----- Original Message -----
From: Fyren <[email protected]>
Date: Monday, June 29, 2009 4:38 pm
Subject: Re: [hlds_linux] Kill L4D servers once all games finish
To: Half-Life dedicated Linux server mailing list 
<[email protected]>

> On Mon, Jun 29, 2009 at 15:44, David A. 
> Parker<[email protected]> wrote:
> > I there a way to make each of my forked L4D servers shutdown 
> and quit
> > once everyone has left?  I used "shutdown" in the master 
> console (via
> > netcon) and it took them all down once they were empty and 
> then all of
> > the forks auto-restarted again.  I guess what I'm looking for 
> is a way
> > to disable the auto-restart on a running server so when I shut 
> it down,
> > it stays down.  Any ideas?
> 
> It's always acted this way for me.  I reported it on the 
> mailing list
> when it was added (or maybe when they let a few people test the new
> server stuff early, I don't remember), but never got any response
> about it.  It might be as easy as editing the srcds_run 
> script, but it
> wasn't enough of an issue for me to care.
> 
> -Fyren
> 

Thanks for the reply.  I was really hoping to avoid kicking players from the 
server to do maintenance, but I guess there's no good way to do that.

    - Dave

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