Yep, I wasn't getting much luck with forks before either.  It flatly 
wouldn't use the setmaster add commands in the config file specified on 
the command line with +exec (even though it was pulling the rest of the 
vars from there fine).  If you manually did a setmaster on an individual 
server's console, it immediately showed up and players would start 
joining from the matchmaking system.

What does work with forks however is chucking:

setmaster add 68.142.72.250:27011
setmaster add 69.28.140.246:27011
setmaster add 69.28.140.247:27011
setmaster add 72.165.61.189:27011

..into server.cfg in your cfg folder.  If you notice on the console when 
you start up forked servers, it still tries to exec server.cfg and 
complains if it doesn't exist.  This might vary if your startup line 
specifies -servercfgfile (does that work on L4D?), but we use +exec in 
our startup line.  That at least has resolved it for us, and now I can 
see the usual 200+ servers of ours in the Steam group servers interface 
in Left 4 Dead.

See if that works for you.


[email protected] wrote:
> Hmmm, whats your start line?
>
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Adam Nowacki
> Sent: Thursday, 12 March 2009 9:43 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Left4Dead: Workaround for a few problems after the
> patch
>
>
> [email protected] wrote:
>   
>> Semi works on Linux servers,
>>
>> Only works on non forked servers from what I gather, once forks come into
>>     
> it
>   
>> no go :(
>>     
>
> 1st server with -fork 24 ... works,
> 2nd server with -form 12 ... works.
>
>
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