Hello,
I have a Perl script which uses the A2S_PLAYER query to get player
information from a given server. For some reason, the 4 bytes
representing a player's number of kills will sometimes be 0xFF FF FF FF,
which is probably -1 but the player shows up as having 65535 kills in my
script's output (I'm using an unsigned integer). This has happened
sporadically with TF2 and CS:S before, but it seems to be happening far
more often with L4D, especially in 8-player games. Does the number of
kills become negative at some point? Does this happen when players are
dead?
Thanks,
Dave
--
Dave Parker
Utica College
Integrated Information Technology Services
(315) 792-3229
Registered Linux User #408177
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