Hello,

I'm trying to set up a HLDS server running Sven Coop 4.  I did the 
initial set up, and when I run the server for regular Half-Life clients 
can connect (both on the LAN and on the internet) but when I try to run 
the server for Sven Coop, clients on the LAN time out (as well as 
members of the internet??)  I can't connect to it outside of our network 
because I don't have a convenient second internet connection.  Clients 
from outside of the LAN are also being timed out. To launch the server I 
run:
./hlds_run -game SvenCoop +ip 192.168.1.150 -num_edicts 4096

I have to have the +ip flag otherwise it tries to bind to 127.0.0.1 and 
I can't connect to the steam servers.  The server connects the the 
master servers and shows up in the game browser.  People are finding it, 
It just times them out as soon as they finish loading.  I've noticed 
that clients from the LAN are connecting on port 270005 but I'm not sure 
how this should be handled (should it be forwarded to the server or 
client?) I have the port forwarding working because when I run the 
server with:
./hlds_run -game valve +ip 192.168.1.150 -num_edicts 4096
It adds itself to the servers fine and clients from the LAN can connect 
and play (from the internet browser not through the LAN)

The only thing about the sever set up which has been un-orthodox, is the 
installation of sven coop.  Since it ships as an exe, I installed it to 
a random directory on a windows machine, and then copied the files to 
the server with winscp.  Since only the dlls ship with sven coop, I 
found a copy of hl_i386.so on the internet and copied it into the dlls 
folder (which appears to work fine and its the same library has been 
tested using the '-game valve' switch)

Here is the console output after the server launches:
-------------------------------------------------------------------------------------------
Auto detecting CPU
Using AMD Optimised binary.
Auto-restarting the server on crash

Console initialized.
scandir failed:/home/svencoop/hlds/./platform/SAVE
Protocol version 48
Exe version 1.1.2.1/Stdio (valve)
Exe build: 18:01:18 Oct 24 2008 (4352)
STEAM Auth Server
couldn't exec language.cfg
Server IP address 192.168.1.150:27015
scandir failed:/home/svencoop/hlds/./platform/SAVE
[S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. 
Continuing with current version anyway.
Adding master server 69.28.151.162:27010
Adding master server 68.142.72.250:27010

Server logging data to file logs/L1227000.log
L 12/27/2008 - 16:05:25: Log file started (file "logs/L1227000.log") 
(game "SvenCoop") (version "48/1.1.2.1/Stdio/4352")
L 12/27/2008 - 16:05:25: Server cvar "pausable" = "0"
L 12/27/2008 - 16:05:25: Server cvar "sv_aim" = "0"
L 12/27/2008 - 16:05:25: Server cvar "mp_timelimit" = "99"
couldn't exec banned.cfg
couldn't exec listip.cfg
Connection to Steam servers successful.
   VAC secure mode is activated.
------------------------------------------------------------------------------------------------

Server Specs:
Ubuntu 8.10 (Server Edition)
1.4 GHz AMD Athlon
512 Mb Ram
80gb Hard Drive

(if you want specific hardware info, I can post it, but I don't think 
its relevant) I'm running the hardened server kernel, as well as the 
Uncomplicated FireWall (ufw) but I'm pretty sure that I have ufw and 
iptables configured correctly (since users can connect through the 
Half-Life server)

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