We've had discussions on the list about this already, but I'm curious
if anyone has found a method (either with a sourcemod plugin or
otherwise) to handle setting alltalk appropriate across map changes?

Right now when my server loads, I do not set sv_alltalk anywhere --
it's using the engine defaults (which reports 1, but alltalk is not
enabled if we play).  So I've given the !votealltalk command to
everybody to use -- and it works great.  If alltalk is off, it
switches it on -- works just like it should.

But when we change maps, the engine resets alltalk to whatever the
startup value is (again, it reports 1 but alltalk does not work), and
we have to issue a votealltalk again.  I'd like to fix this so that
during a reservation, whenever alltalk is voted for, that setting
carries through from map change to map change.

Just curious how or if anyone else is handling this.  I know many of
you just flip it on or off and it's there unless an admin does that --
but I like giving the players the ability to control that.

Any input would be appreciated!

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