Thank you for the information. That‘s what we all needed.

----- Original Message ----- 
From: "Erik Johnson" <[email protected]>
To: <[email protected]>
Sent: Monday, March 16, 2009 8:32 PM
Subject: [hlds_linux] TF2 Delisting Information


> Right now, we're not trying to provide a finely tuned quality difference 
> between servers to players looking for a server. Instead, we're focused on 
> finding and removing the very worst servers. This is why we're not showing 
> server scores in the serverbrowser. If we did that, we think it'd be very 
> hard for new servers to build communities, which a number of you have 
> already identified as a problem. Our first pass was a manual one, so we 
> knew there wouldn't be an exploitation issue. Going forward, we'll be 
> making this into an automatic process, with the following additions:
>
>
>
> - Each player will be able to negatively affect a server's score only once 
> per day.
>
> - We'll add a new message printed to the server console that tells the 
> server where it stands score-wise. It'll be focused on warning you if 
> you're heading towards being delisted.
>
>
>
> Some minor notes in response to questions being posed on the list:
>
> - Reserved slots won't result in any scoring implications if you're using 
> them correctly (i.e. have set sv_visiblemaxplayers properly, or are using 
> a SourceMod method)
>
> - Bots aren't counted in the scoring.
>
> - Delistings are temporary (1 month right now)
>
> - Level changes do not affect scoring (i.e. players are not considered as 
> having disconnected & reconnected over a level change)
>
> - Servers with low connection counts are not subject to being delisted. 
> This means if you're testing something on your new server you don't have 
> much to worry about.
>
>
> At least for now, this isn't meant to be a method to tell us or the 
> community as a whole how good a server is. It is strictly for identifying 
> servers that are doing really bad things like lying about their player 
> count or redirecting.
>
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