Thanks for the explanation.  The only question is, what happens if there 
is a free spot on your server running a custom campaign, and the pubber 
or friend who tries to join does not have the custom map?

Kevin

Jonah Hirsch wrote:
> It will not work. Here's how the VPK system works.
> 
> When a mapmaker packages their VPK file, they have to make a "missions.txt"
> file. This contains information such as campaign name, version, author,
> which maps are for which type of game, and the images.
> 
> It also includes a download url. (Remember this!)
> 
> To start an add-on game, one person needs the addon. When anyone else tries
> to join their lobby, they are presented with a message saying they need to
> download the addon, and is presented with the download url that the mapmaker
> provided.
> 
> It's very similar to how it used to work. The only advantage is starting the
> add-on campaign from the lobby, instead of changing the map once you connect
> to the server.
> 
> Instead of making a lobby and giving people a link, l4d gives people the
> link for you.
> 
> It'd be very nice if the server could push out the file, or you could use
> sv_downloadurl, but if it did people wouldn't be there for the beginning of
> a map.
> 
> 
> On Fri, Jun 26, 2009 at 9:17 AM, Brent Veal <[email protected]>wrote:
> 
>> As far as I know, sv_downloadurl has never worked and I doubt it does now
>> or
>> else it would have been mentioned in the patch notes. I have yet to test
>> the
>> VPK system, so I really have no idea how that works exactly
>>
>>
>> On Fri, Jun 26, 2009 at 8:47 AM, Kevin J. Anderson <
>> [email protected]> wrote:
>>
>>> Has anyone figured out a definitive answer as to whether this works, or
>>> how the new system works when getting the custom campaigns downloaded
>>> and installed?
>>>
>>> Kevin
>>>
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> 
> 
> 

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