Heh, was just about to post:

"We're also working on bringing over a variety of engine improvements from
Left 4 Dead into the TF2 engine, but it won't be a wholesale replacement of
the engine. This means we'll get some of L4D's performance improvements,
like the better multicore support, but not all of them. For example, we
can't bring over some improvements without dropping support for DX8, which
we're not prepared to do."

Does this mean we might see l4d-esque server performance improvements?
While I personally have no issues with that, I do recall the chaos caused by
raising the minimum requirements...

> -----Original Message-----
> From: [email protected] [mailto:hlds_linux-
> [email protected]] On Behalf Of Arg!
> Sent: 11 December 2008 23:39
> To: Half-Life dedicated Linux server mailing list
> Subject: [hlds_linux] Upcomming TF2 Update
> 
> I noticed on the TF2 Blog
> (http://www.teamfortress.com/post.php?id=2096)
> there is an update comming soon, can Valve please make sure the
> srcds_run
> -autoupdate fix is implemented in this, and not missed out like it was
> with
> the recent L4D update.
> 
> It would be really great to not have to worry about this any more.
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