Very strange because i have the same lag in CS:S, At some parts of the map/round end/finish my game freeze like 5 seconds then i appear when all players went to attack lol
I tried default and differents rate settings but nothing, thats because i don't play CSS, TF2 works well, sometimes 1 to 3 seconds but is much short than CSS If someone got a fix please write it, i'll be very happy :D Thanks PS: regular english :/ AnAkIn . escribió: > There was then an other update which fixed the lags at the beginning/end of > round, so I don't think you should mess with those settings... > You can still google them and see. > > 2009/1/31 FREEZE <[email protected]> > > >> Game: Counter-Strike Source >> >> More than a year ago, there was an udpdate causing some laggs at >> beginning/end of round. Some settings of >> >> net_queued_packet_thread >> net_queue_flush_interval >> >> seemed to fix that. As I can't find the answer I'm looking for in the >> archives I have to ask again. With settings do you recommend? I think >> for both of them "1" is default. Is that the best option? >> >> ty, >> FREEZE >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

