----- Original Message ----- From: Fyren <[email protected]> Date: Monday, June 29, 2009 4:38 pm Subject: Re: [hlds_linux] Kill L4D servers once all games finish To: Half-Life dedicated Linux server mailing list <[email protected]>
> On Mon, Jun 29, 2009 at 15:44, David A. > Parker<[email protected]> wrote: > > I there a way to make each of my forked L4D servers shutdown > and quit > > once everyone has left? I used "shutdown" in the master > console (via > > netcon) and it took them all down once they were empty and > then all of > > the forks auto-restarted again. I guess what I'm looking for > is a way > > to disable the auto-restart on a running server so when I shut > it down, > > it stays down. Any ideas? > > It's always acted this way for me. I reported it on the > mailing list > when it was added (or maybe when they let a few people test the new > server stuff early, I don't remember), but never got any response > about it. It might be as easy as editing the srcds_run > script, but it > wasn't enough of an issue for me to care. > > -Fyren > Thanks for the reply. I was really hoping to avoid kicking players from the server to do maintenance, but I guess there's no good way to do that. - Dave _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

