And yet it _is_ lag free and smooth...

> -----Original Message-----
> From: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] On Behalf 
> Of Ronny Schedel
> Sent: 26 November 2008 16:28
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] -fork configuration tip
> 
> 
> You have only 4 cores, with a load of 8 your server is 
> overloaded. CPU usage does not matter these days, any new 
> multicore CPU can handle Source servers. 
> If you want lag free and smooth servers, your load average 
> should not exceed your amount of cores.
> 
> 
> > Our load average goes up to about 8.  Given that we're running 12 
> > instances on a quad-core, this doesn't bother me, and certainly 
> > performance is fine...
> > I've seen the blood spatter effect too,  but I don't think that's 
> > specifically performance related, it's just a glitch ;)
> >
> >> -----Original Message-----
> >> From: [EMAIL PROTECTED]
> >> [mailto:[EMAIL PROTECTED] On Behalf Of 
> >> [EMAIL PROTECTED]
> >> Sent: 26 November 2008 15:50
> >> To: hlds_linux@list.valvesoftware.com
> >> Subject: Re: [hlds_linux] -fork configuration tip
> >>
> >> I've got a similar box to yours; dual Xeon running at 2.4 or
> >> 2.5 GHz and 2 GB of RAM.  I'm running 4 L4D servers at the moment, 
> >> although only 3 are open to the public.  The last one is 
> limited to a 
> >> Steam group.
> >>
> >> I've found that my load averages can peak above 4 when two 
> or more of 
> >> the servers are running Versus mode.  My guess is that the memory 
> >> speed and/or the speed of the system bus is probably impacting the 
> >> ability to move data through.  This box is about 5 or 6 
> years old at 
> >> this point.
> >>
> >> Oddly enough, loads that high don't seem to affect gameplay 
> >> significantly.
> >> I've seen wierd effects, though.  For example, I once saw 
> and heard 
> >> the flying blood splatter from a Hunter attack about 5 
> seconds after 
> >> we killed him.  It's also not uncommon for me to occasionally see 
> >> several second delays in weapon ammo updates after reloading.
> >>
> >> At this point, I'm seriously considering converting one of 
> the public 
> >> servers back to Steam group until Valve sorts out how to give some 
> >> more control back to server owners.  That would give me 2 
> public and 
> >> 2 semi-private.
> >>
> >> Frankly, I'd much rather be running no more than one versus server 
> >> anyhow as our Steam group already has a dedicated box for versus 
> >> play.
> >>
> >> There are 3 of us supplying hardware at the moment in our Steam 
> >> group.  The other two guys are running just single 
> instances, giving 
> >> us 6 servers in total.  Both of theirs are set up to be public, 
> >> though.
> >>
> >>
> >> > Message: 4
> >> > Date: Wed, 26 Nov 2008 11:39:28 +0000
> >> > From: "Neil Smith" <[EMAIL PROTECTED]>
> >> > Subject: Re: [hlds_linux] -fork configuration tip
> >> > To: "Half-Life dedicated Linux server mailing list"
> >> >        <hlds_linux@list.valvesoftware.com>
> >> > Message-ID:
> >> >        
> >> > <[EMAIL PROTECTED]>
> >> > Content-Type: text/plain; charset=ISO-8859-1
> >> >
> >> > How many servers can be run ? I have -fork 4 atm running on
> >> ram: 2GB, CPU:
> >> > dual Xeon 2.66GHz and all seems to be well.
> >> >
> >> > Just wondering how many I could take it too without
> >> affecting performance.
> >> >
> >> > thanks
> >> > Neil
> >> >
> >> >
> >> _______________________________________________
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> >>
> >
> >
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> > 
> 
> 
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