On Thu, Mar 26, 2009 at 8:22 PM, george <[email protected]> wrote:

> localhost hl # ./steam -command update -game cstrike -dir /usr/hl/
> -verify_all Checking bootstrapper version ...
> Updating Installation
> Checking/Installing 'Counter-Strike Base Content' version 25
>
>
> Checking/Installing 'Linux Server Engine' version 42
>
>
> Checking/Installing 'Half-Life Base Content' version 12
>
>
> HLDS installation up to date
> localhost hl # ./hlds_run -game cstrike +maxplayers 20 +map de_dust2 +exec
> server.cfg
> Auto detecting CPU
> Using AMD Optimised binary.
> Auto-restarting the server on crash
>
> Console initialized.
> scandir failed:/usr/hl/./valve/SAVE
> scandir failed:/usr/hl/./platform/SAVE
> Protocol version 48
> Exe version 1.1.2.6/Stdio (cstrike)
> Exe build: 18:01:18 Oct 24 2008 (4352)
> STEAM Auth Server
> couldn't exec language.cfg
> couldn't exec listip.cfg
> couldn't exec banned.cfg
> Server IP address loopback
> scandir failed:/usr/hl/./valve/SAVE
> scandir failed:/usr/hl/./platform/SAVE
> [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient.
> Continuing wit h current version anyway.
>
> couldn't exec listip.cfg
> couldn't exec banned.cfg
> Adding master server 72.165.61.189:27010
> Adding master server 69.28.151.162:27010
> Connection to Steam servers successful.
>   VAC secure mode is activated.
> quit
> threadtools.cpp (417) : Assertion Failed: Thread synchronization object is
> unuseable
>
> Thu Mar 26 20:18:58 GMT 2009: Server Quit
>
> this is a fresh install of cstrike and i don't know why the server engine
> does not update to 4383 version or why do i get those errors
>
>
> any clue anybody?
>
>
>
>
>
>
>
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Alfred Reynolds to Half-Life, hlds_linux, hlds_announce
show details Mar 20 (11 days ago)
Reply to all
A beta update for Half-Life 1 Engine games has been released.  Please run
hldsupdatetool to receive it with "-beta hlds0319" on the command line.  The
specific changes include:

Server changes:
- Fixed players being kicked from servers with an INVALID_STEAM_TICKET
rejection
- Added a message to the server console to show when the server has
reconnected to Steam
- Made map name and other variables reported by the server stay more current
- Show HLTV being connected in the player count for pings
- Fixed occasional crash under Linux on startup for SMP machines

This update won't be in beta long, so don't delay your testing.


- Alfred
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