I assume its ctf_bball or ctf_pro_bball which is a map where you have to rocket 
jump
on top of a hoop to capture the intel.

On Sat, May 02, 2009 at 08:50:43PM +0200, Ronny Schedel wrote:
> Could you please explain what bball2 is? Is it a MOD for TF2? Does 
> blacklisting affects all games now not just TF2?
> 
> 
> ----- Original Message ----- 
> From: "Saint K." <[email protected]>
> To: "Half-Life dedicated Linux server mailing list" 
> <[email protected]>
> Sent: Saturday, May 02, 2009 7:49 PM
> Subject: Re: [hlds_linux] L4D servers de-listed or what?
> 
> 
> I received a reply from a VALVe employee. Our IP was banned because of a 6 
> slots bball2 server running off that IP. Bball2 servers tend to get little 
> playtime per player as its intended as a quick game, not something you play 
> long.
> 
> I have asked VALVe for advice on this, because there is a proper demand for 
> bball2 servers, and it would be a bit silly to buy an extra IP which safely 
> can get blacklisted.
> 
> If you have any servers like we had its very likely you're blacklisted as 
> well. The VALVe employee explained that all the servers on the IP get 
> blacklisted, regardless of the port or game it runs. (In our case 1 bball2 
> server managed to be responsible for blacklisting almost 30 servers).
> 
> Saint K.
> 
> P.s. The IP is unbanned now and the bball2 servers shut down. Our connection 
> count on TF2 is 3 times as high again and all the L4D servers are being 
> used.
> 
> -----Original Message-----
> From: [email protected] 
> [mailto:[email protected]] On Behalf Of Brainstorm
> Sent: Friday, May 01, 2009 8:50 PM
> To: 'Half-Life dedicated Linux server mailing list'
> Subject: Re: [hlds_linux] L4D servers de-listed or what?
> 
> I think I'm having the same problem. I have a dedicated box with two IP
> addresses (84.244.189.237 and .238). I am running a few TF2 servers (24
> slots public, 4 slots public and two 20 slot private for clan matches) as
> well as a few L4D servers. All servers are pretty much vanilla, with
> Sourcemod on the TF2 servers. Nothing special anyway. The L4D servers were
> tied to one of my steamgroups. Server has been running for over a year now.
> 
> After the update of the 21st everything was fine. One or two days later I
> noticed that the main menu of L4D did not show the servers of the steamgroup
> and that the search key I was using on them did not work either. Initially I
> thought nothing of it, but then I also noticed that the public TF2 servers
> had a sudden drop in players. Only regular players were present and no
> randoms at all. I then found out that the server browser did not list any of
> the TF2 servers.
> 
> I thought I had some kind of configuration problem, even though little has
> changed. So I checked the following:
> * Updates. All servers are fully updated, also used verify_all.
> * Firewall. Even with the firewall turned off, the problems did not go away.
> * Configuration, especially mp_gamemode. I've tried removing all
> configuration, no effect. L4D servers do not attract any lobby traffic.
> * Mods. I removed Sourcemod/Metamod, no difference.
> * Steam connection problem. All game servers can connect to the master
> servers just fine, packet sniffer shows no odd things. Status command
> returns normal output
> * OS. The box is running Debian and had not been updated for three months.
> Fully updated, reboot, no change.
> 
> All servers were at that point running on the .237 IP. I switched one of the
> L4D servers to .238 and it attracted traffic from the lobby system in less
> than five minutes. I switched one of the TF2 servers to .238 and that one
> suddenly showed up in the server browser.
> 
> To ensure that it wasn't my client having problems, I wrote a bit of code to
> query the master servers directly. Here are the results:
> * Any server (TF2, L4D, no matter what configuration) running on .237 does
> NOT show up in any query to the master servers.
> * Any server running on .238 is returned by the master server just fine.
> 
> I've pretty much excluded anything I can think of, I'm really starting to
> think that the master server is blacklisting my IP. No idea why though,
> there's nothing special about these servers. I have switched the L4D servers
> to .238 and they have been running fine. The TF2 servers are still on .237
> and would be deserted if it wasn't for the regular players. The primary TF2
> server usually gets 100+ random players each day, this has dropped to 5.
> I've monitored the master server for the past week to see if the situation
> might resolve itself, but so far it hasn't.
> 
> Anyone any ideas? I just noticed this thread on the forums which deals with
> the same problem:
> http://forums.steampowered.com/forums/showthread.php?t=849433
> 
> 
> 
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Saint K.
> Sent: vrijdag 1 mei 2009 5:01
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] L4D servers de-listed or what?
> 
> Hi,
> 
> Thanks for checking. Unfortunately the servers still don't show up in the
> community list and neither do they have any activity.
> 
> Cheers,
> 
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of AnAkIn .
> Sent: Friday, May 01, 2009 3:29 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] L4D servers de-listed or what?
> 
> The cvar now show up. It wasn't showing up on HLSW and game monitor before.
> 
> 2009/5/1 Saint K. <[email protected]>
> 
> > Hi,
> >
> > I have ran a verify_all . Before and after I get this response on that
> > cvar;
> >
> > 15:19:47 "mp_gamemode" = "coop"
> >          game notify replicated
> >          - Current game mode, acceptable values are coop, versus and
> > survival.
> >
> > How did you find that the servers don't seem to provide a mp_gamemode ?
> > (p.s. can you check it again to see how its showing now?)
> >
> > Cheers,
> >
> > -----Original Message-----
> > From: [email protected] [mailto:
> > [email protected]] On Behalf Of AnAkIn .
> > Sent: Friday, May 01, 2009 3:11 PM
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] L4D servers de-listed or what?
> >
> > All of your servers on 85.17.60.96 don't have the mp_gamemode cvar, so I
> > guess there is something wrong here. Try a -verify_all.
> >
> > 2009/5/1 Maximilian L. <[email protected]>
> >
> > > Yup, same here. running a L4D server since about 2 1/2 weeks, always
> > > updated, got "amazing" 16 players within that time playing on it!
> > > And it doesn?t matter if it?s vanilla or filled with plugins. At lest i
> > > have no difference regarding the players ammount then.
> > > Search key never worked and still don?t for me at all due that time too.
> > > I personaly thinking about to take down the server again, since it?s
> > > just wasting my space. Sadly that is.
> > > > Hi,
> > > >
> > > > We have L4D forked servers running off 2 machines.
> > > >
> > > > Servers running off IP 85.17.239.149 work flawlessly, their full most
> > of
> > > > the time.
> > > >
> > > > Servers running off 85.17.60.96 get NO traffic whatsoever, are not
> > > > visible in our steam group and won't be picked up when using
> > > > sv_search_key
> > > >
> > > > At 85.17.60.96 are also some 9 TF2 servers, all operating just fine
> > > > without a problem.
> > > >
> > > > The l4d configs on both machines are an exact match accept for server
> > > > names (numbers).
> > > >
> > > > Any idea why the 16 forked servers on 85.17.60.96 are being kept off
> > the
> > > > master list?
> > > >
> > > > Cheers
> > > >
> > > > _______________________________________________
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> > > please visit:
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> > > >
> > > >
> > > >
> > >
> > >
> > > --
> > > Mailing List Conversations - [email protected] - Please don?t spam :)
> > >
> > >
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