I don't know nothing about SRCDS and beta HLDS.

The problem is that the HLDS disconnects a banned client only after it 
validates the account, which theoretically is OK because this usually takes few 
seconds. But there are situations when validation process requires a lot of 
time, allowing users with banned Steam IDs to connect to server and even play 
some rounds. In some cases the server fails to validate a user and kicks it 
after ~5 minutes with "Error verifying STEAM UserID Ticket" error.

You can ask Valve to fix this because since 22 Oct 2008 update servers know 
players Steam ID when they connect (no more STEAM_ID_PENDING), so it is 
possible to call SV_FilterUser function (the one which check to see if a Steam 
ID is banned) when a player connects.

Sorin

-----Original Message-----
From: [email protected] on behalf of Ronny Schedel
Sent: Sat 4/18/2009 1:51 PM
To: [email protected]
Subject: [hlds_linux] Banlists sometimes not working
 
Hello,

we have some problems with the server side banlists of HLDS/SRDCS 
gameservers. Permanent banned players are able to play sometimes. The 
SteamID is correctly recognized by the server and it is inside the 
banned.cfg/user_banned.cfg. The banlists are also in the memory of the 
gameserver. This problem affects all Valve gameservers (CS, CSS, DODS, TF2, 
...).

I suspect this problem is related to the availability of the Steamcommunity. 
Can anyone confirm this or has a fix? It would be nice if the bans would 
work like before the Steamcommunity in the good old days 10 years ago.

Best regards

Ronny Schedel 


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