"voice_writevoices" = "0" - Saves each speaker's voice data into separate .wav files
It might be a hidden CVAR though. -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Cc2iscooL Sent: Sunday, February 01, 2009 11:53 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] voice comms audio recording? Nope. Best you can do is take a source tv with autorecord and transmitall and voice relay turned on. That'll get you gameplay and voice... But not in realtime. On 2/2/09, Rick Payton <[email protected]> wrote: > I know this may not be possible but I need to ask anyways. I'm looking > for something to record the voice coms - server side - for later review. > I have the text chat covered, between HLstatsX CE and bl4nk/Nephyrin > chat logger, it's covered very well. > > > > I know with today's hardware capturing the voice stream and encoding it > to mp3 (or whatever the format of the day is now .. ogg?) is pretty much > a non issue - even hard dirve space is ALMOST a non issue. So has anyone > done anything like this yet? > > > > /me preps himself for the short stream of No's to come trickling in > ..... but he had to ask anyway. > > > > -- mauirixxx > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- Sent from my mobile device _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

