On Tue, Feb 17, 2009 at 1:42 PM, Mark Chandler <[email protected]> wrote:

> Calm down.
>
> The unique part of the id (the auth server and the player id) will
> allways stay the same. Just the first part (STEAM_X) may change
> depending on what valve uses it for. Atm it is guessed at that STEAM_0
> is non cloud (noramal) and STEAM_1 is cloud. Just all the stats and
> plugins used the whole thing as a unique id which it is not any more.
>
>
> Sipi wrote:
> > What? Are they going to change the already exsisting Steam_ID's? Any
> sources
> > for this?
> > ----- Original Message -----
> > From: "Mark Chandler" <[email protected]>
> > To: "Half-Life dedicated Linux server mailing list"
> > <[email protected]>
> > Sent: Tuesday, February 17, 2009 1:22 PM
> > Subject: Re: [hlds_linux] Please VALVe, keep the STEAM_1 now
> >
> >
> >
> >> What is the big deal? They are still the same player just one id has
> >> STEAM_1 and the other STEAM_0
> >>
> >> All you have to do is remove the first 8 chars and you will be fine.
> >>
> >>
> >> AnAkIn . wrote:
> >>
> >>> Please, don't change again the SteamIDs just because of the
> complainers.
> >>> Some plugin authors already started fixing their plugin to support the
> >>> new
> >>> SteamIDs, and some leagues with huge database of SteamIDs also started
> >>> changing them to the new format.
> >>>
> >>> I don't think they'll be happy to change it again to STEAM_0 if you
> >>> change
> >>> it back just because of some people complaining.
> >>>
> >>>
> >>> Thanks
> >>>
> >>> AnAkIn
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> >>>
> >>>
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> >>
> >>
> >
> >
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>
>
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It is unique, but you stats will be split up, if you use the whole string.
Tyrael
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