As I see now, the HLTV can get every possible SteamID, we got: STEAM_0:0:0 STEAM_0:1:0 STEAM_0:1:1 STEAM_0:1:2 STEAM_0:0:3 STEAM_0:1:3 STEAM_0:0:4 STEAM_0:1:4
and so on. It seems something increases on every connect. Best regards Ronny Schedel > HLTV got STEAM_0:0:2 as SteamID instead of BOT like in the past. Do you > plan > to change this or will this remain in the future? > > > ----- Original Message ----- > From: "Alfred Reynolds" <[email protected]> > To: "Half-Life dedicated Win32 server mailing list" > <[email protected]>; <[email protected]>; > <[email protected]> > Sent: Friday, March 20, 2009 6:16 AM > Subject: [hlds_linux] Half-Life 1 Engine Update released > > >>A beta update for Half-Life 1 Engine games has been released. Please run >>hldsupdatetool to receive it with "-beta 0319" on the command line. The >>specific changes include: >> >> Server changes: >> - Fixed players being kicked from servers with an INVALID_STEAM_TICKET >> rejection >> - Added a message to the server console to show when the server has >> reconnected to Steam >> - Made map name and other variables reported by the server stay more >> current >> - Show HLTV being connected in the player count for pings >> - Fixed occasional crash under Linux on startup for SMP machines >> >> This update won't be in beta long, so don't delay your testing. >> >> >> - Alfred >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

