On no mercy finale, you can also get under the ramp from heli pad and more or less survive everything as well... no horde, can't be pounced, its easy to knock off the smoker, and tank can't really get in there either.
Kev ICS Staff wrote: > Yeah the melee is scriptable. The animation can be cancelled and > another melee can be triggered right after first hit. This ruins the > game especially in versus. Let me fill some up some more bugs for you > since we got started here. Maybe Valve will fix these sooner. > > -Elevator on No Mercy can be skipped by breaking up that door there > which can be opened only from 1 side. > -You can stay behind the no mercy finale building ledge and not > getting any damage. If staying on 1 certain spot, not even tank can > get you. > - No mercy finale, you can also load up the machinegun and get back on > the building with ladders up. Thats no challenge after that. > -On death toll, you can use the mounted machine gun as a cannon to > skip the fight event OR climb up next to lift over the obstacle > (harder). > -Death toll finale has 3 rocks where zombies wont practically go and > tanks fade away. > -Dead air crane part is skippable by jumping over the fence to the other side. > -Right after crane you can skip the office building by going left and > walk down to a tree (no jumping) and then just run to the saferoom. > -Dead air has also skippable gas can zombie fight part. You can jump > on the railing and after that left over the electrical thing, then > over the exploding obstacle. > -Dead air you can jump on the plane with the mounted machinegun. Its > like standing there and only watching over for smokers. None of the > other enemies are a problem. > > Summary: 3/4 finales are easy peasy, no need to even "fight" your way > through. Multiple zombie fights are skippable. Thats it. I may have > forgotten some but oh well. ALL these are out there open and widely > used. Kinda ruins the game for some people and makes it easy to get > certain achievements. > > > -ics > > Daniel Worley kirjoitti: >> Is Valve ever going to patch this? I think there were 5 updates during the >> demo period alone and hardly any since release. List of exploits/problems >> I've seen so far: >> >> - Infected cloning (what's being mentioned in these messages) >> - Survivors meleeing their way through the garage door on NM3 >> - Hunters waking up witches by pouncing them a number of times >> - Meleeing the gun turret will for some reason turn it into a catapult >> - Melee timings can apparently be altered in the console, so survivors >> can basically have a "wall of melee" against any attackers >> - Rare event where hunter spectates upons pounce will leave survivor in a >> pounced state but hunter will disappear, other survivors are not able to >> help the incapped >> - Various server issues ranging from timeouts on mapchange, the >> "autobalancing" bug, difficulty being locked to a specific state >> - Throwing any object at another survivor in the elevator on NM4 will >> cause the survivor to fall through the elevator floor. Objects include >> molotovs, pipe bombs, gas tanks, propane tanks, oxygen tanks. >> - Occasionally infected are in a somewhat invincible state if they make >> it into the elevator on NM4 >> >> I'm sure I'm forgetting some, these are just a few I can think of off the >> top of my head. >> >> On Tue, Jan 6, 2009 at 1:58 PM, StevoTVR <[email protected]> wrote: >> >>> This is the one I use: http://forums.alliedmods.net/showthread.php?t=82903 >>> It kills the bots left behind when someone spectates, which I think is >>> better than blocking spectator completely. >>> >>> Richard Eid wrote: >>>> This is a temporary fix: >>>> >>>> http://forums.alliedmods.net/showthread.php?t=82883 >>>> >>>> -Richard Eid >>>> >>>> >>>> On Tue, Jan 6, 2009 at 11:12 AM, Patrick Shelley <[email protected] >>>> wrote: >>>> >>>> >>>>> On the subject of hunter explooits - im gonna release this one into the >>>>> wild >>>>> (but without the explanation of how its done) as i havent seen any >>> evidence >>>>> of this particular one on the net. >>>>> >>>>> With the hunter, u can go thru closed doors, walls, even closed safe >>> room >>>>> doors. >>>>> >>>>> I do this all the time on my server and other pub ones (i know i >>> shouldnt, >>>>> but i cant help myself) >>>>> >>>>> As long as the wall or door is connecting to another room or area (ie. >>> not >>>>> the void) u can enter thru any cloased door or wall. >>>>> >>>>> I can do a video if really needed. >>>>> >>>>> Its really pissing my regulars off - but i just cant help myself !!!!! >>>>> >>>>> We discovered it by accident. >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>>> >>>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>> >>>> >>> -- >>> Stevo.TVR >>> www.theville.org >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

