Hello,

I have a Perl script which uses the A2S_PLAYER query to get player 
information from a given server.  For some reason, the 4 bytes 
representing a player's number of kills will sometimes be 0xFF FF FF FF, 
which is probably -1 but the player shows up as having 65535 kills in my 
script's output (I'm using an unsigned integer).  This has happened 
sporadically with TF2 and CS:S before, but it seems to be happening far 
more often with L4D, especially in 8-player games.  Does the number of 
kills become negative at some point?  Does this happen when players are 
dead?

     Thanks,
     Dave

-- 

Dave Parker
Utica College
Integrated Information Technology Services
(315) 792-3229
Registered Linux User #408177

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