Thanks for the replies.  At least I know it wasn't specific to my 
server.  It's odd that the crashed servers would still show up in the 
status output of the master console as if they had players on them.

Oh well.  Thanks again.

     - Dave

Steven J. Sumichrast wrote:
> Same here. When the update came out, it looks like the master issues  
> shutdown which made all the forks that had no players stop taking  
> requests. I was ok one of the forks at update time. The server shut  
> our fork down at map change and started the update. After update all  
> was normal.
> 
> Sent from my iPhone
> 
> On Jan 14, 2009, at 11:51 PM, StevoTVR <stevo...@sbcglobal.net> wrote:
> 
>> It happened on my server, too.  It was probably waiting for a chance  
>> to
>> auto-update or something. The forked servers probably complicates  
>> things
>> for updates.
>>
>> --
>> Stevo.TVR
>> www.theville.org
>>
>>
>> David Parker wrote:
>>> Hello,
>>>
>>> I went to update my L4D server and I noticed that 5 of my 8 forked  
>>> servers had crashed.  I know that all 8 were working this afternoon  
>>> (and had been running for a month or more without any problems) so  
>>> I think it had to do with the release of the update.
>>>
>>> My A2A_PING scripts got no response from them, and a "ps -ef | grep  
>>> srcds" on the server showed 5 defunct processes:
>>>
>>> srcds     3713     1  0  2008 ?        00:24:47 SCREEN -A -m -d -S  
>>> l4d-server ./srcds_run -game left4dead +ip x.x.x.x +sv_lan 0 - 
>>> netconport 9000+## -netconpassword xxx -steamport 27690+## +exec  
>>> server##.cfg -nohltv -autoupdate -debug -fork 8
>>> srcds     3714  3713  0  2008 pts/1    00:00:00 /bin/sh ./srcds_run  
>>> -game left4dead +ip x.x.x.x +sv_lan 0 -netconport 9000+## - 
>>> netconpassword xxx -steamport 27690+## +exec server##.cfg -nohltv - 
>>> autoupdate -debug -fork 8
>>> srcds     3728  3714  0  2008 pts/1    00:31:14 ./srcds_i486 -game  
>>> left4dead +ip x.x.x.x +sv_lan 0 -netconport 9000+## -netconpassword  
>>> xxx -steamport 27690+## +exec server##.cfg -nohltv -autoupdate - 
>>> debug -fork 8
>>> srcds    22268  3728  0 Jan12 pts/1    00:35:12 ./srcds_i486 -game  
>>> left4dead +ip x.x.x.x +sv_lan 0 -netconport 9000+## -netconpassword  
>>> xxx -steamport 27690+## +exec server##.cfg -nohltv -autoupdate - 
>>> debug -fork 8
>>> srcds    28542  3728  0 Jan07 pts/1    01:34:31 ./srcds_i486 -game  
>>> left4dead +ip x.x.x.x +sv_lan 0 -netconport 9000+## -netconpassword  
>>> xxx -steamport 27690+## +exec server##.cfg -nohltv -autoupdate - 
>>> debug -fork 8
>>> srcds    30449  3728  1 16:05 pts/1    00:06:02 [srcds_i486]  
>>> <defunct>
>>> srcds    30518  3728  2 17:13 pts/1    00:08:46 [srcds_i486]  
>>> <defunct>
>>> srcds    30657  3728  3 19:40 pts/1    00:06:50 [srcds_i486]  
>>> <defunct>
>>> srcds    30659  3728  2 19:40 pts/1    00:04:02 [srcds_i486]  
>>> <defunct>
>>> srcds    30692  3728  3 20:10 pts/1    00:05:25 [srcds_i486]  
>>> <defunct>
>>> srcds    30725  3728  1 20:44 pts/1    00:01:29 ./srcds_i486 -game  
>>> left4dead +ip x.x.x.x +sv_lan 0 -netconport 9000+## -netconpassword  
>>> xxx -steamport 27690+## +exec server##.cfg -nohltv -autoupdate - 
>>> debug -fork 8
>>>
>>> But, they still appeared in the "status" output on the parent  
>>> process console as if they were active and had players on them:
>>>
>>> $ telnet localhost 9000
>>> Trying 127.0.0.1...
>>> Connected to localhost.
>>> Escape character is '^]'.
>>> PASS xxx
>>> status
>>> #status
>>> child 0
>>> pid : 0
>>> map : l4d_farm01_hilltop
>>> numplayers : 0
>>> child 1
>>> pid : 1
>>> map : l4d_vs_hospital02_subway
>>> numplayers : 8
>>> child 2
>>> pid : 2
>>> map : l4d_airport02_offices
>>> numplayers : 4
>>> child 3
>>> pid : 3
>>> map : l4d_vs_hospital04_interior
>>> numplayers : 8
>>> child 4
>>> pid : 4
>>> map : l4d_farm03_bridge
>>> numplayers : 5
>>> child 5
>>> pid : 5
>>> map : l4d_vs_hospital03_sewers
>>> numplayers : 9
>>> child 6
>>> pid : 6
>>> map : l4d_farm01_hilltop
>>> numplayers : 0
>>> child 7
>>> pid : 7
>>> map : l4d_vs_hospital01_apartment
>>> numplayers : 0
>>> #end
>>>
>>> I killed the server, updated L4D, and then all 8 forks started up  
>>> again just fine.  Any idea why those 5 would have crashed like that?
>>>
>>>    Thanks,
>>>    Dave
>>>
>>>
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-- 

Dave Parker
Utica College
Integrated Information Technology Services
(315) 792-3229
Registered Linux User #408177

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