On Tue, Feb 10, 2009 at 12:41 PM, Philipp Reddigau <[email protected]> wrote:
> We are using 24 Servers with Q9550 4gb ram 1066mhz 2xsata 250gb seagate.
> 19 Servers with Q6600 4 GB 800 Mhz ...
> Some x3550
> and some amd's.
> So more 43 servers have a hardware error?
> i don't think so :> it must be a kernel failure but no idea wich module
> is broken.
>
> The AMD's have no failures.
>

>>> ----------------------------------------------
>>> CRASH: Mon Feb  9 18:04:48 UTC 2009
>>> Start Line: ./srcds_i486 -game dod +maxplayers 32 +sv_region 3 +sv_lan 0
>>> +map dod_doors_sb_1 +ip 85.131.176.145 -port 28080 -tickrate 100 -debug
>>> +fps_max 300 -notv -noipx -timeout 5 +sv_stats 0
>>> End of Source crash report
>>> ----------------------------------------------
>>> Their i cant see any reason for a crash *sad*.
>>> I have read the kernel log:
>>> @Feb  9 18:04:48 babe1781 kernel: srcds_i486[13824] general protection
>>> ip:b6256661 sp:bfaf0a4c error:0 in vphysics_i486.so[b61d4000+2da000]

I wonder if the code in vphysics_i486.so is either using CPU
instructions that are not valid with your Intel based servers (BTW are
you running an i386/i686 kernel or an amd64 kernel on them?), or on
IA32 / EM64T processors (rather than AMD amd64 processors) there is
either an invalid memory access / execution.

Perhaps broken logic* on selecting which CPU instruction set to
execute (i.e. Extended 3DNow! instruction would fail on an Intel
processor) in the vphysics (and possibly other Source ds modules as
well).

* Or the instruction set test is faulty / has a race condition on
multi-code processors.

All speculation on my part.

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