No, that has been there for ages, since game release.

-ics

1nsane kirjoitti:
> " [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient."
> This perhaps? I remember a similar issue on windows where some steam dll was
> missing and the server wouldn't list.
>
> Check it against a TF2 server or an old install, see if anything pops out.
> mostly likely steam_api/steamclient.so.
>
> On Thu, Mar 12, 2009 at 5:37 PM, ics <[email protected]> wrote:
>
>   
>> Please do enlighten us, oh allmighty one.
>>
>> --- L4D server starts ---
>>
>> i...@kaori:~/serverit/l4d$ ./srcds_run -game left4dead +map
>> l4d_hospital01_apartment
>> Auto detecting CPU
>> Using AMD-Opteron (64 bit) Optimised binary.
>> Server will auto-restart if there is a crash.
>> #
>> #Console initialized.
>> #Game.dll loaded for "L4D - Normal"
>> Server is hibernating
>> ConVarRef test_progression_loop doesn't point to an existing ConVar
>> Game supporting (2) split screen players
>> maxplayers set to 14
>> Unknown command "r_decal_cullsize"
>> maxplayers set to 14
>> Unknown command "mat_bloom_scalefactor_scalar"
>> Network: IP XXX.XXX.XXX.XXX, mode MP, dedicated Yes, ports 27015 SV /
>> 27005 CL
>> ---- Host_NewGame ----
>> Host_NewGame on map l4d_hospital01_apartment
>> ConVarRef room_type doesn't point to an existing ConVar
>> Executing dedicated server config file
>> Commentary: Loading commentary data from
>> maps/l4d_hospital01_apartment_commentary.txt.
>> [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient.
>> Continuing with current version anyway.
>> Server logging enabled.
>> Server logging data to file
>> logs/L0XXX_XXX_XXX_XXX_27015_200903122329_000.log
>> L 03/12/2009 - 23:29:23: Log file started (file
>> "logs/L0XXX_XXX_XXX_XXX_27015_200903122329_000.log") (game
>> "/home/ics/serverit/l4d/left4dead") (version "3777")
>> L 03/12/2009 - 23:29:23: server_cvar: "sv_gametypes" "coop"
>> Adding master server 72.165.61.189:27011
>> Adding master server 68.142.72.250:27011
>> Sending heartbeat to master server...
>> Connection to Steam servers successful.
>>   VAC secure mode is activated.
>>
>> -- L4D server start ends --
>>
>> Seems to be adding master servers there but when i type:
>>
>> setmaster
>> Usage:
>> setmaster <add | remove | enable | disable> <IP:port>
>> Current:  None
>>
>> No master servers, unless specified in server.cfg. However, if i start
>> with master servers listed in server.cfg, then:
>>
>> Adding master at 68.142.72.250:27011
>> Adding master at 69.28.140.246:27011
>> Adding master at 69.28.140.247:27011
>> Adding master at 72.165.61.189:27011
>> Adding master server 72.165.61.189:27011
>> Adding master server 68.142.72.250:27011
>>
>> -ics
>>
>>
>> 1nsane kirjoitti:
>>     
>>> I think I know what the problem is... but I don't run LFD servers so
>>> nevermind.
>>>
>>> Alternatively if you are bored, paste your whole server startup log
>>>       
>> without
>>     
>>> any setmaster crap.
>>>
>>> On Thu, Mar 12, 2009 at 4:43 PM, Ronny Schedel <[email protected]
>>> wrote:
>>>
>>>
>>>       
>>>> Master servers are still not added automatically, setmaster commands in
>>>>         
>> the
>>     
>>>> server.cfg are still required.
>>>>
>>>>
>>>>
>>>>         
>>>>> Left 4 Dead has been updated.  This is not required, but certainly
>>>>> recommended.  Please run hldsupdatetool to receive it.  The specific
>>>>> changes include:
>>>>>
>>>>> - Fixed sv_search_key appearing in server browser
>>>>> - Fixed issue where changing the sv_search_key did not update the
>>>>>           
>> master
>>     
>>>>> correctly
>>>>> - Fixed master server issue with Linux fork mode that affected
>>>>> availability of Valve dedicated servers
>>>>> - Tank melee attack can now hit multiple Survivors in one swing
>>>>>
>>>>>
>>>>> Jason
>>>>>
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>>>>>
>>>>>
>>>>>           
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>>>>
>>>>         
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>>     
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>>>
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