>> >>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>> _______________________________________________
>> >>>>>>>> To unsubscribe, edit your list preferences, or view the
>> >>>>>>>>
>> >>> list archives,
>> >>>
>> >>>>>>> please visit:
>> >>>>>>>
>> >>>>>>>
>> >>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >>>>>>>>
>> >>>>>>>>
>> >>>>>>>>
>> >>>>>>>>
>> >>>>>>> _______________________________________________
>> >>>>>>> To unsubscribe, edit your list preferences, or view the
>> >>>>>>>
>> >>> list archives,
>> >>>
>> >>>>>>> please visit:
>> >>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >>>>>>>
>> >>>>>>>
>> >>>>>>>
>> >>>>> _______________________________________________
>> >>>>> To unsubscribe, edit your list preferences, or view the list
>> >>>>>
>> >>> archives,>> please visit:
>> >>>
>> >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >>>>>
>> >>>>>
>> >>>>>
>> >>>> _______________________________________________
>> >>>> To unsubscribe, edit your list preferences, or view the list
>> >>>>
>> >>> archives, please visit:
>> >>>
>> >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >>>>
>> >>>>
>> >>>>
>> >>> _______________________________________________
>> >>> To unsubscribe, edit your list preferences, or view the list
>> >>> archives, please visit:
>> >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >>>
>> >> _______________________________________________
>> >> To unsubscribe, edit your list preferences, or view the list archives,
>> >> please visit:
>> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >>
>> >>
>> > _______________________________________________
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >
>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>
>
> ------------------------------
>
> Message: 2
> Date: Wed, 19 Nov 2008 16:36:56 +1100
> From: <[EMAIL PROTECTED]>
> Subject: Re: [hlds_linux] Autoupdate start option
> To: "'Half-Life dedicated Linux server mailing list'"
>       <hlds_linux@list.valvesoftware.com>
> Message-ID: <[EMAIL PROTECTED]>
> Content-Type: text/plain;     charset="us-ascii"
>
> Valve STILL HAVENT FIXED THIS????????????????????
>
>
>
> /me cries
>
> Its a whole 2.5second fix valve, how hard can it be?
>
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Eric Riemers
> Sent: Wednesday, 19 November 2008 5:10 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Autoupdate start option
> Importance: Low
>
>
> he's asking when its going to be fixed.. i assume he already has the
> solution..
>
> to be honest i do agree with him, for something so simple to be fixed by
> valve they sure take there time :-)
>
> On Tue, 18 Nov 2008 10:56:16 -0700 (MST), "Steve" <[EMAIL PROTECTED]>
> wrote:
>> Autoupdate is broken, like in orangebox.
>> You have to modify your srcds_run script.
>>
>> Find :
>>
>>  update() {
>>      updatesingle
>>  }
>>
>> And replace it by :
>>
>>  update() {
>>      cd ..
>>      updatesingle
>>      cd l4d_demo
>>  }
>>
>>
>>
>>
>>> I know this has been a lingering question on all server admin's
>>> minds.  When is the -autoupdate flag going to start working properly
>>> again?
>>>
>>> I noticed its not working for left4dead as well as tf2.
>>>
>>> f0rkz
>>> f7lans.com - Not your moms marble madness
>>>
>>>
>>>
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>>
>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>
>
>
> ------------------------------
>
> Message: 3
> Date: Wed, 19 Nov 2008 07:10:35 +0100
> From: Coldorak <[EMAIL PROTECTED]>
> Subject: Re: [hlds_linux] L4D mapcycle
> To: "Half-Life dedicated Linux server mailing list"
>       <hlds_linux@list.valvesoftware.com>
> Message-ID:
>       <[EMAIL PROTECTED]>
> Content-Type: text/plain; charset=ISO-8859-1
>
> Nor you can't select your character, right?
> Possibility to have to "server config lobby" after joining a steam group
> server would be great. For now, it's a pain in the ass for players to play
> together on their usual server as they did with Team Fortress 2, for both
> players and admins
>
> Cold
>
> On Tue, Nov 18, 2008 at 11:28 PM, Jordy van Wolferen
> <[EMAIL PROTECTED]>wrote:
>
>> The thing is, when you're playing a co-op game played, joined by IP /
>> steam ID, you can't change the gametype to versus.
>> You can only vote for another co-op campaign.
>>
>> On Tue, Nov 18, 2008 at 2:57 PM, Flubber <[EMAIL PROTECTED]> wrote:
>> > I'm in love with this game, i totally understand that the lobby only
>> mistake
>> > is not easy to change (maybe not really wish by valve neither). But if
>> > everyone cheers the game and do not report major problem it's gonna stay
>> > this way.
>> >
>> > 2008/11/18 Pete <[EMAIL PROTECTED]>
>> >
>> >> It is designed for lobby as the main way to connect and set-up, they
>> >> just need to get the balance right ^_^ give it time.
>> >>
>> >> 2008/11/18 Flubber <[EMAIL PROTECTED]>:
>> >> > That's kind of crappy each time people got to vote, since you can't
>> >> select
>> >> > who is joining your community server once you re in, it can get
>> >> > messy.
>> I
>> >> > don't even talk of serverrestarting on efault map when the campaign
>> >> > is
>> >> over.
>> >> >
>> >> > 2008/11/18 Pete <[EMAIL PROTECTED]>
>> >> >
>> >> >> In the demo you could vote to change restart etc
>> >> >>
>> >> >> HTH
>> >> >>
>> >> >>
>> >> >> 2008/11/18 Rich Adam <[EMAIL PROTECTED]>:
>> >> >> > I've not been able to check on the full game - on the demo you
>> >> >> > were
>> >> >> > just connected directly to the server with no lobby so you got the
>> >> >> > default map the server was running.
>> >> >> >
>> >> >> > 2008/11/18 Jordy van Wolferen <[EMAIL PROTECTED]>:
>> >> >> >> That is true, but what if you connect with the by ip / steam
>> group,
>> >> do
>> >> >> >> you get a lobby when the server is empty?
>> >> >> >>
>> >> >> >>
>> >> >> >> On Tue, Nov 18, 2008 at 12:01 PM, Adam Nowacki <[EMAIL PROTECTED]>
>> >> wrote:
>> >> >> >>> Servers will change a map to whatever was set in the lobby.
>> >> >> >>>
>> >> >> >>> Rich Adam wrote:
>> >> >> >>>> I'm using the default settings for maplist and mapcycle
>> (chapters
>> >> and
>> >> >> >>>> full map list respectively)
>> >> >> >>>>
>> >> >> >>>> My server resets to the hospital map when it's empty or a round
>> >> ends,
>> >> >> >>>> I thought the farm maps we're the first maps in the campaign?
>> >> >> >>>>
>> >> >> >>>> "L 11/18/2008 - 09:56:53:  Reloading original map
>> >> >> l4d_hospital01_apartment"
>> >> >> >>>>
>> >> >> >>>> 2008/11/18 Jordy van Wolferen <[EMAIL PROTECTED]>:
>> >> >> >>>>> Hey,
>> >> >> >>>>>
>> >> >> >>>>> I got 2 questions:
>> >> >> >>>>>
>> >> >> >>>>> 1)
>> >> >> >>>>> Is it best to put all maps in the mapcycle.txt like this:
>> >> >> >>>>>
>> >> >> >>>>> l4d_farm01_hilltop
>> >> >> >>>>> l4d_farm02_traintunnel
>> >> >> >>>>> l4d_farm03_bridge
>> >> >> >>>>> l4d_farm04_barn
>> >> >> >>>>> l4d_farm05_cornfield
>> >> >> >>>>>
>> >> >> >>>>> Or do you only need the l4d_farm01_hilltop to start that
>> campaign?
>> >> >> >>>>> If all people leave from the servers, does it start the
>> campaign
>> >> all
>> >> >> >>>>> over, when you only have the 1st map of the campaign in the
>> >> mapcycle?
>> >> >> >>>>>
>> >> >> >>>>> 2)
>> >> >> >>>>> Is it possible to have different mapcycles with forked
>> >> >> >>>>> servers?
>> >> >> >>>>>
>> >> >> >>>>> thanks
>> >> >> >>>>>
>> >> >> >>>>> _______________________________________________
>> >> >> >>>>> To unsubscribe, edit your list preferences, or view the list
>> >> >> archives, please visit:
>> >> >> >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >> >> >>>>>
>> >> >> >>>>
>> >> >> >>>> _______________________________________________
>> >> >> >>>> To unsubscribe, edit your list preferences, or view the list
>> >> archives,
>> >> >> please visit:
>> >> >> >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >> >> >>>>
>> >> >> >>>>
>> >> >> >>>
>> >> >> >>>
>> >> >> >>> _______________________________________________
>> >> >> >>> To unsubscribe, edit your list preferences, or view the list
>> >> archives,
>> >> >> please visit:
>> >> >> >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >> >> >>>
>> >> >> >>
>> >> >> >> _______________________________________________
>> >> >> >> To unsubscribe, edit your list preferences, or view the list
>> >> archives,
>> >> >> please visit:
>> >> >> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >> >> >>
>> >> >> >
>> >> >> > _______________________________________________
>> >> >> > To unsubscribe, edit your list preferences, or view the list
>> archives,
>> >> >> please visit:
>> >> >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >> >> >
>> >> >>
>> >> >> _______________________________________________
>> >> >> To unsubscribe, edit your list preferences, or view the list
>> archives,
>> >> >> please visit:
>> >> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >> >>
>> >> > _______________________________________________
>> >> > To unsubscribe, edit your list preferences, or view the list
>> >> > archives,
>> >> please visit:
>> >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >> >
>> >>
>> >> _______________________________________________
>> >> To unsubscribe, edit your list preferences, or view the list archives,
>> >> please visit:
>> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >>
>> > _______________________________________________
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>
>
> ------------------------------
>
> Message: 4
> Date: Wed, 19 Nov 2008 08:39:07 +0100
> From: "Jordy van Wolferen" <[EMAIL PROTECTED]>
> Subject: Re: [hlds_linux] Autoupdate start option
> To: "Half-Life dedicated Linux server mailing list"
>       <hlds_linux@list.valvesoftware.com>
> Message-ID:
>       <[EMAIL PROTECTED]>
> Content-Type: text/plain; charset=ISO-8859-1
>
> I fixed this in the srcds_run script, but in the demo it didn't update
> automatically.
> I saw the output in the console that it was trying to update, but when
> I manually updated, I still got new files.
> Could it be that there where people on the servers and it needs to be
> empty to update?
> That is a bit hard when you got forked servers.
>
> On Wed, Nov 19, 2008 at 6:36 AM,  <[EMAIL PROTECTED]> wrote:
>> Valve STILL HAVENT FIXED THIS????????????????????
>>
>>
>>
>> /me cries
>>
>> Its a whole 2.5second fix valve, how hard can it be?
>>
>>
>>
>> -----Original Message-----
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of Eric
>> Riemers
>> Sent: Wednesday, 19 November 2008 5:10 AM
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] Autoupdate start option
>> Importance: Low
>>
>>
>> he's asking when its going to be fixed.. i assume he already has the
>> solution..
>>
>> to be honest i do agree with him, for something so simple to be fixed by
>> valve they sure take there time :-)
>>
>> On Tue, 18 Nov 2008 10:56:16 -0700 (MST), "Steve" <[EMAIL PROTECTED]>
>> wrote:
>>> Autoupdate is broken, like in orangebox.
>>> You have to modify your srcds_run script.
>>>
>>> Find :
>>>
>>>  update() {
>>>      updatesingle
>>>  }
>>>
>>> And replace it by :
>>>
>>>  update() {
>>>      cd ..
>>>      updatesingle
>>>      cd l4d_demo
>>>  }
>>>
>>>
>>>
>>>
>>>> I know this has been a lingering question on all server admin's
>>>> minds.  When is the -autoupdate flag going to start working properly
>>>> again?
>>>>
>>>> I noticed its not working for left4dead as well as tf2.
>>>>
>>>> f0rkz
>>>> f7lans.com - Not your moms marble madness
>>>>
>>>>
>>>>
>>>>
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>>
>>>
>>>
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>
>
>
> ------------------------------
>
> Message: 5
> Date: Wed, 19 Nov 2008 01:44:00 -0600
> From: Cc2iscooL <[EMAIL PROTECTED]>
> Subject: Re: [hlds_linux] L4D Community Server Idea - Matchmaking
> To: "Half-Life dedicated Linux server mailing list"
>       <hlds_linux@list.valvesoftware.com>
> Message-ID:
>       <[EMAIL PROTECTED]>
> Content-Type: text/plain; charset=ISO-8859-1
>
> Client connections still bypass the password, anyway. :)
>
> Anyone else want to up this thread? It'd be nice to get more people attached
> to this thread so Valve sees this isn't just some proprietary thing we want.
> I still have no reason to run community servers. People would rather play on
> auto-join because they can configure their games.
>
> On Tue, Nov 18, 2008 at 7:40 PM, 1nsane <[EMAIL PROTECTED]> wrote:
>
>> Mine has no pass and it doesn't work for me :S.
>>
>> On Tue, Nov 18, 2008 at 7:00 PM, David Parker <[EMAIL PROTECTED]> wrote:
>>
>> > As far as I can tell, sv_search_key still works for me as long as the
>> > server does not also have sv_password set.
>> >
>> >     - Dave
>> >
>> > ----- Original Message -----
>> > From: bl4nk <[EMAIL PROTECTED]>
>> > Date: Tuesday, November 18, 2008 6:31 pm
>> > Subject: Re: [hlds_linux] L4D Community Server Idea - Matchmaking
>> > To: Half-Life dedicated Linux server mailing list <
>> > hlds_linux@list.valvesoftware.com>
>> >
>> > > Same here. I have servers set up, but when my key matches the
>> > > one I set
>> > > on the server, I can't find any dedicated servers when searching
>> > > for one
>> > > to host my lobby game. Once I remove the key from my client, I
>> > > can
>> > > instantly find a server to host our game.
>> > >
>> > > 1nsane wrote:
>> > > > sv_search_key does not seem to work for me. It can never find
>> > > servers with
>> > > > the same key in my case. And if I do connect to an "exclusive"
>> > > server and
>> > > > vote to come back to the lobby (to change the map or
>> > > characters) it then
>> > > > sends me to a different server while my own is idling. As a
>> > > bonus I got
>> > > > kicked off some server after the game ended from our prrivate
>> > > one and the
>> > > > lobby decided to randomly change servers :(.
>> > > >
>> > > > On Tue, Nov 18, 2008 at 12:58 PM, Cc2iscooL
>> > > <[EMAIL PROTECTED]> wrote:
>> > > >
>> > > >
>> > > >> I take that back.
>> > > >>
>> > > >> It works as intended...but why can't we get this integrated
>> > > into the
>> > > >> community system?
>> > > >>
>> > > >> On Tue, Nov 18, 2008 at 11:56 AM, Cc2iscooL
>> > > <[EMAIL PROTECTED]> wrote:
>> > > >>
>> > > >>
>> > > >>> As far as I can tell sv_search_key no longer works as intended.
>> > > >>>
>> > > >>>
>> > > >>> On Tue, Nov 18, 2008 at 11:40 AM, Joseph Laws <[EMAIL PROTECTED]
>> > > gaming.com>>>>
>> > > >> wrote:
>> > > >>
>> > > >>>> I thought this was already there.  You could make your
>> > > own lobby with
>> > > >>>> your own settings and, using the sv_search_key..and now the group
>> > > >>>> thingy, you should be able to have that game played on your
>> > > own server.
>> > > >>>> Perhaps I'm mistaken, wouldn't be the first time. ;)
>> > > >>>>
>> > > >>>> Flubber wrote:
>> > > >>>>
>> > > >>>>> I asked for that feature days ago, no response.
>> > > >>>>>
>> > > >>>>> 2008/11/18 Cc2iscooL <[EMAIL PROTECTED]>
>> > > >>>>>
>> > > >>>>>
>> > > >>>>>
>> > > >>>>>> Alright guys, I had an idea for the community-based
>> > > servers seeing as
>> > > >>>>>>
>> > > >>>> the
>> > > >>>>
>> > > >>>>>> current one is ...well...not too great.
>> > > >>>>>>
>> > > >>>>>> I'd like my community members to be able to create
>> > > lobbies and THEN
>> > > >>>>>>
>> > > >>>> join my
>> > > >>>>
>> > > >>>>>> servers, not join my servers and then try to set the
>> > > options they
>> > > >>>>>>
>> > > >> want.
>> > > >>
>> > > >>>> If
>> > > >>>>
>> > > >>>>>> a
>> > > >>>>>> server is empty, why can't the client reserve it as a
>> > > lobby and then
>> > > >>>>>>
>> > > >>>> join
>> > > >>>>
>> > > >>>>>> it
>> > > >>>>>> once they're done making changes? It seems rather silly
>> > > to me that
>> > > >>>>>>
>> > > >> when
>> > > >>
>> > > >>>> you
>> > > >>>>
>> > > >>>>>> click "join game" on a zero player server, you
>> > > immediately go to the
>> > > >>>>>>
>> > > >>>> lobby,
>> > > >>>>
>> > > >>>>>> but then it drops you right into the game. Can we use the
>> > > reserve>>>>>>
>> > > >>>> system
>> > > >>>>
>> > > >>>>>> here to make use of our servers? Actually, I liked it
>> > > better when
>> > > >>>>>> sv_search_key was around. Sure, the client had to type
>> > > something in
>> > > >>>>>>
>> > > >>>> every
>> > > >>>>
>> > > >>>>>> time they started their game (or add it to their
>> > > autoexec) but
>> > > >>>>>>
>> > > >>>> seriously,
>> > > >>>>
>> > > >>>>>> it
>> > > >>>>>> was better, as people could join our servers if they were
>> > > available>>>>>>
>> > > >>>> instead
>> > > >>>>
>> > > >>>>>> of not.
>> > > >>>>>>
>> > > >>>>>> Can you guys add something back like this, please?
>> > > >>>>>>
>> > > >>>>>> Thanks!
>> > > >>>>>>
>> > > >>>>>> Cc2iscooL
>> > > >>>>>> _______________________________________________
>> > > >>>>>> To unsubscribe, edit your list preferences, or view the list
>> > > >>>>>>
>> > > >> archives,
>> > > >>
>> > > >>>>>> please visit:
>> > > >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> > > >>>>>>
>> > > >>>>>>
>> > > >>>>>>
>> > > >>>>> _______________________________________________
>> > > >>>>> To unsubscribe, edit your list preferences, or view the
>> > > list archives,
>> > > >>>>>
>> > > >>>> please visit:
>> > > >>>>
>> > > >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> > > >>>>>
>> > > >>>>>
>> > > >>>>>
>> > > >>>> _______________________________________________
>> > > >>>> To unsubscribe, edit your list preferences, or view the
>> > > list archives,
>> > > >>>> please visit:
>> > > >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> > > >>>>
>> > > >>>>
>> > > >>>
>> > > >> _______________________________________________
>> > > >> To unsubscribe, edit your list preferences, or view the list
>> > > archives,>> please visit:
>> > > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> > > >>
>> > > >>
>> > > > _______________________________________________
>> > > > To unsubscribe, edit your list preferences, or view the list
>> > > archives, please visit:
>> > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> > > >
>> > > >
>> > >
>> > >
>> > > _______________________________________________
>> > > To unsubscribe, edit your list preferences, or view the list
>> > > archives, please visit:
>> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> > _______________________________________________
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>
>
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> End of hlds_linux Digest, Vol 9, Issue 165
> ******************************************
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