Might have something to do with the current instability of the community
system.

Could always do a verify_all to be safe, though. :)

On Fri, Jan 2, 2009 at 12:08 PM, Saint K. <[email protected]> wrote:

> We currently experience issue's with VAC dropping as well on TF2.
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Mike Kent
> Sent: Friday, January 02, 2009 6:08 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: [hlds_linux] L4D server becoming insecure
>
> We've been having a problem with one server, even though the server is
> set to be secure, after a player joins the server decides to become
> insecure, despite the server continuing to send out a heartbeat to the
> master servers etc... has any one had this problem before? The startup
> sequence has the following in it, which we're not too sure about:
>
>  Commentary: Loading commentary data from maps/
> l4d_hospital01_apartment_commentary.txt.
> [S_API FAIL] SteamAPI_Init() failed; unable to update local
> steamclient. Continuing with current version anyway.
> cminterface.cpp (932) : Assertion Failed: NULL != m_hConnection
> exec: couldn't exec banned_user.cfg
> exec: couldn't exec banned_ip.cfg
> Adding master server 72.165.61.189:27011
> Adding master server 69.28.140.246:27011
> Sending heartbeat to master server...
>
>
>
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